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Cartridge.cpp
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100 lines (79 loc) · 2.4 KB
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#include "Cartridge.h"
#include <string>
#include <cstdio>
#include <filesystem>
#include <cstring>
Cartridge::Cartridge(std::string gameFile) {
loadCartridge(gameFile);
}
bool Cartridge::loadCartridge(std::string gameFile) {
printf("Loading ROM file: %s\n", gameFile.c_str());
// Open ROM file
FILE *fp = fopen(gameFile.c_str(), "rb");
if (!fp) {
printf("Cannot open file.\n");
return false;
}
// Determine file size
fileSize = getFileSize(gameFile);
printf("File size: %ld bytes\n", fileSize);
// Load ROM into memory
gameData = new u8[fileSize];
fread(gameData, 1, fileSize, fp);
if (gameData == NULL) {
printf("Unable to allocate memory.\n");
fclose(fp);
return false;
}
fclose(fp);
// Read header
GBHeader header = getHeader(gameData);
printf("Title: %s\n", header.title);
printf("Cartridge Type: %d\n", header.cartridgeType);
printf("License Code: 0x%04X\n", header.licenseCode);
// Checksum verification: false if corrupted ROM
if (!verifyChecksum()) {
printf("Checksum verification failed.\n");
return false;
}
return true;
}
long Cartridge::getFileSize(std::string gameFile) {
long fileSize = std::filesystem::file_size(gameFile);
return fileSize;
}
GBHeader Cartridge::getHeader(u8 *gameData) {
GBHeader header;
// Header offset values
const int titleOffset = 0x0134;
const int cartridgeTypeOffset = 0x0147;
const int licenseCodeOffset = 0x0144;
std::memcpy(header.title, gameData + titleOffset, 16);
header.cartridgeType = gameData[cartridgeTypeOffset];
header.licenseCode = gameData[licenseCodeOffset] | (gameData[licenseCodeOffset + 1] << 8);
return header;
}
bool Cartridge::verifyChecksum() {
u8 checksum = 0;
for (u16 address = 0x0134; address <= 0x014C; address++) {
checksum = checksum - gameData[address] - 1;
}
u8 storedChecksum = gameData[0x014D];
return checksum == storedChecksum;
}
u8 Cartridge::getMemory(u16 address) {
printf("Reading memory at address: 0x%04X\n", address);
printf("File size: %ld\n", fileSize);
if (address <= 0x9FFF) {
return gameData[address];
} else {
printf("Error: invalid memory address\n");
return 0;
}
}
u8 *Cartridge::getGameData() {
return gameData;
}
Cartridge::~Cartridge() {
delete[] gameData;
}