-
Notifications
You must be signed in to change notification settings - Fork 9
Expand file tree
/
Copy pathLocalization_zhTW.lua
More file actions
298 lines (277 loc) · 14.1 KB
/
Localization_zhTW.lua
File metadata and controls
298 lines (277 loc) · 14.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
--[[
File containing localized strings
for Simplified Chinese and English versions, defaults to English
]]
function SC_Localization_zhTW()
-- TW Chinese localized variables
-- general
STATCOMPARE_CAT_ATT = "屬性";
STATCOMPARE_CAT_RES = "抗性";
STATCOMPARE_CAT_SKILL = "技能";
STATCOMPARE_CAT_BON = "近戰&遠程攻擊";
STATCOMPARE_CAT_SBON = "法術";
STATCOMPARE_CAT_OBON = "生命與法力";
STATCOMPARE_ATTACKNAME = "攻擊";
-- bonus names --- 顯示菜單用
STATCOMPARE_STR = "力量";
STATCOMPARE_AGI = "敏捷";
STATCOMPARE_STA = "耐力";
STATCOMPARE_INT = "智力";
STATCOMPARE_SPI = "精神";
STATCOMPARE_ARMOR = "護甲";
STATCOMPARE_ENARMOR = "強化護甲";
STATCOMPARE_DAMAGEREDUCE = "物理免傷";
STATCOMPARE_ARCANERES = "祕法抗性";
STATCOMPARE_FIRERES = "火焰抗性";
STATCOMPARE_NATURERES = "自然抗性";
STATCOMPARE_FROSTRES = "冰霜抗性";
STATCOMPARE_SHADOWRES = "陰影抗性";
STATCOMPARE_DETARRES = "降低目標抗性";
STATCOMPARE_ALLRES = "所有抗性";
STATCOMPARE_FISHING = "釣魚";
STATCOMPARE_MINING = "挖礦";
STATCOMPARE_HERBALISM = "草藥";
STATCOMPARE_SKINNING = "剝皮";
STATCOMPARE_DEFENSE = "防禦技能";
STATCOMPARE_BLOCK = "格擋";
STATCOMPARE_TOBLOCK = "格擋幾率";
STATCOMPARE_DODGE = "躲閃";
STATCOMPARE_PARRY = "招架";
STATCOMPARE_ATTACKPOWER = "攻擊強度";
STATCOMPARE_ATTACKPOWERUNDEAD = "對亡靈攻擊強度";
STATCOMPARE_CRIT = "致命一擊";
STATCOMPARE_RANGEDATTACKPOWER = "遠程攻擊強度";
STATCOMPARE_RANGEDCRIT = "遠程攻擊致命一擊";
STATCOMPARE_TOHIT = "命中率";
STATCOMPARE_DMG = "法術傷害";
STATCOMPARE_DMGUNDEAD = "對亡靈法術傷害";
STATCOMPARE_ARCANEDMG = "祕法傷害";
STATCOMPARE_FIREDMG = "火焰傷害";
STATCOMPARE_FROSTDMG = "冰霜傷害";
STATCOMPARE_HOLYDMG = "神聖傷害";
STATCOMPARE_NATUREDMG = "自然傷害";
STATCOMPARE_SHADOWDMG = "暗影傷害";
STATCOMPARE_SPELLCRIT = "法術致命一擊";
STATCOMPARE_SPELLTOHIT = "法術命中率";
STATCOMPARE_HEAL = "治療";
STATCOMPARE_HOLYCRIT = "神聖致命一擊";
STATCOMPARE_NATURECRIT = "自然致命一擊";
STATCOMPARE_HEALTHREG = "生命再生";
STATCOMPARE_MANAREG = "法力再生";
STATCOMPARE_MANAREGSPI = "精神回魔";
