By default, our config.cfg has entries for player color-remapping. These are not used in-game for player model rendering it appears, and the sliders to set these values have been removed from the options menu. From looking through studiomodelrenderer.cpp, I believe that the function that enables color-remapping has been removed or never added to our codebase. The default HLSDK found in github contains code from TFC that enables the original support for this.
Valve Goldsrc SDK:
https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/cl_dll/StudioModelRenderer.cpp#L1106
Default config.cfg values found in MSR:
bottomcolor "6"
topcolor "30"
By default, our config.cfg has entries for player color-remapping. These are not used in-game for player model rendering it appears, and the sliders to set these values have been removed from the options menu. From looking through studiomodelrenderer.cpp, I believe that the function that enables color-remapping has been removed or never added to our codebase. The default HLSDK found in github contains code from TFC that enables the original support for this.
Valve Goldsrc SDK:
https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/cl_dll/StudioModelRenderer.cpp#L1106
Default config.cfg values found in MSR:
bottomcolor "6"
topcolor "30"