forked from Just-CJ/miniBlender
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathOBJ.cpp
More file actions
753 lines (650 loc) · 28.5 KB
/
OBJ.cpp
File metadata and controls
753 lines (650 loc) · 28.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
#include "OBJ.h"
#include <fstream>
#include <sstream>
#include <QString>
#include <QDebug>
#include <QImage>
#include <QFileDialog>
#define GLUT_DISABLE_ATEXIT_HACK
#include <GL/glut.h>
//#include <GL/freeglut.h>
#define BITMAP_ID 0x4d42
using namespace std;
vector<model> models;
model::model(){
isSelected = false;
min_X = max_X = min_Y = max_Y = min_Z = max_Z = 0.0;
offset_x = 0.0;
offset_y = 0.0;
offset_z = 0.0;
scale_x = 1.0;
scale_y = 1.0;
scale_z = 1.0;
rotateMatrix[0]=1;rotateMatrix[1]=0;rotateMatrix[2]=0;rotateMatrix[3]=0;
rotateMatrix[4]=0;rotateMatrix[5]=1;rotateMatrix[6]=0;rotateMatrix[7]=0;
rotateMatrix[8]=0;rotateMatrix[9]=0;rotateMatrix[10]=1;rotateMatrix[11]=0;
rotateMatrix[12]=0;rotateMatrix[13]=0;rotateMatrix[14]=0;rotateMatrix[15]=1;
scale = 1.0;
objCenter[0] = 0.0;
objCenter[1] = 0.0;
objCenter[2] = 0.0;
DisplayListID = 0;
type = NOT;
}
model::~model(){
this->vpoints.clear();
this->vnormals.clear();
this->vtexs.clear();
this->faces.clear();
//for(unsigned int i=0; i<this->mtls.size(); i++)//删除绑定纹理
//glDeleteTextures(1, &(this->mtls[i].texID));
this->mtls.clear();
this->objects.clear();
//if(DisplayListID) glDeleteLists(DisplayListID, 1);//删除显示列表
}
void loadOBJ(string fileAddr){
//models.clear();
model tmpmodel;
models.push_back(tmpmodel);
bool objStart = false;
unsigned objSize = 0;
unsigned v_num = 0;
unsigned vn_num = 0;
unsigned vt_num = 0;
string mtlname;
ifstream infile(fileAddr.c_str()); //打开obj文件
string strline;
string key, subline;
while(getline(infile, strline)){
if(strline.size()==0||strline[0]=='#') continue;
istringstream is(strline);
is>>key; //读取每行第一个单词
if(key == "v"){ //顶点坐标
vpoint v;
v_num++;
is>>v.x>>v.y>>v.z;
if(v.x<models.back().min_X) models.back().min_X = v.x;
if(v.x>models.back().max_X) models.back().max_X = v.x;
if(v.y<models.back().min_Y) models.back().min_Y = v.y;
if(v.y>models.back().max_Y) models.back().max_Y = v.y;
if(v.z<models.back().min_Z) models.back().min_Z = v.z;
if(v.z>models.back().max_Z) models.back().max_Z = v.z;
models.back().vpoints.push_back(v);
}
else if(key == "vn"){ //法向量坐标
vnormal vn;
vn_num++;
is>>vn.x>>vn.y>>vn.z;
models.back().vnormals.push_back(vn);
}
else if(key == "vt"){ //纹理坐标
vtex vt;
is>>vt.u>>vt.v;
vt_num++;
models.back().vtexs.push_back(vt);
}
else if(key == "f"){//面
objSize++;
face f;
for(int i=0; i<4; i++){
if(is.tellg()>0){
is>>subline;
int c = count(subline.begin(), subline.end(), '/');
if(c == 0){ //没有'/' 只包含顶点坐标索引
