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Localization_zhCN.lua
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303 lines (283 loc) · 14.9 KB
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--[[
File containing localized strings
for Simplified Chinese and English versions, defaults to English
]]
function SC_Localization_zhCN()
STATCOMPARE_CAT_ATT = "属性";
STATCOMPARE_CAT_RES = "抗性";
STATCOMPARE_CAT_SKILL = "技能";
STATCOMPARE_CAT_BON = "近战&远程攻击";
STATCOMPARE_CAT_SBON = "法术";
STATCOMPARE_CAT_OBON = "生命&法力";
STATCOMPARE_ATTACKNAME = "攻击";
-- bonus names --- 显示菜单用
STATCOMPARE_STR = "力量";
STATCOMPARE_AGI = "敏捷";
STATCOMPARE_STA = "耐力";
STATCOMPARE_INT = "智力";
STATCOMPARE_SPI = "精神";
STATCOMPARE_ARMOR = "护甲";
STATCOMPARE_ENARMOR = "强化护甲";
STATCOMPARE_DAMAGEREDUCE = "物理免伤";
STATCOMPARE_ARCANERES = "奥术抗性";
STATCOMPARE_FIRERES = "火焰抗性";
STATCOMPARE_NATURERES = "自然抗性";
STATCOMPARE_FROSTRES = "冰霜抗性";
STATCOMPARE_SHADOWRES = "阴影抗性";
STATCOMPARE_DETARRES = "降低目标抗性";
STATCOMPARE_ALLRES = "所有抗性";
STATCOMPARE_FISHING = "钓鱼";
STATCOMPARE_MINING = "挖矿";
STATCOMPARE_HERBALISM = "草药";
STATCOMPARE_SKINNING = "剥皮";
STATCOMPARE_DEFENSE = "防御技能";
STATCOMPARE_BLOCK = "格挡";
STATCOMPARE_TOBLOCK = "格挡率";
STATCOMPARE_DODGE = "躲闪";
STATCOMPARE_PARRY = "招架";
STATCOMPARE_ATTACKPOWER = "攻击强度";
STATCOMPARE_ATTACKPOWERUNDEAD = "对亡灵攻击强度";
STATCOMPARE_CRIT = "致命";
STATCOMPARE_RANGEDATTACKPOWER = "远程攻击强度";
STATCOMPARE_RANGEDCRIT = "远程攻击致命";
STATCOMPARE_TOHIT = "命中率";
STATCOMPARE_DMG = "法术伤害";
STATCOMPARE_DMGUNDEAD = "对亡灵法术伤害";
STATCOMPARE_ARCANEDMG = "奥术伤害";
STATCOMPARE_FIREDMG = "火焰伤害";
STATCOMPARE_FROSTDMG = "冰霜伤害";
STATCOMPARE_HOLYDMG = "神圣伤害";
STATCOMPARE_NATUREDMG = "自然伤害";
STATCOMPARE_SHADOWDMG = "暗影伤害";
STATCOMPARE_SPELLCRIT = "法术致命";
STATCOMPARE_SPELLTOHIT = "法术命中率";
STATCOMPARE_HEAL = "治疗";
STATCOMPARE_HOLYCRIT = "神圣法术致命";
STATCOMPARE_NATURECRIT = "自然系法术致命";
STATCOMPARE_HEALTHREG = "生命再生";
STATCOMPARE_MANAREG = "法力再生";
STATCOMPARE_MANAREGSPI = "精神回魔";
STATCOMPARE_HEALTH = "生命值";
STATCOMPARE_MANA = "法力值";
STATCOMPARE_DRUID_BEAR = "巨熊形态";
STATCOMPARE_DRUID_CAT = "猎豹形态";
STATCOMPARE_FLASHHOLYLIGHT_HEAL = "圣光闪现";
STATCOMPARE_LESSER_HEALING_WAVE_HEAL = "次级治疗波";
STATCOMPARE_CHAIN_LIGHTNING_DAM = "闪电链";
