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Description
This is a continuation of #381.
The issue
The ability to update mod-added classes via MergeMods has been added as a part of #381, but currently, only classes stored in the root of the file can be updated.
When entryname is set to the full path name of the class to replace, an error is thrown:
On the other hand, setting it to the class name itself causes the class to be put into the file's root, even if it already existed in a package within this file.
SFXGame-centric mods I have been making often need to ship other assets besides code - such as textures or animations. Packaging my mod's content into a package helps with the organization and feels natural.
Unfortunately, using the classupdate feature at the moment would require the code to be split away from the rest of the mod's content, which is subideal.
Solutions I would like
- I would like if the
entrynamewould be able to refer to the class's full path name. - Alternatively, enabling a lookup that would look for the specified class name to replace in packages would also work.