f.index_v[i] = atoi(subline.c_str());
f.index_vt[i] = 0;
f.index_vn[i] = 0;
}
else if(c == 1){//只有一个'/' 包含顶点坐标索引和纹理坐标索引
f.index_v[i] = atoi(string(subline.begin(), subline.begin()+subline.find("/")).c_str());
f.index_vt[i] = atoi(string(subline.begin()+subline.find("/")+1, subline.end()).c_str());
f.index_vn[i] = 0;
}
else if(c == 2){ //有两个'/' 必然包含顶点坐标索引和法向量坐标索引
int first = subline.find("/");
int second = subline.find("/", first+1);
f.index_v[i] = atoi(string(subline.begin(), subline.begin()+first).c_str());
if((first+1)==second) f.index_vt[i] = -1; //判断是否有纹理坐标索引
else f.index_vt[i] = atoi(string(subline.begin()+first+1, subline.begin()+second).c_str());
f.index_vn[i] = atoi(string(subline.begin()+second+1, subline.end()).c_str());
}
}
else{ //没有第四个点
f.index_v[i] = 0;
f.index_vn[i] = 0;
f.index_vt[i] = 0;
}
}
models.back().faces.push_back(f);
}
else if(key == "mtllib"){
string mtlAddr;
int offset = strline.find_first_not_of(" ", 7);
if(offset){
mtlAddr = string(strline.begin()+offset, strline.end());
loadMTL(fileAddr, mtlAddr);
}
}
else if(key == "usemtl"){
if(objStart){//前一个object读取完毕
for(unsigned int i = 0; i<models.back().mtls.size(); i++){//去材质库里匹配
if(models.back().mtls[i].mtlname == mtlname){
object obj((object&)models.back().mtls[i]); //从mtl类创建一个object类
obj.size = objSize;
obj.v_num = v_num;
obj.vn_num = vn_num;
obj.vt_num = vt_num;
models.back().objects.push_back(obj);
break;
}
}
is>>mtlname;
objSize = 0;
v_num = 0;
vn_num = 0;
vt_num = 0;
}
else{//第一个object
objStart = true;
is>>mtlname;
objSize = 0;
//v_num = 0;
//vn_num = 0;
//vt_num = 0;
}
}
}
if(objStart){//最后一个object读取完毕
for(unsigned int i = 0; i<models.back().mtls.size(); i++){//去材质库里匹配
if(models.back().mtls[i].mtlname == mtlname){
object obj((object&)models.back().mtls[i]); //从mtl类创建一个object类
obj.size = objSize;
obj.v_num = v_num;
obj.vn_num = vn_num;
obj.vt_num = vt_num;
models.back().objects.push_back(obj);
break;
}
}
}
models.back().calObjCenter();
models.back().genDisplayList();
infile.close();
}
void loadMTL(string objAddr, string mtlAddr){
QDir workdir(QString::fromStdString(objAddr));
workdir.cdUp();
QString mtlAbAddr = workdir.filePath(QString::fromStdString(mtlAddr));
bool start = false;
string mtlname;
QString map_Kd_addr = "";
float ambient[3] = {0.0,0.0,0.0};
float diffuse[3] = {0.0,0.0,0.0};
float specular[3] = {0.0,0.0,0.0};
float emission[3] = {0.0,0.0,0.0};
unsigned int texID = 0;
ifstream infile(mtlAbAddr.toStdString().c_str()); //打开mtl文件
string strline;
string key;
string texAddr;
while(getline(infile, strline)){
if(strline.size()==0||strline[0]=='#') continue;
istringstream is(strline);
is>>key;//读取每行第一个单词
if(key == "newmtl"){
if(start){//前一个mtl读取完毕
mtl newmtl;
newmtl.mtlname = mtlname;