STATCOMPARE_EARTH_SHOCK_DAM = "地震术";
STATCOMPARE_FLAME_SHOCK_DAM = "烈焰震击";
STATCOMPARE_FROST_SHOCK_DAM = "冰霜震击";
STATCOMPARE_LIGHTNING_BOLT_DAM = "闪电箭";
-- equip and set bonus patterns:
STATCOMPARE_EQUIP_PREFIX = "装备:";
STATCOMPARE_SET_PREFIX = "套装:";
STATCOMPARE_EQUIP_PATTERNS = {
{ pattern = "+(%d+) 耐力。", effect = "STA" },
{ pattern = "+(%d+) 敏捷。", effect = "AGI" },
{ pattern = "+(%d+) 力量。", effect = "STR" },
{ pattern = "+(%d+) 智力。", effect = "INT" },
{ pattern = "+(%d+) 奥术抗性。", effect = "ARCANERES" },
{ pattern = "+(%d+) 火焰抗性。", effect = "FIRERES" },
{ pattern = "+(%d+) 暗影抗性。", effect = "SHADOWRES" },
{ pattern = "+(%d+) 自然抗性。", effect = "NATURERES" },
{ pattern = "+(%d+) 冰霜抗性。", effect = "FROSTRES" },
{ pattern = "+(%d+) 攻击强度。", effect = "ATTACKPOWER"},
{ pattern = "+(%d+) 护甲。", effect = "ENARMOR"},
{ pattern = "+(%d+)点护甲值。", effect = "ENARMOR"},
{ pattern = "防御技能提高(%d+)点。", effect = "DEFENSE" },
{ pattern = "每5秒回复(%d+)点生命值。", effect = "HEALTHREG" },
{ pattern = "剥皮技能提高(%d+)点。", effect = "SKINNING" },
{ pattern = "钓鱼技能提高(%d+)点。", effect = "FISHING"},
{ pattern = "每5秒恢复(%d+)点生命值。", effect = "HEALTHREG" },
{ pattern = "每5秒恢复(%d+)点法力值。", effect = "MANAREG" },
{ pattern = "每5秒回复(%d+)点法力值。", effect = "MANAREG" },
{ pattern = "+(%d+) 远程攻击强度。", effect = "RANGEDATTACKPOWER" },
{ pattern = "+(%d+) 所有魔法抗性。", effect = {"ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} },
{ pattern = "使你的生命值和法力值回复提高(%d+)点。", effect = {"MANAREG","HEALTHREG"} },
{ pattern = "使你用盾牌格挡攻击的几率提高(%d+)%%。", effect = "TOBLOCK" },
{ pattern = "使你的盾牌的格挡值提高(%d+)点。", effect = "BLOCK" },
{ pattern = "使你击中目标的几率提高(%d+)%%。", effect = "TOHIT" },
{ pattern = "使你躲闪攻击的几率提高(%d+)%%。", effect = "DODGE" },
{ pattern = "使你招架攻击的几率提高(%d+)%%。", effect = "PARRY" },
{ pattern = "使你的法术击中敌人的几率提高(%d+)%%。", effect = "SPELLTOHIT" },
{ pattern = "使你的法术造成致命一击的几率提高(%d+)%%。", effect = "SPELLCRIT" },
{ pattern = "使你造成致命一击的几率提高(%d+)%%。", effect = "CRIT" },
{ pattern = "使你打出致命一击的几率提高(%d+)%%。", effect = "CRIT" },
{ pattern = "使你的法术目标的魔法抗性降低(%d+)点。", effect = "DETARRES" },
{ pattern = "使圣光闪现的治疗效果提高最多(%d+)点。", effect = "FLASHHOLYLIGHTHEAL"},
{ pattern = "使次级治疗波的治疗效果提高最多(%d+)点。", effect = "LESSERHEALWAVE"},
{ pattern = "使次级治疗波所恢复的生命值提高最多(%d+)点。", effect= "LESSERHEALWAVE"},
