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ShamanMod.csproj
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65 lines (55 loc) · 2.14 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Remove="other\**" />
<EmbeddedResource Remove="other\**" />
<None Remove="other\**" />
</ItemGroup>
<ItemGroup>
<None Remove="conscriptassetbundle" />
<None Remove="conscriptbank.bnk" />
<None Remove="HenryBank.bnk" />
<None Remove="Modules\Characters\Henry.cs~RF6221a098.TMP" />
<None Remove="myassetbundle" />
<None Remove="shamanassets" />
<None Remove="ShamanBank.bnk" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.0.*">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Core" Version="5.4.19" />
<PackageReference Include="RiskOfRain2.GameLibs" Version="1.2.1-r.1" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.26" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="shamanassets" />
<EmbeddedResource Include="ShamanBank.bnk" />
</ItemGroup>
<ItemGroup>
<Reference Include="Aetherium">
<HintPath>..\libs\Aetherium.dll</HintPath>
</Reference>
<Reference Include="AncientScepter">
<HintPath>..\libs\AncientScepter.dll</HintPath>
</Reference>
<Reference Include="R2API">
<HintPath>..\libs\R2API.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_RoR2">
<HintPath>..\libs\MMHOOK_RoR2.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="if "$(Username)" == "DESKTOP-AAR8H9K" copy "$(TargetPath)" "C:\Users\PC\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\asafsdfg\BepInEx\plugins"" />
</Target>
</Project>