newmtl.ambient[0] = ambient[0]; newmtl.ambient[1] = ambient[1]; newmtl.ambient[2] = ambient[2];
newmtl.diffuse[0] = diffuse[0]; newmtl.diffuse[1] = diffuse[1]; newmtl.diffuse[2] = diffuse[2];
newmtl.specular[0] = specular[0]; newmtl.specular[1] = specular[1]; newmtl.specular[2] = specular[2];
newmtl.emission[0] = emission[0]; newmtl.emission[1] = emission[1]; newmtl.emission[2] = emission[2];
newmtl.texID = texID;
newmtl.map_Kd_addr = map_Kd_addr;
models.back().mtls.push_back(newmtl);
is>>mtlname;
ambient[0] = 0.0; ambient[1] = 0.0; ambient[2] = 0.0; //重新进行初始化
diffuse[0] = 0.0; diffuse[1] = 0.0; diffuse[2] = 0.0;
specular[0] = 0.0; specular[1] = 0.0; specular[2] = 0.0;
emission[0] = 0.0; emission[1] = 0.0; emission[2] = 0.0;
texID = 0;
map_Kd_addr = "";
}
else{//第一个mtl
start = true;
is>>mtlname;
}
}
else if(key == "Ka"){
is>>ambient[0]>>ambient[1]>>ambient[2];
}
else if(key == "Ks"){
is>>diffuse[0]>>diffuse[1]>>diffuse[2];
}
else if(key == "Kd"){
is>>specular[0]>>specular[1]>>specular[2];
}
else if(key == "Ke"){
is>>emission[0]>>emission[1]>>emission[2];
}
else if(key == "map_Kd"){
int offset = strline.find_first_not_of(" ", 7);
if(offset){
texAddr = string(strline.begin()+offset, strline.end());
glGenTextures(1, &texID);
loadTex(texID, workdir, texAddr);
map_Kd_addr = workdir.filePath(QString::fromStdString(texAddr));
}
}
}
if(start){//最后一个mtl读取完毕
mtl newmtl;
newmtl.mtlname = mtlname;
newmtl.ambient[0] = ambient[0]; newmtl.ambient[1] = ambient[1]; newmtl.ambient[2] = ambient[2];
newmtl.diffuse[0] = diffuse[0]; newmtl.diffuse[1] = diffuse[1]; newmtl.diffuse[2] = diffuse[2];
newmtl.specular[0] = specular[0]; newmtl.specular[1] = specular[1]; newmtl.specular[2] = specular[2];
newmtl.emission[0] = emission[0]; newmtl.emission[1] = emission[1]; newmtl.emission[2] = emission[2];
newmtl.texID = texID;
newmtl.map_Kd_addr = map_Kd_addr;
models.back().mtls.push_back(newmtl);
}
infile.close();
}
void loadTex(unsigned int texID, QDir workdir, string texAddr){
QString texAbAddr = workdir.filePath(QString::fromStdString(texAddr));
QImage *image = new QImage(texAbAddr);
unsigned char *imagedata;
int colorMode;
if(image->depth()==8) colorMode = GL_LUMINANCE;
else if(image->depth()==32) colorMode = GL_RGBA;
else return;
imagedata = new unsigned char[image->byteCount()];
int index = 0;
//RGBA模式
if(image->depth()==32){
for(int i=image->height()-1; i>=0; i--){//从下往上扫描
for(int j=0; j<image->width(); j++){//将BGR调整为RGB
imagedata[index] = image->bits()[4*(i*image->width()+j)+2];
imagedata[index+1] = image->bits()[4*(i*image->width()+j)+1];
imagedata[index+2] = image->bits()[4*(i*image->width()+j)+0];
imagedata[index+3] = image->bits()[4*(i*image->width()+j)+3];
index+=4;
}
}
}
else if(image->depth()==8){
