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UniqueLootHelper.csproj
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42 lines (42 loc) · 1.73 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0-windows</TargetFramework>
<OutputType>Library</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>latest</LangVersion>
<DebugType>embedded</DebugType>
<Nullable>enable</Nullable>
<PathMap>$(MSBuildProjectDirectory)=$(MSBuildProjectName)</PathMap>
<EmbedAllSources>true</EmbedAllSources>
<!--Don't bother setting anything to do with the output path, HUD will do it for you if you put the source code inside Plugins/Source-->
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="default.wav" LogicalName="default.wav">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<!--Rather than replacing this with absolute or relative paths, you should create an environment variable for wherever your HUD folder is-->
<Reference Include="ExileCore">
<HintPath>$(exapiPackage)\ExileCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GameOffsets">
<HintPath>$(exapiPackage)\GameOffsets.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="ImGui.NET" Version="1.90.0.1" />
<PackageReference Include="morelinq" Version="4.0.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="SharpDX.Mathematics" Version="4.2.0" />
</ItemGroup>
<ItemGroup>
<!-- Copy UniqueItemsInfo.json to output directory -->
<None Include="UniqueItemsInfo.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>