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kickstart.h
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154 lines (142 loc) · 4.21 KB
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#ifndef KICKSTART_H
#define KICKSTART_H
#include <inttypes.h>
#define ITERATION_LIMIT_MAX 65536
#define ITERATION_LIMIT_SOFT 2048
#define ITERATION_LIMIT_HARD 256
typedef enum POOL_TAG {
POOL_STATIC=0,
POOL_DYNAMIC=1,
NO_POOL
} POOL_TAG;
typedef struct pool {
POOL_TAG tag;
void* buffer;
void* ptr;
uint64_t left;
struct pool* next;
void* ptr_save;
uint64_t left_save;
} pool;
pool pool_alloc(uint64_t cap, POOL_TAG t);
void pool_empty(pool* const p);
void pool_dealloc(pool* const p);
void* pool_request(pool* const p, uint64_t bytes);
void* pool_request_aligned(pool* const p, uint64_t bytes, uint16_t alignment);
void* pool_byte(pool* const p);
void pool_save(pool* const p);
void pool_load(pool* const p);
typedef struct string {
char* str;
uint64_t len;
} string;
string string_init(pool* const mem, char* src);
string string_copy(pool* const mem, string* const src);
void string_set(pool* const mem, string* const str, char* src);
void string_print(string* const str);
void string_cat(pool* const mem, string* const a, string* const b);
#define MAP_BUCKET_COUNT 128
void string_print(string* const key);
typedef enum MAP_BUCKET_TAG {
MAP_BUCKET_EMPTY,
MAP_BUCKET_FULL
} MAP_BUCKET_TAG;
#define MAP_DECL(type)\
typedef struct type##_map_bucket type##_map_bucket;\
typedef struct type##_map type##_map;\
\
typedef struct type##_map_bucket {\
type data;\
type##_map_bucket* left;\
type##_map_bucket* right;\
uint64_t hash;\
string key;\
MAP_BUCKET_TAG tag;\
} type##_map_bucket;\
\
uint8_t type##_map_bucket_insert(type##_map* map, type##_map_bucket* bucket, string* key, uint64_t hash, type value);\
type* type##_map_bucket_access(type##_map* map, type##_map_bucket* bucket, string* key, uint64_t hash);\
\
typedef struct type##_map {\
type##_map_bucket buckets[MAP_BUCKET_COUNT];\
pool* mem;\
} type##_map;\
\
type##_map type##_map_init(pool* mem);\
uint8_t type##_map_insert(type##_map* map, string key, type value);\
type* type##_map_access(type##_map* map, string key);\
void type##_map_clear(type##_map* map);
#define MAP_IMPL(type)\
uint8_t type##_map_bucket_insert(type##_map* map, type##_map_bucket* bucket, string* key, uint64_t hash, type value){\
if (bucket->tag == MAP_BUCKET_EMPTY){\
bucket->data = value;\
bucket->hash = hash;\
bucket->key = string_copy(map->mem, key);\
bucket->tag = MAP_BUCKET_FULL;\
bucket->left = pool_request(map->mem, sizeof(type##_map_bucket));\
bucket->right = pool_request(map->mem, sizeof(type##_map_bucket));\
bucket->left->tag = MAP_BUCKET_EMPTY;\
bucket->right->tag = MAP_BUCKET_EMPTY;\
return 0;\
}\
if (hash < bucket->hash){\
return type##_map_bucket_insert(map, bucket->left, key, hash, value);\
}\
else if (hash > bucket->hash){\
return type##_map_bucket_insert(map, bucket->right, key, hash, value);\
}\
bucket->data = value;\
return 1;\
}\
\
type* type##_map_bucket_access(type##_map* map, type##_map_bucket* bucket, string* key, uint64_t hash){\
if (bucket->tag == MAP_BUCKET_EMPTY){\
return NULL;\
}\
if (hash < bucket->hash){\
return type##_map_bucket_access(map, bucket->left, key, hash);\
}\
if (hash > bucket->hash){\
return type##_map_bucket_access(map, bucket->left, key, hash);\
}\
return &bucket->data;\
}\
\
type##_map type##_map_init(pool* mem){\
type##_map map = {\
.mem=mem\
};\
for (uint64_t i = 0;i<MAP_BUCKET_COUNT;++i){\
map.buckets[i].tag = MAP_BUCKET_EMPTY;\
}\
return map;\
}\
\
uint8_t type##_map_insert(type##_map* map, string key, type value){\
uint32_t hash = 5381;\
int16_t c;\
for (uint64_t i = 0;i<key.len;++i){\
c = key.str[i];\
hash = ((hash<<5)+hash)+c;\
}\
uint64_t bucket = hash % MAP_BUCKET_COUNT;\
return type##_map_bucket_insert(map, &map->buckets[bucket], &key, hash, value);\
}\
\
type* type##_map_access(type##_map* map, string key){\
uint32_t hash = 5381;\
int16_t c;\
for (uint64_t i = 0;i<key.len;++i){\
c = key.str[i];\
hash = ((hash<<5)+hash)+c;\
}\
uint64_t bucket = hash % MAP_BUCKET_COUNT;\
return type##_map_bucket_access(map, &map->buckets[bucket], &key, hash);\
}\
\
void type##_map_clear(type##_map* map){\
for (uint64_t i = 0;i<MAP_BUCKET_COUNT;++i){\
map->buckets[i].tag = MAP_BUCKET_EMPTY;\
}\
}
#endif