for(int i=image->height()-1; i>=0; i--){//从下往上扫描
for(int j=0; j<image->width(); j++){
imagedata[index] = image->bits()[(i*image->width()+j)];
index++;
}
}
}
glBindTexture(GL_TEXTURE_2D, texID);
//指定当前纹理的放大/缩小过滤方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D,
0, //mipmap层次(通常为,表示最上层)
colorMode, //我们希望该纹理有红、绿、蓝数据
image->width(), //纹理宽带,必须是n,若有边框+2
image->height(), //纹理高度,必须是n,若有边框+2
0, //边框(0=无边框, 1=有边框)
colorMode, //bitmap数据的格式
GL_UNSIGNED_BYTE, //每个颜色数据的类型
imagedata); //bitmap数据指针
delete image;
delete[] imagedata;
}
void model::calObjCenter(){
objCenter[0] = 0.0f; objCenter[1] = 0.0f; objCenter[2] = 0.0f;
//for(unsigned int i=0; i<vpoints.size(); i++){
// objCenter[0] += vpoints[i].x;
// objCenter[1] += vpoints[i].y;
// objCenter[2] += vpoints[i].z;
// }
objCenter[0] = (min_X+max_X)/2;
objCenter[1] = (min_Y+max_Y)/2;
objCenter[2] = (min_Z+max_Z)/2;
//objCenter[0]/=vpoints.size();
//objCenter[1]/=vpoints.size();
//objCenter[2]/=vpoints.size();
}
void drawCoordinate()
{
/*红色轴是X轴,绿色是Y轴,蓝色是Z轴*/
glPushAttrib(GL_ALL_ATTRIB_BITS); //保存当前所有属性
glLineWidth(3);
float mat_diffuse_x[] = { 0.8f, 0.0f, 0.0f, 1.0f };
float mat_ambient_x[] = { 0.2f, 0.0f, 0.0f, 1.0f };
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse_x);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_x);
glBegin(GL_LINES);
glColor3f(1.0f,0.0,0.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.5,0.0,0.0);
glEnd();
glPushMatrix();
glTranslatef(0.5, 0.0f, 0.0f);
glRotatef(90.0f,0.0f,1.0f,0.0f);
glutSolidCone(0.027,0.09,10,10);
glPopMatrix();
float mat_diffuse_y[] = { 0.0f, 0.8f, 0.0f, 1.0f };
float mat_ambient_y[] = { 0.0f, 0.2f, 0.0f, 1.0f };
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse_y);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_y);
glBegin(GL_LINES);
glColor3f(0.0,1.0,0.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,0.5,0.0);
glEnd();
glPushMatrix();
glTranslatef(0.0, 0.5f, 0.0f);
glRotatef(-90.0f,1.0f,0.0f,0.0f);
glutSolidCone(0.027,0.09,10,10);
glPopMatrix();
float mat_diffuse_z[] = { 0.0f, 0.0f, 0.8f, 1.0f };
float mat_ambient_z[] = { 0.0f, 0.0f, 0.2f, 1.0f };
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse_z);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_z);
glBegin(GL_LINES);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,0.0,0.5);
glEnd();
glPushMatrix();
glTranslatef(0.0, 0.0f, 0.5f);
glutSolidCone(0.027,0.09,10,10);
glPopMatrix();
glPopAttrib();
}
void model::drawOBJ(){
glPushMatrix();
//glRotatef(-objRotate_x, 1, 0, 0); //自定义旋转
glTranslatef(-objCenter[0], -objCenter[1], -objCenter[2]); //把obj的中心移到坐标中心
glPushMatrix();
glPushAttrib(GL_ALL_ATTRIB_BITS); //保存当前所有属性
if(objects.size()){
unsigned int index=0;
