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tetromino.py
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275 lines (224 loc) · 8.4 KB
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import os
import pygame as pg
class Tetromino:
# I tetromino
i_tetromino_angle_0 = ["....",
"####",
"....",
"...."]
# rotate 90 degrees cw (clockwise)
i_tetromino_angle_90 = [".#..",
".#..",
".#..",
".#.."]
i_tetromino = (i_tetromino_angle_0, i_tetromino_angle_90,
i_tetromino_angle_0, i_tetromino_angle_90)
# O tetromino
o_tetromino_angle_0 = ["##..",
"##..",
"....",
"...."]
o_tetromino = (o_tetromino_angle_0, o_tetromino_angle_0,
o_tetromino_angle_0, o_tetromino_angle_0)
# T tetromino
t_tetromino_angle_0 = [".#..",
"###.",
"....",
"...."]
# rotate 90 degrees cw
t_tetromino_angle_90 = [".#..",
".##.",
".#..",
"...."]
# rotate 180 degrees cw
t_tetromino_angle_180 = ["....",
"###.",
".#..",
"...."]
# rotate 270 degrees cw
t_tetromino_angle_270 = [".#..",
"##..",
".#..",
"...."]
t_tetromino = (t_tetromino_angle_0, t_tetromino_angle_90,
t_tetromino_angle_180, t_tetromino_angle_270)
# J tetromino
j_tetromino_angle_0 = ["#...",
"###.",
"....",
"...."]
# rotate 90 degrees cw
j_tetromino_angle_90 = [".##.",
".#..",
".#..",
"...."]
# rotate 180 degrees cw
j_tetromino_angle_180 = ["....",
"###.",
"..#.",
"...."]
# rotate 270 degrees cw
j_tetromino_angle_270 = [".#..",
".#..",
"##..",
"...."]
j_tetromino = (j_tetromino_angle_0, j_tetromino_angle_90,
j_tetromino_angle_180, j_tetromino_angle_270)
# L tetromino cw
l_tetromino_angle_0 = ["..#.",
"###.",
"....",
"...."]
# rotate 90 degrees cw
l_tetromino_angle_90 = [".#..",
".#..",
".##.",
"...."]
# rotate 180 degrees cw
l_tetromino_angle_180 = ["....",
"###.",
"#...",
"...."]
# rotate 270 degrees cw
l_tetromino_angle_270 = ["##..",
".#..",
".#..",
"...."]
l_tetromino = (l_tetromino_angle_0, l_tetromino_angle_90,
l_tetromino_angle_180, l_tetromino_angle_270)
# S tetromino
s_tetromino_angle_0 = [".##.",
"##..",
"....",
"...."]
# rotate 90 degrees cw
s_tetromino_angle_90 = [".#..",
".##.",
"..#.",
"...."]
s_tetromino = (s_tetromino_angle_0, s_tetromino_angle_90,
s_tetromino_angle_0, s_tetromino_angle_90)
# Z tetromino
z_tetromino_angle_0 = ["##..",
".##.",
"....",
"...."]
# rotate 90 degrees cw
z_tetromino_angle_90 = ["..#.",
".##.",
".#..",
"...."]
z_tetromino = (z_tetromino_angle_0, z_tetromino_angle_90,
z_tetromino_angle_0, z_tetromino_angle_90)
tetrominoes = (i_tetromino, o_tetromino, t_tetromino, j_tetromino,
l_tetromino, s_tetromino, z_tetromino)
fast_move_time = 0.03 # seconds
def __init__(self, index, block_size, coord, move_time):
"""
:param index: 0 - 6 (I, O, T, J, L, S, Z)
:param block_size: integer
:param coord: (x, y)
:param move_time: time in seconds
"""
self.tetromino_index = index
self.random_tetromino = Tetromino.tetrominoes[self.tetromino_index]
self.current_angle = 0
self.current_frame = self.random_tetromino[self.current_angle]
self.block_size = block_size
# coordinates of the center block (required for the rotation)
self.center_coord = list(coord)
# coordinates for each block of the tetromino
# list of coordinates [x, y]
self.blocks_coords = self._build()
# time in seconds
self.normal_move_time = move_time
self.move_time = self.normal_move_time
self.elapsed_time = 0.0
def _build(self):
"""
Calculates the coordinates of each block that is part of the tetromino.
center block index is (1, 1)
:return: list of coordinates [x, y] or empty list if a block is out of bounds
"""
x, y = [self.center_coord[0] - self.block_size, self.center_coord[1]
- self.block_size]
tetromino_coords = []
for i in range(len(self.current_frame)):
for char in self.current_frame[i]:
if char == '#':
tetromino_coords.append([x, y])
x += self.block_size
x = self.center_coord[0] - self.block_size
y += self.block_size
return tetromino_coords
def set_coords(self, center_coord):
self.center_coord = list(center_coord)
self.blocks_coords = self._build()
def get_coords(self):
return self.blocks_coords
def get_color_index(self):
return self.tetromino_index
def speed_up(self):
self.move_time = Tetromino.fast_move_time
def reset_speed(self):
self.move_time = self.normal_move_time
def set_speed(self, move_time):
self.normal_move_time = move_time
self.move_time = self.normal_move_time
def show(self, screen, color_blocks, glow_blocks):
"""
Display all blocks.
:param screen: screen surface
:param color_blocks: block surfaces tuple
:param glow_blocks: glow block surfaces tuple
"""
offset = abs(self.block_size - glow_blocks[0].get_width()) // 2
for coord in self.blocks_coords:
screen.blit(glow_blocks[self.tetromino_index], (coord[0] - offset,
coord[1] - offset))
screen.blit(color_blocks[self.tetromino_index], coord)
def move_up(self):
for coord in self.blocks_coords:
coord[1] -= self.block_size
self.center_coord[1] -= self.block_size
def move_down(self, time):
"""
Move down all blocks.
"""
self.elapsed_time += time
if self.elapsed_time >= self.move_time:
self.elapsed_time = 0
for coord in self.blocks_coords:
coord[1] += self.block_size
self.center_coord[1] += self.block_size
def move_left(self):
"""
Move left all blocks.
"""
self.center_coord[0] -= self.block_size
for coord in self.blocks_coords:
coord[0] -= self.block_size
def move_right(self):
"""
Move right all blocks.
"""
self.center_coord[0] += self.block_size
for coord in self.blocks_coords:
coord[0] += self.block_size
def rotate_ccw(self):
"""
Rotate the tetromino 90 degrees counterclockwise.
"""
if self.current_angle == 0:
self.current_angle = 3
else:
self.current_angle -= 1
self.current_frame = self.random_tetromino[self.current_angle]
self.blocks_coords = self._build()
def rotate_cw(self):
"""
Rotate the tetromino 90 degrees clockwise.
"""
self.current_angle = (self.current_angle + 1) % 4
self.current_frame = self.random_tetromino[self.current_angle]
self.blocks_coords = self._build()