{ pattern = "使闪电链和闪电箭所造成的伤害提高最多(%d+)点。", effect = {"CHAINLIGHTNING","LIGHTNINGBOLT"}}, -- thanks 段誉只爱语嫣@mop
{ pattern = "使地震术、烈焰震击和冰霜震击所造成的伤害提高最多(%d+)点。", effect = {"EARTHSHOCK","FLAMESHOCK","FROSTSHOCK"}}, -- thanks 段誉只爱语嫣@mop
{ pattern = "使你的自然系法术造成致命一击的几率提高(%d+)%%。", effect = "NATURECRIT" },
{ pattern = "提高奥术法术和效果所造成的伤害,最多(%d+)点。", effect = "ARCANEDMG" },
{ pattern = "提高火焰法术和效果所造成的伤害,最多(%d+)点。", effect = "FIREDMG" },
{ pattern = "提高冰霜法术和效果所造成的伤害,最多(%d+)点。", effect = "FROSTDMG" },
{ pattern = "提高神圣法术和效果所造成的伤害,最多(%d+)点。", effect = "HOLYDMG" },
{ pattern = "提高自然法术和效果所造成的伤害,最多(%d+)点。", effect = "NATUREDMG" },
{ pattern = "提高暗影法术和效果所造成的伤害,最多(%d+)点。", effect = "SHADOWDMG" },
{ pattern = "使暗影法术所造成的伤害提高最多(%d+)点。", effect = "SHADOWDMG" },
{ pattern = "使暗影法术和效果所造成的伤害提高(%d+)点。", effect = "SHADOWDMG" },
{ pattern = "使治疗法术和效果所回复的生命值提高(%d+)点。", effect = "HEAL" },
{ pattern = "提高法术所造成的治疗效果,最多(%d+)点。", effect = "HEAL" },
{ pattern = "提高法术和魔法效果所造成的治疗效果,最多(%d+)点。", effect = "HEAL"}, -- thanks marshall_c@mop
{ pattern = "使法术的治疗效果提高最多(%d+)点。", effect = "HEAL" }, -- thanks kkk36@mop
{ pattern = "[提]*高所有法术和魔法效果所造成的伤害和治疗效果,最多(%d+)点。", effect = {"HEAL", "DMG"} }, -- thanks 旋律8246@mop
{ pattern = "使你的神圣系法术的致命一击和极效治疗几率提高(%d+)%%。", effect = "HOLYCRIT" },
{ pattern = "使你的神圣法术造成致命一击的几率提高(%d+)%%。", effect = "HOLYCRIT" },
{ pattern = "与亡灵作战时的攻击强度提高(%d+)点。同时也可获得天灾石。", effect = "ATTACKPOWERUNDEAD"},
{ pattern = "对亡灵的攻击强度提高(%d+)点。", effect = "ATTACKPOWERUNDEAD"},
{ pattern = "提高所有法术和效果对亡灵所造成的伤害,最多(%d+)点。", effect = "DMGUNDEAD"},
{ pattern = "法术和魔法效果对亡灵造成的伤害提高最多(%d+)点。", effect = "DMGUNDEAD"},
{ pattern = "使魔法和法术效果对亡灵造成的伤害提高最多(%d+)点。同时也可为银色黎明收集天灾石。", effect = "DMGUNDEAD"},
{ pattern = "防御值提高3点,暗影抗性提高10点,生命值恢复速度提高。", effect = {"DEFENSE", "SHADOWRES", "HEALTHREG"}, value = {3, 10, 3}}, -- thanks 风の传说@mop
};
STATCOMPARE_S1 = {
{ pattern = "奥术", effect = "ARCANE" },
{ pattern = "火焰", effect = "FIRE" },
{ pattern = "冰霜", effect = "FROST" },
{ pattern = "神圣", effect = "HOLY" },
{ pattern = "阴影", effect = "SHADOW" },
{ pattern = "暗影", effect = "SHADOW" },
{ pattern = "自然", effect = "NATURE" }
};
STATCOMPARE_S2 = {
{ pattern = "抗性", effect = "RES" },
{ pattern = "伤害", effect = "DMG" },
{ pattern = "效果", effect = "DMG" },
};
STATCOMPARE_TOKEN_EFFECT = {
