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ObjectSetup.txt
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291 lines (245 loc) · 5.21 KB
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MATERIALS
---------
Cherries
Material Color: E82E2EFF (Red)
RenderingMode: Opaque
Door
Material Color: FD3CF0FF (Pink)
RenderingMode: Opaque
Dot
Material Color: FFFFFFFF (White)
RenderingMode: Opaque
Energizer
Material Color: 00FF00FF (Bright Green)
RenderingMode: Opaque
Floor
Material Color: 000000FF (Black)
RenderingMode: Opaque
Ghost
Material Color: FFFFFFAA (White)
RenderingMode: Transparent ********
PacMan
Material Color: FCFF00FF (Bright Yellow)
RenderingMode: Opaque
Walls
Material Color: 0219FFFF (Bright Blue)
RenderingMode: Opaque
Managers GO
-----------
Position:
x: 13.5
y: 1
z: 17
ATTACH:
LevelScript
AudioSource: background
ADD LAYER UNWALKABLE
Main Camera:
------------
FOV: 32
Near: 0.5
Far: 80
Projection: Perspective
ATTACH:
SmoothCamScript:
Target: None (set by Level Script)
Distance: 10
Height: 3
Height Dampning: 10
Rotate Dampning: 3
Mini-Map Camera:
----------------
Rotation:
x: 90
y: 0
z: 0
Projection: Ortho
Size: 16
Near: 0.3
Far: 15
ViewPortRect:
x: 0.83 y: 0.05
w: 0.13 h: 0.25
REMOVE:
Audio Listener
Directional Light:
------------------
Position:
x: -2
y: 6.3
z: 33
Rotation:
x: 90
y: 0
z: 60
PREFABS
-------
GroundPlane
-----------
Position:
x: 13.5
y: -0.7
z: 17
Scale:
x: 10
y: 1
z: 5
PTBOGameJamLogo GO
------------------
Position:
Corner Outside GO
-----------------
Rotation:
x: 0
y: 90
z: 0
Corner Inside GO (CUBE)
-----------------------
Position:
x: 0.215
y: -0.2
z: 0.215
Rotation:
x: 0
y: -45
z: 0
Scale:
x: 0.25
y: 1
z: 0.5
ATTACH:
BoxCollider
Wall Outer GO
-------------
Wall Inner GO (CUBE)
--------------------
Position:
x: 0
y: -0.2
z: 0
Scale:
x: 0.25
y: 1
z: 1
ATTACH:
BoxCollider
House Door GO
-------------
Door GO (CUBE)
--------------
Position:
x:
y: -0.2
z:
Scale:
x: 0.15
y: 0.18
z: 0.8
ATTACH:
Box Collider: default
RigidBody: ISKINEMATIC / NO GRAVITY
Dot (SPHERE)
------------
Scale:
x: 0.5
y: 0.5
z: 0.5
ATTACH:
RigidBody: NO GRAVITY
SphereCollider: ISTRIGGER / Radius: 0.5
Pickup Script
Energizer (SPHERE)
------------------
Scale:
x: 0.75
y: 0.75
z: 0.75
ATTACH:
RigidBody: NO GRAVITY
SphereCollider: ISTRIGGER / Radius: 0.5
Pickup Script
Ghost (CAPSULE)
---------------
Position:
x:
y: -0.2
z:
Scale:
x: 0.75
y: 0.5
z: 0.75
Eyes GO (EMPTY)
---------------
- LeftEye GO (SPHERE)
---------------------
Position:
x: -0.15
y: 0.2
z: 0.5
Scale:
x: 0.28
y: 0.55
z: 0.04
- RightEye GO (SPHERE)
----------------------
Position:
x: 0.15
y: 0.2
z: 0.5
Scale:
x: 0.28
y: 0.55
z: 0.04
ATTACH:
RigidBody: NO GRAVITY
CapsuleCollider: default should work
GhostController Script
Pathfinding Script
Warp GO
-------
Empty GO
Scale:
x: 0.5
y: 1
z: 1.5
ATTACH:
Box Collider : ISTRIGGER
Warp Script
Particle System:
Warp:
Duration: 5.00
Looping: TRUE
PreWarm: TRUE
Start Lifetime: 2
Start Speed" 0.2
Start Size: 0.1
Start Color: 49B3DBFF
Grav Modifier: 0
Simulation Space: World
Simulation Speed: 0.3
Scaling Mode: Local
Play on Awake: TRUE
Max Particles: 500
Auto Random Seed: TRUE
Emission:
Rate Over Time: 200
Rate Over Distance: 0
Shape:
Box (1,1,1)
Emit From Volume
Random Direction: 1
Color Over Lifetime:
Color: 48B3DB -> FFFFFF
Renderer:
Mode: Bilboard
Material: Default-Particle
PacMan (Player) GO (Sphere)
---------------------------
Position:
Rotation:
Scale:
ATTACH:
SphereCollider: default
RigidBody: NO GRAVITY
Player Script
AudioSource x3 (walka walka / energizer / fruit)