for(unsigned int i=0; i<objects.size(); i++){
glMaterialfv(GL_FRONT, GL_DIFFUSE, objects[i].diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, objects[i].specular);
glMaterialfv(GL_FRONT, GL_AMBIENT, objects[i].ambient);
glMaterialfv(GL_FRONT, GL_EMISSION, objects[i].emission);
if(objects[i].texID){ //是否有纹理
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, objects[i].texID);
}
for(unsigned int j=0; j<objects[i].size; j++){
glBegin(GL_POLYGON);
glColor3f(1,1,1);
if(faces[index].index_vn[0])//若法向量索引存在
glNormal3f(vnormals[faces[index].index_vn[0]-1].x, vnormals[faces[index].index_vn[0]-1].y, vnormals[faces[index].index_vn[0]-1].z);
if(objects[i].texID)
glTexCoord2f(vtexs[faces[index].index_vt[0]-1].u, vtexs[faces[index].index_vt[0]-1].v);
glVertex3f(vpoints[faces[index].index_v[0]-1].x, vpoints[faces[index].index_v[0]-1].y, vpoints[faces[index].index_v[0]-1].z);
if(faces[index].index_vn[1])//若法向量索引存在
glNormal3f(vnormals[faces[index].index_vn[1]-1].x, vnormals[faces[index].index_vn[1]-1].y, vnormals[faces[index].index_vn[1]-1].z);
if(objects[i].texID)
glTexCoord2f(vtexs[faces[index].index_vt[1]-1].u, vtexs[faces[index].index_vt[1]-1].v);
glVertex3f(vpoints[faces[index].index_v[1]-1].x, vpoints[faces[index].index_v[1]-1].y, vpoints[faces[index].index_v[1]-1].z);
if(faces[index].index_vn[2])//若法向量索引存在
glNormal3f(vnormals[faces[index].index_vn[2]-1].x, vnormals[faces[index].index_vn[2]-1].y, vnormals[faces[index].index_vn[2]-1].z);
if(objects[i].texID)
glTexCoord2f(vtexs[faces[index].index_vt[2]-1].u, vtexs[faces[index].index_vt[2]-1].v);
glVertex3f(vpoints[faces[index].index_v[2]-1].x, vpoints[faces[index].index_v[2]-1].y, vpoints[faces[index].index_v[2]-1].z);
if(faces[index].index_v[3]){//若第四个点存在
if(faces[index].index_vn[3])//若法向量索引存在
glNormal3f(vnormals[faces[index].index_vn[3]-1].x, vnormals[faces[index].index_vn[3]-1].y, vnormals[faces[index].index_vn[3]-1].z);
if(objects[i].texID)
glTexCoord2f(vtexs[faces[index].index_vt[3]-1].u, vtexs[faces[index].index_vt[3]-1].v);
glVertex3f(vpoints[faces[index].index_v[3]-1].x, vpoints[faces[index].index_v[3]-1].y, vpoints[faces[index].index_v[3]-1].z);
}
glEnd();
index++;
}
if(objects[i].texID){ //是否有纹理
glDisable(GL_TEXTURE_2D);//关闭纹理
}
}
}else{
for(unsigned int i=0; i<faces.size(); i++){
glBegin(GL_POLYGON);
glColor3f(1,1,1);
if(faces[i].index_vn[0])//若法向量索引存在
glNormal3f(vnormals[faces[i].index_vn[0]-1].x, vnormals[faces[i].index_vn[0]-1].y, vnormals[faces[i].index_vn[0]-1].z);
glVertex3f(vpoints[faces[i].index_v[0]-1].x, vpoints[faces[i].index_v[0]-1].y, vpoints[faces[i].index_v[0]-1].z);
if(faces[i].index_vn[1])//若法向量索引存在
glNormal3f(vnormals[faces[i].index_vn[1]-1].x, vnormals[faces[i].index_vn[1]-1].y, vnormals[faces[i].index_vn[1]-1].z);