STATCOMPARE_HEALTH = "生命力";
STATCOMPARE_MANA = "法力";
STATCOMPARE_DRUID_BEAR = "巨熊形態";
STATCOMPARE_DRUID_CAT = "獵豹形態";
STATCOMPARE_FLASHHOLYLIGHT_HEAL = "聖光閃現";
STATCOMPARE_LESSER_HEALING_WAVE_HEAL = "次級治療波";
STATCOMPARE_CHAIN_LIGHTNING_DAM = "閃電鍊";
STATCOMPARE_EARTH_SHOCK_DAM = "地震術";
STATCOMPARE_FLAME_SHOCK_DAM = "火焰震擊";
STATCOMPARE_FROST_SHOCK_DAM = "冰霜震擊";
STATCOMPARE_LIGHTNING_BOLT_DAM = "閃電箭";
-- equip and set bonus patterns:
STATCOMPARE_EQUIP_PREFIX = "裝備:";
STATCOMPARE_SET_PREFIX = "套裝:";
STATCOMPARE_EQUIP_PATTERNS = {
{ pattern = "+(%d+)遠程攻擊強度。", effect = "RANGEDATTACKPOWER" },
{ pattern = "+(%d+) 耐力。", effect = "STA" },
{ pattern = "+(%d+) 敏捷。", effect = "AGI" },
{ pattern = "+(%d+) 力量。", effect = "STR" },
{ pattern = "+(%d+) 智力。", effect = "INT" },
{ pattern = "+(%d+) 祕法抗性。", effect = "ARCANERES" },
{ pattern = "+(%d+) 火焰抗性。", effect = "FIRERES" },
{ pattern = "+(%d+) 暗影抗性。", effect = "SHADOWRES" },
{ pattern = "+(%d+) 自然抗性。", effect = "NATURERES" },
{ pattern = "+(%d+) 冰霜抗性。", effect = "FROSTRES" },
{ pattern = "+(%d+) 護甲。", effect = "ENARMOR"},
{ pattern = "+(%d+) 攻擊強度。", effect = "ATTACKPOWER"},
{ pattern = "+(%d+) 所有魔法抗性。", effect = {"ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} },
{ pattern = "使你用盾牌格擋攻擊的機率提高(%d+)%%。", effect = "TOBLOCK" },
{ pattern = "使你的盾牌格擋值提高(%d+)點。", effect = "BLOCK" },
{ pattern = "使你躲閃攻擊的機率提高(%d+)%%。", effect = "DODGE" },
{ pattern = "使你招架攻擊的機率提高(%d+)%%。", effect = "PARRY" },
{ pattern = "使你的法術造成致命一擊的機率提高(%d+)%%。", effect = "SPELLCRIT" },
{ pattern = "使你造成致命一擊的機率提高(%d+)%%。", effect = "CRIT" },
{ pattern = "使你打出致命一擊的機率提高(%d+)%%。", effect = "CRIT" },
{ pattern = "提高祕法法術和效果所造成的傷害,最多(%d+)點。", effect = "ARCANEDMG" },
{ pattern = "提高火焰法術和效果所造成的傷害,最多(%d+)點。", effect = "FIREDMG" },
{ pattern = "提高冰霜法術和效果所造成的傷害,最多(%d+)點。", effect = "FROSTDMG" },
{ pattern = "提高神聖法術和效果所造成的傷害,最多(%d+)點。", effect = "HOLYDMG" },
{ pattern = "提高自然法術和效果所造成的傷害,最多(%d+)點。", effect = "NATUREDMG" },
{ pattern = "提高暗影法術和效果所造成的傷害,最多(%d+)點。", effect = "SHADOWDMG" },
{ pattern = "使暗影法術所造成的傷害提高最多(%d+)點。", effect = "SHADOWDMG" },
{ pattern = "提高法術和魔法效果所造成的治療效果,最多(%d+)點。", effect = "HEAL" },
