@@ -162,7 +162,7 @@ public static void load(){
162162 range = 255f ;
163163 scaledHealth = 140f ;
164164 shootCone = 35f ;
165- shootSound = Sounds .shootBig ;
165+ shootSound = Sounds .shootSpectre ;
166166 targetAir = targetGround = true ;
167167 recoil = 3f ;
168168 recoilTime = 90f ;
@@ -200,7 +200,7 @@ public static void load(){
200200 maxSpeed = 27f ;
201201 scaledHealth = 150 ;
202202 shootCone = 35f ;
203- shootSound = Sounds .shootBig ;
203+ shootSound = Sounds .shootSpectre ;
204204 targetAir = targetGround = true ;
205205 recoil = 3f ;
206206 recoilTime = 90f ;
@@ -247,7 +247,7 @@ public static void load(){
247247 maxSpeed = 24f ;
248248 scaledHealth = 160f ;
249249 shootCone = 35f ;
250- shootSound = Sounds .shootBig ;
250+ shootSound = Sounds .shootSpectre ;
251251 targetAir = targetGround = true ;
252252 recoil = 3f ;
253253 recoilTime = 90f ;
@@ -569,7 +569,7 @@ public void setBars(){
569569 rotateSpeed = 2.5f ;
570570 recoil = 5f ;
571571 cooldownTime = 300f ;
572- shootSound = Sounds .cannon ;
572+ shootSound = Sounds .shootOmura ;
573573
574574 coolant = consumeCoolant (0.2f );
575575 }
@@ -603,7 +603,7 @@ public void setStats(){
603603 reload = 120f ;
604604 inaccuracy = 10f ;
605605 velocityRnd = 0.2f ;
606- shootSound = Sounds .shootSnap ;
606+ shootSound = Sounds .shootScatter ;
607607 maxAmmo = 30 ;
608608 ammoPerShot = 10 ;
609609
@@ -636,7 +636,7 @@ public void setStats(){
636636 spread = 15 ;
637637 }};
638638
639- shootSound = Sounds .shootSnap ;
639+ shootSound = Sounds .shootScatter ;
640640
641641 coolant = consumeCoolant (0.2f );
642642 }
@@ -684,7 +684,7 @@ public void setStats(){
684684
685685 shootSound = Sounds .none ;
686686 loopSoundVolume = 1f ;
687- loopSound = Sounds .laserbeam ;
687+ loopSound = Sounds .beamPlasmaSmall ;
688688
689689 rotateSpeed = 6f ;
690690 rotateSpeedAccel = 0.2f ;
@@ -780,7 +780,7 @@ public void setStats(){
780780 recoilTime = 240f ;
781781 cooldownTime = 300f ;
782782 shootY = -11f / 4f ;
783- shootSound = Sounds .dullExplosion ;
783+ shootSound = Sounds .explosionDull ;
784784 shootType = PMBullets .blackHole ;
785785
786786 consumePower (35f );
@@ -856,7 +856,7 @@ public void setStats(){
856856 shootWarmupSpeed = 0.05f ;
857857 minWarmup = 0.9f ;
858858 heatColor = Pal .surge ;
859- shootSound = Sounds .malignShoot ;
859+ shootSound = Sounds .shootMalign ;
860860 rotateSpeed = 2f ;
861861 recoil = 8f ;
862862 recoilTime = 300f ;
@@ -953,7 +953,7 @@ public void setStats(){
953953 range = 800f ;
954954 recoil = 0.5f ;
955955 rotateSpeed = 0.9f ;
956- shootSound = Sounds .missileLaunch ;
956+ shootSound = Sounds .shootMissileLarge ;
957957 shootEffect = Fx .none ;
958958 smokeEffect = Fx .shootSmokeMissile ;
959959
@@ -984,7 +984,7 @@ public void setStats(){
984984 range = 85f * 8f ;
985985 minRange = 25f * 8f ;
986986 shootY = 0f ;
987- shootSound = Sounds .missileLaunch ;
987+ shootSound = Sounds .shootMissileLarge ;
988988 cooldownTime = 3.5f * 60f ;
989989 shake = 5f ;
990990 unitSort = UnitSorts .strongest ;
@@ -1017,7 +1017,7 @@ public void setStats(){
10171017 range = 240f * 8f ;
10181018 minRange = 50f * 8f ;
10191019 shootY = 0f ;
1020- shootSound = Sounds .missileLaunch ;
1020+ shootSound = Sounds .shootMissileLarge ;
10211021 cooldownTime = 6f * 60f ;
10221022 shake = 10f ;
10231023 unitSort = UnitSorts .strongest ;
@@ -1166,7 +1166,7 @@ public void setStats(){
11661166 hasPower = true ;
11671167 hasLiquids = false ;
11681168 craftEffect = CrafterFx .superSmeltsmoke ;
1169- ambientSound = Sounds .smelter ;
1169+ ambientSound = Sounds .loopSmelter ;
11701170 ambientSoundVolume = 1f ; //Big flame louder sound. LIKE REALLY LOUD.
11711171
11721172 drawer = new DrawMulti (
@@ -1206,7 +1206,7 @@ public void setStats(){
12061206 ));
12071207
12081208 size = 5 ;
1209- ambientSound = Sounds .machine ;
1209+ ambientSound = Sounds .loopMachine ;
12101210 recipes (
12111211 emptyCruiseMissile ,
12121212 emptyBallisticMissile ,
@@ -1227,7 +1227,7 @@ public void setStats(){
12271227
12281228 size = 5 ;
12291229 hideDetails = false ;
1230- ambientSound = Sounds .machine ;
1230+ ambientSound = Sounds .loopMachine ;
12311231 liquidCapacity = 80f ;
12321232 recipes (
12331233 basicCruiseMissile , incendiaryCruiseMissile , splitterCruiseMissile ,
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