["所有属性"] = {"STR", "AGI", "STA", "INT", "SPI"},
["力量"] = "STR",
["敏捷"] = "AGI",
["耐力"] = "STA",
["智力"] = "INT",
["精神"] = "SPI",
["治疗和法术伤害"] = {"DMG", "HEAL"},
["伤害和治疗法术"] = {"DMG", "HEAL"},
["法术治疗和伤害"] = {"DMG", "HEAL"},
["法术伤害和治疗"] = {"DMG", "HEAL"},
["法术伤害"] = {"DMG", "HEAL"},
["所有抗性"] = {"ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES", "ALLRES"},
["钓鱼"] = "FISHING",
["鱼饵"] = "FISHING",
["采矿"] = "MINING",
["草药"] = "HERBALISM",
["剥皮"] = "SKINNING",
["攻击强度。"] = "ATTACKPOWER",
["攻击强度"] = "ATTACKPOWER",
["格挡值"] = "BLOCK",
["闪躲"] = "DODGE",
["躲闪"] = "DODGE",
["躲避"] = "DODGE",
["闪避"] = "DODGE",
["命中"] = "TOHIT",
["法术命中"] = "SPELLTOHIT",
["远程攻击强度"] = "RANGEDATTACKPOWER",
["每5秒回复生命"] = "HEALTHREG",
["治疗法术"] = "HEAL",
["每5秒恢复法力"] = "MANAREG",
["法力回复"] = "MANAREG",
["伤害"] = "DMG",
["生命值"] = "HEALTH",
["法力值"] = "MANA",
["护甲"] = "ENARMOR",
["强化护甲"] = "ENARMOR",
["防御"] = "DEFENSE",
["盾牌格挡"] = "BLOCK",
["攻击强度vs亡灵.*$"] = "ATTACKPOWERUNDEAD",
};
STATCOMPARE_OTHER_PATTERNS = {
{ pattern = "(%d+)格挡", effect = "BLOCK"},
{ pattern = "(%d+)点格挡", effect = "BLOCK"},
{ pattern = "格挡 +(%d+)%%", effect = "TOBLOCK"}, -- thanks imole @mop
{ pattern = "(%d+)点护甲", effect = "ARMOR"},
{ pattern = "每5秒恢复(%d+)点生命值[。]", effect = "HEALTHREG" },
{ pattern = "每5秒回复(%d+)点生命值[。]", effect = "HEALTHREG" },
{ pattern = "每5秒恢复(%d+)点法力值[。]", effect = "MANAREG" },
{ pattern = "每5秒回复(%d+)点法力值[。]", effect = "MANAREG" },
{ pattern = "赞达拉魔力徽章", effect = {"DMG", "HEAL"}, value = 18 },
{ pattern = "赞达拉宁静徽章", effect = "HEAL", value = 33 },
{ pattern = "赞达拉力量徽章", effect = "ATTACKPOWER", value = 30 },
{ pattern = "初级巫师之油", effect = "DMG", value = 8 },
{ pattern = "次级巫师之油", effect = "DMG", value = 16 },
{ pattern = "巫师之油", effect = "DMG", value = 24 },
{ pattern = "卓越巫师之油", effect = {"DMG", "SPELLCRIT"}, value = {36, 1} }, -- thanks 马沙@mop
{ pattern = "初级法力之油", effect = "MANAREG", value = 4 },
{ pattern = "次级法力之油", effect = "MANAREG", value = 8 },
{ pattern = "卓越法力之油", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
{ pattern = "恒金渔线", effect = "FISHING", value = 5 },
};
-- 法术相关
STATCOMPARE_HEALSPELL_PREFIX = "治疗法术";
STATCOMPARE_ATTACKSPELL_PREFIX = "伤害法术";
STATCOMPARE_SPELLSKILL_INFO = "法术/技能信息";
STATCOMPARE_DOT_PREFIX = " DOT效果";
