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Server.ArmA3Profile
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executable file
·67 lines (56 loc) · 2.98 KB
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class CfgDifficultyPresets
{
defaultPreset = Custom;
// Parameters that affect difficulty and which are shared among presets
myArmorCoef = 1.5;
groupArmorCoef = 1.5;
//Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
//They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
fadeDistanceStart = 40.0;
fadeDistanceSpan = 10.0;
recoilCoef = 1;
visionAidCoef = 0.8;
divingLimitMultiplier = 1.0;//Multiplier to limit capacity of lungs for soldiers.
animSpeedCoef = 0;
cancelThreshold = 0;//Threshold used for interrupting action.
showCadetHints = 1; // (0 = disabled, 1 = enabled)
showCadetWP = 1; // (0 = disabled, 1 = enabled)
class Custom
{
displayName = $STR_Difficulty_Custom;//Name of the difficulty preset.
optionDescription = "";//Description
optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; //Picture
levelAI = "AILevelMedium";//Level of AI skill
//All options of the Custom preset are set by the engine. The values in config
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled)
// Situational awareness
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 0; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 0; //Tactical Ping (0 = disabled, 1 = enabled)
// Personal awareness
weaponInfo = 0; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled)
cameraShake = 0; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 0; // Score table (0 = disabled, 1 = enabled)
deathMessages = 0; // Killed by (0 = disabled, 1 = enabled)
vonID = 0; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 0; // Extended map content (0 = disabled, 1 = enabled)
autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
};
};
};