glVertex3f(vpoints[faces[i].index_v[1]-1].x, vpoints[faces[i].index_v[1]-1].y, vpoints[faces[i].index_v[1]-1].z);
if(faces[i].index_vn[2])//若法向量索引存在
glNormal3f(vnormals[faces[i].index_vn[2]-1].x, vnormals[faces[i].index_vn[2]-1].y, vnormals[faces[i].index_vn[2]-1].z);
glVertex3f(vpoints[faces[i].index_v[2]-1].x, vpoints[faces[i].index_v[2]-1].y, vpoints[faces[i].index_v[2]-1].z);
if(faces[i].index_v[3]){//若第四个点存在
if(faces[i].index_vn[3])//若法向量索引存在
glNormal3f(vnormals[faces[i].index_vn[3]-1].x, vnormals[faces[i].index_vn[3]-1].y, vnormals[faces[i].index_vn[3]-1].z);
glVertex3f(vpoints[faces[i].index_v[3]-1].x, vpoints[faces[i].index_v[3]-1].y, vpoints[faces[i].index_v[3]-1].z);
}
glEnd();
}
}
glPopAttrib();
glPopMatrix();
//glTranslatef(objCenter[0], objCenter[1], objCenter[2]);
//glScalef(100,100,100);
//drawCoordinate(); //obj的中心坐标系
glPopMatrix();
}
void model::genDisplayList(){
GLint lid = glGenLists(1);
glNewList(lid, GL_COMPILE);
drawOBJ();
glEndList();
DisplayListID = lid;
}
void model::deleteDisplayList(){
glDeleteLists(DisplayListID, 1);
}
void model::callDisplayList(){
glCallList(DisplayListID);
}
void exportOBJ(QString fileName){
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text))
return;
QTextStream out(&file);
unsigned int pre_v_num = 0, pre_vt_num = 0, pre_vn_num = 0;
if(models.size()){
fileName.replace(QRegExp("(\\.obj)$"), ".mtl");
exportMTL(fileName);//输出mtl文件
out<<"mtllib "<<QDir(fileName).dirName()<<endl;
}
for(unsigned int i=0; i<models.size(); i++){//遍历输出model
if(models[i].objects.size()>0){
unsigned int index_v=0, index_vn=0, index_vt=0, index_f=0;
for(unsigned int j=0; j<models[i].objects.size(); j++){//遍历输出object
out<<"# object"<<" MODEL_"<<i<<"_OBJECT_"<<j<<endl;
for(unsigned int k=0; k<models[i].objects[j].v_num; k++){//遍历输出v
GLfloat x, y, z, x1, y1, z1;
x = models[i].vpoints[index_v].x -models[i].objCenter[0];
y = models[i].vpoints[index_v].y -models[i].objCenter[1];
z = models[i].vpoints[index_v].z -models[i].objCenter[2];
float *m = models[i].rotateMatrix;
x1 = m[0]*x + m[1]*y + m[2]*z + m[3];
y1 = m[4]*x + m[5]*y + m[6]*z + m[7];
z1 = m[8]*x + m[9]*y + m[10]*z + m[11];
x1 = models[i].scale*x1 + models[i].offset_x;
y1 = models[i].scale*y1 + models[i].offset_y;
z1 = models[i].scale*z1 + models[i].offset_z;
//x = models[i].scale*(models[i].vpoints[index_v].x -models[i].objCenter[0])+models[i].offset_x;
//y = models[i].scale*(models[i].vpoints[index_v].y -models[i].objCenter[1])+models[i].offset_y;
//z = models[i].scale*(models[i].vpoints[index_v].z -models[i].objCenter[2])+models[i].offset_z;
//out<<"v "<<models[i].vpoints[index_v].x<<" "<<models[i].vpoints[index_v].y<<" "<<models[i].vpoints[index_v].z<<endl;