STATCOMPARE_HOT_PREFIX = " HOT效果";
STATCOMPARE_HEALIN_TOUCH = "治疗之触";
STATCOMPARE_REGROWTH = "愈合 ";
STATCOMPARE_REJUVENATION = "回春术 ";
STATCOMPARE_TRANQUILITY = "宁静 ";
STATCOMPARE_WRATH = "愤怒 ";
STATCOMPARE_STARFIRE = "星火术 ";
STATCOMPARE_MOONFIRE = "月火术 ";
STATCOMPARE_INSECTSWARM = "虫群 ";
STATCOMPARE_LESSER_HEAL = "次级治疗";
STATCOMPARE_HEAL = "治疗术 ";
STATCOMPARE_SPELL_HOLYFIRE = "神圣之火";
STATCOMPARE_SPELL_HOLYNOVA = "神圣新星";
STATCOMPARE_SPELL_MANABURN = "法力燃烧";
STATCOMPARE_SPELL_SMITE = "惩戒 ";
STATCOMPARE_SPELL_PAIN = "暗言痛 ";
STATCOMPARE_SPELL_MINDBLAST = "心灵震爆";
STATCOMPARE_SPELL_MINDFLAY = "精神鞭达";
STATCOMPARE_FLASH_HEAL = "快速治疗";
STATCOMPARE_GREATER_HEAL = "强效治疗";
STATCOMPARE_RENEW = "恢复 ";
STATCOMPARE_PRAYER_OF_HEALING = "治疗祷言";
STATCOMPARE_HEALING_WAVE = "治疗波 ";
STATCOMPARE_LESSER_HEALING_WAVE = "次级治疗波";
STATCOMPARE_CHAIN_HEAL = "治疗链 ";
STATCOMPARE_CHAIN_LIGHTNING = "闪电链 ";
STATCOMPARE_EARTH_SHOCK = "地震术 ";
STATCOMPARE_FLAME_SHOCK = "烈焰震击";
STATCOMPARE_FROST_SHOCK = "冰霜震击";
STATCOMPARE_LIGHTNING_BOLT = "闪电箭 ";
STATCOMPARE_HOLY_LIGHT = "圣光术 ";
STATCOMPARE_HOLY_SHOCK = "神圣震击";
STATCOMPARE_HOLY_WRATH = "神圣愤怒";
STATCOMPARE_FLASH_OF_LIGHT = "圣光闪现";
STATCOMPARE_CONSECRATION = "奉献 ";
STATCOMPARE_EXORCISM = "驱邪术 ";
STATCOMPARE_HAMMER_OF_WRATH = "愤怒之锤";
STATCOMPARE_ARCANEEXPLOSION = "奥爆 ";
STATCOMPARE_ARCANEMISSILES = "奥术飞弹";
STATCOMPARE_BLASTWAVE = "冲击波 ";
STATCOMPARE_BLIZZARD = "暴风雪 ";
STATCOMPARE_CONECOLD = "冰锥术 ";
STATCOMPARE_FIREBALL = "火球术 ";
STATCOMPARE_FIREBLAST = "列焰冲击";
STATCOMPARE_FROSTBOLT = "寒冰箭 ";
STATCOMPARE_PYROBLAST = "炎爆 ";
STATCOMPARE_SCORCH = "灼烧 ";
STATCOMPARE_SRCANE_SHOT = "奥术射击";
STATCOMPARE_EXPLOSIVE_TRAP = "爆炸陷阱";
STATCOMPARE_IMMOLATION_TRAP = "献祭陷阱";
STATCOMPARE_SERPENT_STING = "毒蛇钉刺";
STATCOMPARE_VOLLEY = "瞄准射击";
STATCOMPARE_WYVERN_STING = "";
STATCOMPARE_CONFLAGRATE = "燃烧 ";
STATCOMPARE_CORRUPTION = "腐蚀术 ";
STATCOMPARE_CURSE_OF_AGONY = "痛苦诅咒";
STATCOMPARE_DRAIN_LIFE = "生命吸取";
STATCOMPARE_DRAIN_SOUL = "灵魂吸取";
STATCOMPARE_DEATH_COIL = "死亡缠绕";
STATCOMPARE_HELLFIRE = "地狱之火";
STATCOMPARE_IMMOLATE = "献祭 ";
STATCOMPARE_RAIN_OF_FIRE = "火焰之雨";
STATCOMPARE_SEARING_PAIN = "烧灼之痛";
STATCOMPARE_SIPHON_LIFE = "生命虹吸";
STATCOMPARE_SHADOW_BOLT = "暗影箭 ";
STATCOMPARE_SHADOWBURN = "暗影灼烧";
STATCOMPARE_SOUL_FIRE = "灵魂之火";
end