{ pattern = "提高法術和魔法效果所造成的傷害和治療效果,最多(%d+)點。", effect = {"HEAL", "DMG"} },
{ pattern = "每5秒回復(%d+)點生命力。", effect = "HEALTHREG" },
{ pattern = "每5秒恢復(%d+)點生命力。", effect = "HEALTHREG" },
{ pattern = "每5秒恢復(%d+)點法力。", effect = "MANAREG" },
{ pattern = "每5秒回復(%d+)點法力。", effect = "MANAREG" },
{ pattern = "使你的生命力和法力回復提高(%d+)點。", effect = {"MANAREG","HEALTHREG"} },
{ pattern = "使你擊中目標的機率提高(%d+)%%。", effect = "TOHIT" },
{ pattern = "使你的盾牌的格擋值提高(%d+)點。", effect = "BLOCK"},
{ pattern = "使你的法術擊中敵人的機率提高(%d+)%%。", effect = "SPELLTOHIT" },
{ pattern = "防禦技能提高(%d+)點。", effect = "DEFENSE" },
{ pattern = "使你的神聖系法術的致命一擊和極效治療機率提高(%d+)%%。", effect = "HOLYCRIT" },
{ pattern = "使你的神聖法術造成致命一擊的機率提高(%d+)%%。", effect = "HOLYCRIT" },
{ pattern = "使治療法術和效果所回復的生命値提高(%d+)點。", effect = "HEAL" },
{ pattern = "使治療法術和效果所回復的生命力提高(%d+)點。", effect = "HEAL" },
{ pattern = "使法術的治療效果提高最多(%d+)點。", effect = "HEAL" }, -- thanks kkk36@mop
{ pattern = "使暗影法術和效果所造成的傷害提高(%d+)點。", effect = "SHADOWDMG" },
{ pattern = "剝皮技能提高(%d+)點。", effect = "SKINNING" },
{ pattern = "釣魚技能提高(%d+)點。", effect = "FISHING"},
{ pattern = "草藥學技能%+(%d+)點。", effect = "HERBALISM"},--***
{ pattern = "使你法術目標的魔法抗性降低(%d+)點。", effect = "DETARRES" },
{ pattern = "使你的自然系法術造成致命一擊的機率提高(%d+)%%。", effect = "NATURECRIT" },
{ pattern = "防禦力提高3點,暗影抗性提高10點,生命力恢復速度提高3點。", effect = {"DEFENSE", "SHADOWRES", "HEALTHREG"}, value = {3, 10, 3}},
{ pattern = "提高聖光閃的治療效果最多(%d+)點", effect = "FLASHHOLYLIGHTHEAL"},
{ pattern = "提高次級治療波的治療效果最多(%d+)點。", effect = "LESSERHEALWAVE"},
{ pattern = "提高閃電鍊和閃電箭的傷害最多(%d+)點。", effect = {"CHAINLIGHTNING","LIGHTNINGBOLT"}},
{ pattern = "提高地震術、烈焰震擊、冰霜震擊所造成的傷害(%d+)點。", effect = {"EARTHSHOCK","FLAMESHOCK","FROSTSHOCK"}},
{ pattern = "對不死生物的攻擊強度提高(%d+)點。", effect = "ATTACKPOWERUNDEAD"},
{ pattern = "對不死生物的攻擊強度提高(%d+)點。同時也可獲得天譴石。", effect = "ATTACKPOWERUNDEAD"},
{ pattern = "提高法術和魔法效果對不死生物所造成的傷害,最多(%d+)點。", effect = "DMGUNDEAD"},
{ pattern = "提高法術和魔法效果對不死生物所造成的傷害,最多(%d+)點。同時也可為銀色黎明收集天譴石。", effect = "DMGUNDEAD"},
{ pattern = "使魔法和法術效果對不死生物造成的傷害提高最多(%d+)點。同時也可為銀色黎明收集天譴石", effect = "DMGUNDEAD"},
};
STATCOMPARE_S1 = {
{ pattern = "祕法", effect = "ARCANE" },
{ pattern = "火焰", effect = "FIRE" },
