In Unity, most data syncing occurs unreliably, but sometimes there is a need to send reliable data to the same client within the same room.
I think it's better to add options with the send() method, such as sendOptions.reliable and sendOptions.unreliable. Also, is sendOptions.reliable sequenced?
In Unity, most data syncing occurs unreliably, but sometimes there is a need to send reliable data to the same client within the same room.
I think it's better to add options with the
send()method, such assendOptions.reliableandsendOptions.unreliable. Also, issendOptions.reliablesequenced?