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build/src/SB/Core/x/xLaserBolt.o(.gcc_except_table*);
build/src/SB/Game/zCameraTweak.o(.gcc_except_table*);
build/src/SB/Game/zNPCSupplement.o(.gcc_except_table*);
build/src/SB/Game/zNPCGoalAmbient.o(.gcc_except_table*);
build/src/SB/Game/zNPCHazard.o(.gcc_except_table*);
build/src/SB/Game/zNPCGlyph.o(.gcc_except_table*);
build/src/SB/Game/zNPCFXCinematic.o(.gcc_except_table*);
build/src/SB/Game/zCombo.o(.gcc_except_table*);
build/src/SB/Core/x/xHudText.o(.gcc_except_table*);
build/src/SB/Core/x/xCM.o(.gcc_except_table*);
build/src/SB/Core/p2/iException.o(.gcc_except_table*);
build/asm/data/cod/3209C0.o(.gcc_except_table*);
build/asm/data/cod/3B0780.gcc_except_table.o(.gcc_except_table*);
. = ALIGN(., 16);
cod_GCC_EXCEPT_TABLE_END = .;
cod_GCC_EXCEPT_TABLE_SIZE = ABSOLUTE(cod_GCC_EXCEPT_TABLE_END - cod_GCC_EXCEPT_TABLE_START);
}
cod_bss_VRAM = ADDR(.cod_bss);
.cod_bss (NOLOAD) :
{
FILL(0x00000000);
cod_SBSS_START = .;
build/asm/cod/000000.o(.sbss COMMON .scommon);
build/src/SB/Game/zAnimList.o(.sbss COMMON .scommon);
build/src/SB/Game/zAssetTypes.o(.sbss COMMON .scommon);
build/src/SB/Game/zCamera.o(.sbss COMMON .scommon);
build/src/SB/Game/zConditional.o(.sbss COMMON .scommon);
build/src/SB/Game/zCutsceneMgr.o(.sbss COMMON .scommon);
build/src/SB/Game/zDispatcher.o(.sbss COMMON .scommon);
build/src/SB/Game/zEGenerator.o(.sbss COMMON .scommon);
build/src/SB/Game/zEnt.o(.sbss COMMON .scommon);
build/src/SB/Game/zEntButton.o(.sbss COMMON .scommon);
build/src/SB/Game/zEntDestructObj.o(.sbss COMMON .scommon);
build/src/SB/Game/zEntHangable.o(.sbss COMMON .scommon);
build/src/SB/Game/zEntPickup.o(.sbss COMMON .scommon);
build/src/SB/Game/zEntPlayer.o(.sbss COMMON .scommon);
build/src/SB/Game/zEntSimpleObj.o(.sbss COMMON .scommon);
build/src/SB/Game/zEntTrigger.o(.sbss COMMON .scommon);