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dump: Print VK_SHADER_STAGE_ALL #2519

@spencer-lunarg

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@spencer-lunarg
stageFlags:                     VkShaderStageFlags = 2147483647 (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT | VK_SHADER_STAGE_ALL | VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR | VK_SHADER_STAGE_TASK_BIT_EXT | VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI | VK_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI)

In Validation, we have a special edge case for VK_SHADER_STAGE_ALL (only one) and API Dump should as well

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