out<<"v "<<x1<<" "<<y1<<" "<<z1<<endl;
index_v++;
}
out<<endl;
for(unsigned int k=0; k<models[i].objects[j].vn_num; k++){//遍历输出vn
GLfloat x, y, z, x1, y1, z1;
x = models[i].vnormals[index_vn].x;
y = models[i].vnormals[index_vn].y;
z = models[i].vnormals[index_vn].z;
float *m = models[i].rotateMatrix;
x1 = m[0]*x + m[1]*y + m[2]*z + m[3];
y1 = m[4]*x + m[5]*y + m[6]*z + m[7];
z1 = m[8]*x + m[9]*y + m[10]*z + m[11];
out<<"vn "<<x1<<" "<<y1<<" "<<z1<<endl;
index_vn++;
}
out<<endl;
for(unsigned int k=0; k<models[i].objects[j].vt_num; k++){//遍历输出vt
out<<"vt "<<models[i].vtexs[index_vt].u<<" "<<models[i].vtexs[index_vt].v<<" "<<0<<endl;
index_vt++;
}
out<<endl;
out<<"usemtl "<<" MODEL_"<<i<<"_"+QString::fromStdString(models[i].objects[j].mtlname)<<endl;
for(unsigned int k=0; k<models[i].objects[j].size; k++){//遍历输出f
out<<"f ";
for(unsigned int m=0; m<3; m++){
out<<models[i].faces[index_f].index_v[m]+pre_v_num;//顶点索引
if(models[i].faces[index_f].index_vt[m]){
out<<"/"<<models[i].faces[index_f].index_vt[m]+pre_vt_num;
if(models[i].faces[index_f].index_vn[m])
out<<"/"<<models[i].faces[index_f].index_vn[m]+pre_vn_num;
if(m<2) out<<" ";
}
else{
if(models[i].faces[index_f].index_vn[m])
out<<"//"<<models[i].faces[index_f].index_vn[m]+pre_vn_num;
if(m<2) out<<" ";
}
}
if(models[i].faces[index_f].index_v[3]){
out<<" ";
out<<models[i].faces[index_f].index_v[3]+pre_v_num;
if(models[i].faces[index_f].index_vt[3]){
out<<"/"<<models[i].faces[index_f].index_vt[3]+pre_vt_num;
if(models[i].faces[index_f].index_vn[3])
out<<"/"<<models[i].faces[index_f].index_vn[3]+pre_vn_num;
}
else{
if(models[i].faces[index_f].index_vn[3])
out<<"//"<<models[i].faces[index_f].index_vn[3]+pre_vn_num;
}
}
out<<endl;
index_f++;
}
out<<endl;
}
pre_v_num+=models[i].vpoints.size();
pre_vt_num+=models[i].vtexs.size();
pre_vn_num+=models[i].vnormals.size();
}
else{//没有标记usemtl的文件
out<<"# object"<<" MODEL_"<<i<<endl;
for(unsigned int k=0; k<models[i].vpoints.size(); k++){//遍历输出v
GLfloat x, y, z, x1, y1, z1;
x = models[i].vpoints[k].x -models[i].objCenter[0];
y = models[i].vpoints[k].y -models[i].objCenter[1];
z = models[i].vpoints[k].z -models[i].objCenter[2];
float *m = models[i].rotateMatrix;
x1 = m[0]*x + m[1]*y + m[2]*z + m[3];
y1 = m[4]*x + m[5]*y + m[6]*z + m[7];
z1 = m[8]*x + m[9]*y + m[10]*z + m[11];
x1 = models[i].scale*x1 + models[i].offset_x;
y1 = models[i].scale*y1 + models[i].offset_y;
z1 = models[i].scale*z1 + models[i].offset_z;
out<<"v "<<x1<<" "<<y1<<" "<<z1<<endl;
//out<<"v "<<models[i].vpoints[k].x<<" "<<models[i].vpoints[k].y<<" "<<models[i].vpoints[k].z<<endl;
}
out<<endl;
for(unsigned int k=0; k<models[i].vnormals.size(); k++){//遍历输出vn
GLfloat x, y, z, x1, y1, z1;
x = models[i].vnormals[k].x;
y = models[i].vnormals[k].y;