{ pattern = "冰霜", effect = "FROST" },
{ pattern = "神聖", effect = "HOLY" },
{ pattern = "陰影", effect = "SHADOW" },
{ pattern = "暗影", effect = "SHADOW" },
{ pattern = "自然", effect = "NATURE" }
};
STATCOMPARE_S2 = {
{ pattern = "抗性", effect = "RES" },
{ pattern = "傷害", effect = "DMG" },
{ pattern = "效果", effect = "DMG" },
};
STATCOMPARE_TOKEN_EFFECT = {
["所有屬性"] = {"STR", "AGI", "STA", "INT", "SPI"},
["力量"] = "STR",
["敏捷"] = "AGI",
["耐力"] = "STA",
["智力"] = "INT",
["精神"] = "SPI",
["治療和法術傷害"] = {"DMG", "HEAL"},
["傷害和治療法術"] = {"DMG", "HEAL"},
["法術治療和傷害"] = {"DMG", "HEAL"},
["法術傷害和治療"] = {"DMG", "HEAL"},
["法術傷害"] = {"DMG", "HEAL"},
["所有抗性"] = {"ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},
["釣魚"] = "FISHING",
["魚餌"] = "FISHING",
["採礦"] = "MINING",
["草藥學"] = "HERBALISM",
["剝皮"] = "SKINNING",
["攻擊強度。"] = "ATTACKPOWER",
["攻擊強度"] = "ATTACKPOWER",
["格擋值"] = "BLOCK",
["閃躲"] = "DODGE",
["躲閃"] = "DODGE",
["躲避"] = "DODGE",
["閃避"] = "DODGE",
["命中"] = "TOHIT",
["法術命中"] = "SPELLTOHIT",
["遠程攻擊強度"] = "RANGEDATTACKPOWER",
["每5秒回復生命"] = "HEALTHREG",
["治療法術"] = "HEAL",
["每5秒恢復法力"] = "MANAREG",
["法力恢復"] = "MANAREG",
["法力回復"] = "MANAREG",
["傷害"] = "DMG",
["致命一擊"] = "CRIT",
["生命力"] = "HEALTH",
["法力"] = "MANA",
["護甲"] = "ARMOR",
["強化護甲"] = "ENARMOR",
["防禦技能"] = "DEFENSE",
["防禦"] = "DEFENSE",
["攻擊強度vs不死生物.*$"] = "ATTACKPOWERUNDEAD",
};
STATCOMPARE_OTHER_PATTERNS = {
{ pattern = "(%d+)格擋", effect = "BLOCK"},
{ pattern = "(%d+)點格擋", effect = "BLOCK"},
{ pattern = "(%d+)點護甲", effect = "ARMOR"},
{ pattern = "格擋 %+(%d+)%%", effect = "TOBLOCK"},
{ pattern = "每5秒回復(%d+)點生命[。]", effect = "HEALTHREG" },
{ pattern = "每5秒恢復(%d+)點生命[。]", effect = "HEALTHREG" },
{ pattern = "每5秒回復(%d+)點法力[。]", effect = "MANAREG" },
{ pattern = "每5秒恢復(%d+)點法力[。]", effect = "MANAREG" },
{ pattern = "恆金漁線", effect = "FISHING", value = 5 },
};
-- Spells Related
STATCOMPARE_HEALSPELL_PREFIX = "治療法術";
STATCOMPARE_ATTACKSPELL_PREFIX = "傷害法術";
STATCOMPARE_SPELLSKILL_INFO = "法術/技能";
STATCOMPARE_DOT_PREFIX = " DOT";
STATCOMPARE_HOT_PREFIX = " HOT";
STATCOMPARE_HEALIN_TOUCH = "治療之觸";
STATCOMPARE_REGROWTH = "癒合 ";
STATCOMPARE_REJUVENATION = "回春術 ";
