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SceneRelated to the Scene graph moduleRelated to the Scene graph modulefeatureNew feature or requestNew feature or request
Description
Nodes of type that will often be iterated over (IRenderable or LightNodes) should be handled differently.
The WorldNode should have a list of all of those present nodes in the scene.
Whenever a node get added or removed from a world, the world should update its lists according to the type.
The lists can be a set of shared_ptr
When nodes are added and removed from a world, they should all broadcast a signal (OnAddedToWorld, OnRemovedFromWorld)
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SceneRelated to the Scene graph moduleRelated to the Scene graph modulefeatureNew feature or requestNew feature or request