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SnakeGame.py
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155 lines (120 loc) · 3.96 KB
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from tkinter import *
import random as rd
GAME_WIDTH = 950
GAME_HEIGHT = 700
SPEED = 110
SPACE_SIZE = 50
BODY_PARTS = 5
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_COLOR = "#000000"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0,BODY_PARTS):
self.coordinates.append([0,0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x,y,x+SPACE_SIZE,y+SPACE_SIZE,fill=SNAKE_COLOR,tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = rd.randint(0, (GAME_WIDTH/SPACE_SIZE)-1) * SPACE_SIZE
y = rd.randint(0, (GAME_HEIGHT/SPACE_SIZE)-1) * SPACE_SIZE
self.coordinates=[x,y]
canvas.create_oval(x,y,x+SPACE_SIZE,y+SPACE_SIZE,fill = FOOD_COLOR,tag="food")
def next_turn(snake,food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction =="down":
y+=SPACE_SIZE
elif direction == "left":
x-=SPACE_SIZE
elif direction == "right":
x+=SPACE_SIZE
snake.coordinates.insert(0,(x,y))
square = canvas.create_rectangle(x,y,x+SPACE_SIZE,y+SPACE_SIZE,fill=SNAKE_COLOR)
snake.squares.insert(0,square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score+=1
label.config(text="Score:{}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED,next_turn,snake,food)
def change_direction(new_dir):
global direction
if new_dir == 'left':
if direction != 'right':
direction = new_dir
elif new_dir == 'right':
if direction != 'left':
direction = new_dir
elif new_dir == 'up':
if direction != 'down':
direction = new_dir
elif new_dir == 'down':
if direction != 'up':
direction = new_dir
def check_collisions(snake):
x,y = snake.coordinates[0]
if x<0 or x>=GAME_WIDTH:
print("GAME OVER!")
return True
elif y<0 or y>=GAME_HEIGHT:
print("GAME OVER!")
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
print("GAME OVER!")
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2,canvas.winfo_height()/2,font =('consolas',69),text ="GAME OVER!",fill ="red",tag="gameover")
restart_button.place(x=0, y=0)
def restart_game():
global snake,food,score,direction
canvas.delete(ALL)
snake = Snake()
food=Food()
score=0
direction = 'down'
label.config(text = "Score:{}".format(score))
next_turn(snake,food)
restart_button.place_forget()
window = Tk()
window.title("Snake game")
window.resizable(False,False)
score = 0
direction = 'down'
label = Label(window,text="Score:{}".format(score),font=('consolas',43))
label.pack()
canvas = Canvas(window,bg=BACKGROUND_COLOR,height = GAME_HEIGHT,width = GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake,food)
restart_button = Button(window,text="Restart",command=restart_game,font=('consolas',15))
window.mainloop()