z = models[i].vnormals[k].z;
float *m = models[i].rotateMatrix;
x1 = m[0]*x + m[1]*y + m[2]*z + m[3];
y1 = m[4]*x + m[5]*y + m[6]*z + m[7];
z1 = m[8]*x + m[9]*y + m[10]*z + m[11];
out<<"vn "<<x1<<" "<<y1<<" "<<z1<<endl;
}
out<<endl;
for(unsigned int k=0; k<models[i].vtexs.size(); k++){//遍历输出vt
out<<"vt "<<models[i].vtexs[k].u<<" "<<models[i].vtexs[k].v<<" "<<0<<endl;
}
out<<endl;
for(unsigned int k=0; k<models[i].faces.size(); k++){//遍历输出f
out<<"f ";
for(unsigned int m=0; m<3; m++){
out<<models[i].faces[k].index_v[m];
if(models[i].faces[k].index_vt[m]){
out<<"/"<<models[i].faces[k].index_vt[m];
if(models[i].faces[k].index_vn[m])
out<<"/"<<models[i].faces[k].index_vn[m];
if(m<2) out<<" ";
}
else{
if(models[i].faces[k].index_vn[m])
out<<"//"<<models[i].faces[k].index_vn[m];
if(m<2) out<<" ";
}
}
if(models[i].faces[k].index_v[3]){
out<<" ";
out<<models[i].faces[k].index_v[3];
if(models[i].faces[k].index_vt[3]){
out<<"/"<<models[i].faces[k].index_vt[3];
if(models[i].faces[k].index_vn[3])
out<<"/"<<models[i].faces[k].index_vn[3];
}
else{
if(models[i].faces[k].index_vn[3])
out<<"//"<<models[i].faces[k].index_vn[3];
}
}
out<<endl;
}
out<<endl;
pre_v_num+=models[i].vpoints.size();
pre_vt_num+=models[i].vtexs.size();
pre_vn_num+=models[i].vnormals.size();
}
}
file.close();
}
void exportMTL(QString fileName){
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text))
return;
QDir workdir(fileName);
workdir.cdUp();
fileName.replace(QRegExp("(\\.mtl)$"), "");
QTextStream out(&file);
for(unsigned int i = 0; i<models.size(); i++){//遍历所有model
for(unsigned int j=0; j<models[i].mtls.size(); j++){//遍历所有model的mtl
out<<"newmtl "<<" MODEL_"<<i<<"_"+QString::fromStdString(models[i].mtls[j].mtlname)<<endl;
out<<"Ka "<<models[i].mtls[j].ambient[0]<<" "<<models[i].mtls[j].ambient[1]<<" "<<models[i].mtls[j].ambient[2]<<endl;
out<<"Kd "<<models[i].mtls[j].diffuse[0]<<" "<<models[i].mtls[j].diffuse[1]<<" "<<models[i].mtls[j].diffuse[2]<<endl;
out<<"Ks "<<models[i].mtls[j].specular[0]<<" "<<models[i].mtls[j].specular[1]<<" "<<models[i].mtls[j].specular[2]<<endl;
out<<"Ke "<<models[i].mtls[j].emission[0]<<" "<<models[i].mtls[j].emission[1]<<" "<<models[i].mtls[j].emission[2]<<endl;
if(models[i].mtls[j].map_Kd_addr != ""){
QDir tex(models[i].mtls[j].map_Kd_addr);
QString texDir = QDir(fileName).dirName()+"_tex";
workdir.setPath(workdir.absolutePath()+"/"+texDir);
if(!workdir.exists()){
workdir.cdUp();
workdir.mkdir(texDir);
workdir.cd(texDir);
}
qDebug()<<workdir.absolutePath()+"/"+tex.dirName();
qDebug()<<QFile::copy(models[i].mtls[j].map_Kd_addr, workdir.path()+"/"+tex.dirName());
workdir.cdUp();
out<<"map_Kd "<<texDir<<"\\"<<tex.dirName()<<endl;
}
out<<endl;
}
}
file.close();
}