STATCOMPARE_TRANQUILITY = "寧靜 ";
STATCOMPARE_WRATH = "憤怒 ";
STATCOMPARE_STARFIRE = "星火術 ";
STATCOMPARE_MOONFIRE = "月火術 ";
STATCOMPARE_INSECTSWARM = "虫群 ";
STATCOMPARE_LESSER_HEAL = "次級治療";
STATCOMPARE_HEAL = "治療 ";
STATCOMPARE_SPELL_HOLYFIRE = "神聖之火";
STATCOMPARE_SPELL_HOLYNOVA = "神聖新星";
STATCOMPARE_SPELL_MANABURN = "法力燃燒";
STATCOMPARE_SPELL_SMITE = "懲擊 ";
STATCOMPARE_SPELL_PAIN = "痛 ";
STATCOMPARE_SPELL_MINDBLAST = "心靈震爆";
STATCOMPARE_SPELL_MINDFLAY = "精神鞭笞";
STATCOMPARE_FLASH_HEAL = "快速治療";
STATCOMPARE_GREATER_HEAL = "強效治療";
STATCOMPARE_RENEW = "恢復 ";
STATCOMPARE_PRAYER_OF_HEALING = "治療禱言";
STATCOMPARE_HEALING_WAVE = "治療波";
STATCOMPARE_LESSER_HEALING_WAVE = "次級治療波";
STATCOMPARE_CHAIN_HEAL = "治療鍊 ";
STATCOMPARE_CHAIN_LIGHTNING = "閃電鍊 ";
STATCOMPARE_EARTH_SHOCK = "地震術 ";
STATCOMPARE_FLAME_SHOCK = "火焰震擊";
STATCOMPARE_FROST_SHOCK = "冰霜震擊";
STATCOMPARE_LIGHTNING_BOLT = "閃電箭 ";
STATCOMPARE_HOLY_LIGHT = "聖光術 ";
STATCOMPARE_HOLY_SHOCK = "神聖震擊";
STATCOMPARE_HOLY_WRATH = "神聖憤怒";
STATCOMPARE_FLASH_OF_LIGHT = "聖光閃現";
STATCOMPARE_CONSECRATION = "奉獻 ";
STATCOMPARE_EXORCISM = "駆邪術 ";
STATCOMPARE_HAMMER_OF_WRATH = "憤怒之錘";
STATCOMPARE_ARCANEEXPLOSION = "奧暴 ";
STATCOMPARE_ARCANEMISSILES = "祕法飛彈";
STATCOMPARE_BLASTWAVE = "衝擊波 ";
STATCOMPARE_BLIZZARD = "暴風雪 ";
STATCOMPARE_CONECOLD = "吹風 ";
STATCOMPARE_FIREBALL = "火球術 ";
STATCOMPARE_FIREBLAST = "火焰衝擊";
STATCOMPARE_FROSTBOLT = "寒冰箭 ";
STATCOMPARE_PYROBLAST = "炎爆術 ";
STATCOMPARE_SCORCH = "灼燒 ";
STATCOMPARE_SRCANE_SHOT = "祕法射擊";
STATCOMPARE_EXPLOSIVE_TRAP = "爆炸陷阱";
STATCOMPARE_IMMOLATION_TRAP = "獻祭陷阱";
STATCOMPARE_SERPENT_STING = "毒蛇釘刺";
STATCOMPARE_VOLLEY = "瞄準射擊";
STATCOMPARE_WYVERN_STING = "";
STATCOMPARE_CONFLAGRATE = "燃燒 ";
STATCOMPARE_CORRUPTION = "腐蝕術 ";
STATCOMPARE_CURSE_OF_AGONY = "痛苦詛咒";
STATCOMPARE_DRAIN_LIFE = "吸取生命";
STATCOMPARE_DRAIN_SOUL = "吸取靈魂";
STATCOMPARE_DEATH_COIL = "死亡纏繞";
STATCOMPARE_HELLFIRE = "地獄火 ";
STATCOMPARE_IMMOLATE = "獻祭 ";
STATCOMPARE_RAIN_OF_FIRE = "火焰之雨";
STATCOMPARE_SEARING_PAIN = "燒灼之痛";
STATCOMPARE_SIPHON_LIFE = "生命虹吸";
STATCOMPARE_SHADOW_BOLT = "暗影箭 ";
STATCOMPARE_SHADOWBURN = "暗影灼燒";
STATCOMPARE_SOUL_FIRE = "靈魂之火";
end