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SystemSignature.cs
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218 lines (191 loc) · 5.7 KB
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using System;
using System.Globalization;
using EVE.ISXEVE.Extensions;
using LavishScriptAPI;
namespace EVE.ISXEVE
{
/// <summary>
/// Wrapper for the SystemSignature datatype.
/// </summary>
public class SystemSignature : LavishScriptObject
{
public SystemSignature(LavishScriptObject Copy) : base(Copy)
{
}
private Int64? _id;
/// <summary>
/// Wrapper for the ID member of the SystemSignature datatype.
/// </summary>
public Int64 ID
{
get
{
if (_id == null)
_id = this.GetInt64("ID");
return _id.Value;
}
}
private string _name;
/// <summary>
/// Wrapper for the Name member of the SystemSignature datatype.
/// </summary>
public string Name
{
get { return _name ?? (_name = this.GetString("Name")); }
}
private double? _deviation;
/// <summary>
/// Wrapper for the Deviation member of the SystemSignature datatype.
/// </summary>
public double Deviation
{
get
{
if (_deviation == null)
_deviation = this.GetDouble("Deviation");
return _deviation.Value;
}
}
private int? _difficulty;
/// <summary>
/// Wrapper for the Difficulty member of the SystemSignature datatype.
/// </summary>
public int Difficulty
{
get
{
if (_difficulty == null)
_difficulty = this.GetInt("Difficulty");
return _difficulty.Value;
}
}
private string _group;
/// <summary>
/// Wrapper for the Group member of the SystemSignature datatype.
/// </summary>
public string Group
{
get { return _group ?? (_group = this.GetString("Group")); }
}
private int? _groupId;
/// <summary>
/// Wrapper for the GroupID member of the SystemSignature datatype.
/// </summary>
public int GroupID
{
get
{
if (_groupId == null)
_groupId = this.GetInt("GroupID");
return _groupId.Value;
}
}
private bool? _isWarpable;
/// <summary>
/// Wrapper for the IsWarpable member of the SystemSignature datatype.
/// </summary>
public bool IsWarpable
{
get
{
if (_isWarpable == null)
_isWarpable = this.GetBool("IsWarpable");
return _isWarpable.Value;
}
}
private double? _signalStrength;
/// <summary>
/// Wrapper for the SignalStrength member of the SystemSignature datatype.
/// </summary>
public double SignalStrength
{
get
{
if (_signalStrength == null)
_signalStrength = this.GetDouble("SignalStrength");
return _signalStrength.Value;
}
}
private Entity _toEntity;
/// <summary>
/// Wrapper for the ToEntity member of the SystemSignature datatype.
/// </summary>
public Entity ToEntity
{
get { return _toEntity ?? (_toEntity = new Entity(GetMember("ToEntity"))); }
}
private Item _toItem;
/// <summary>
/// Wrapper for the ToItem member of the SystemSignature datatype.
/// </summary>
public Item ToItem
{
get { return _toItem ?? (_toItem = new Item(GetMember("ToItem"))); }
}
private double? _x;
/// <summary>
/// Wrapper for the X member of the SystemSignature datatype.
/// </summary>
public double X
{
get
{
if (_x == null)
_x = this.GetDouble("X");
return _x.Value;
}
}
private double? _y;
/// <summary>
/// Wrapper for the Y member of the SystemSignature datatype.
/// </summary>
public double Y
{
get
{
if (_y == null)
_y = this.GetDouble("Y");
return _y.Value;
}
}
private double? _z;
/// <summary>
/// Wrapper for the Z member of the SystemSignature datatype.
/// </summary>
public double Z
{
get
{
if (_z == null)
_z = this.GetDouble("Z");
return _z.Value;
}
}
/// <summary>
/// Wrapper for the AlignTo method of the SystemSignature datatype.
/// </summary>
/// <returns></returns>
public bool AlignTo()
{
return ExecuteMethod("AlignTo");
}
/// <summary>
/// Wrapper for the Approach method of the SystemSignature datatype.
/// </summary>
/// <returns></returns>
public bool Approach()
{
return ExecuteMethod("Approach");
}
/// <summary>
/// Wrapper for the WarpTo method of the SystemSignature datatype.
/// </summary>
/// <param name="distance"></param>
/// <param name="isFleetWarp"></param>
/// <returns></returns>
public bool WarpTo(int distance, bool isFleetWarp)
{
return ExecuteMethod("WarpTo", distance.ToString(CultureInfo.CurrentCulture), isFleetWarp.ToString(CultureInfo.CurrentCulture));
}
}
}