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557 lines (522 loc) · 16.1 KB
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/*
* Load Removal by Aphox, Dread, Atorizil and Leemyy.
* AutoSplitter by Atorizil and Leemyy.
*/
state("ROTTR", "[Steam] 0.0") {
bool LegacyFMV : 0xFF4A30;
int Cutscene : 0x1A7A834;
bool FMV : 0x2400D8C;
bool Loading : 0x2D30AC0, 0xC8;
long Alive : 0x2E204FC;
float Percentage : 0xFF6CF0;
uint PlayTime : 0x2338B68, 0x144;
int XP : 0x2D58850, 0x48, 0x280, 0x18, 0x38;
float X : 0x165A8D0;
float Y : 0x165A8D4;
float Z : 0x165A8D8;
float XI : 0x165A8D0;
float YI : 0x165A8D4;
float ZI : 0x165A8D8;
string50 Area : 0x2D3E2E8;
}
state("ROTTR", "[Steam] 1027.0") {
bool LegacyFMV : 0xFF5A30;
int Cutscene : 0x1A7B744;
bool FMV : 0x2401D0C;
bool Loading : 0x2D36A70, 0xC8;
long Alive : 0x23BFE18;
float Percentage : 0xFF7CF0;
uint PlayTime : 0x2339AE0, 0x144;
int XP : 0x2D597D0, 0x48, 0x280, 0x18, 0x38;
float X : 0x165B8C0;
float Y : 0x165B8C4;
float Z : 0x165B8C8;
float XI : 0x165B8C0;
float YI : 0x165B8C4;
float ZI : 0x165B8C8;
string50 Area : 0x2D3F238;
}
state("ROTTR", "[Epic Games] 1027.0"){
bool LegacyFMV : 0xFE24A0;
int Cutscene : 0x19133C4;
bool FMV : 0x228DD1C;
bool Loading : 0x2BBDA20, 0xC8;
long Alive : 0x22462E8;
float Percentage : 0xFE4730;
uint PlayTime : 0x21C5B00, 0x144;
int XP : 0x10E1A40, 0x30, 0x280, 0x18, 0x38;
float X : 0x14E7870;
float Y : 0x14E7874;
float Z : 0x14E7878;
int XI : 0x14E7870;
int YI : 0x14E7874;
int ZI : 0x14E7878;
string50 Area : 0x2BE4991;
}
state("ROTTR", "[Steam] 820.0"){
// Most address' defined here is the same as 813.4
// LegacyLoading never went to 1 so I couldn't refind it
// I accidently found LegacyFMV so it may as well be used
// Loading was hard to refind so it would probably be the culprit is stuff goes wrong
bool LegacyFMV : 0xF85AB0;
int Cutscene : 0x1A0D094;
bool FMV : 0x22C345C;
bool Loading : 0x2D129A8, 0x4C;
long Alive : 0x2CDE5E8;
float Percentage : 0xF866C8;
uint PlayTime : 0x22BF710, 0x144;
int XP : 0x2CDF1F0, 0x30, 0x280, 0x18, 0x38;
float X : 0x15E1790;
float Y : 0x15E1794;
float Z : 0x15E1798;
int XI : 0x15E1790;
int YI : 0x15E1794;
int ZI : 0x15E1798;
string50 Area : 0x2CDE661;
}
state("ROTTR", "[Steam] 813.4"){
bool LegacyLoading : 0xF25FB8;
bool LegacyFMV : 0xF9A990; // C6 01 00 85 C0 74 58 48 89 5C 24 30
int Cutscene : 0x1A22014; // F3 0F 11 48 04 F3 0F 5C 08
bool FMV : 0x22D83D8; // C6 05 ?? ?? ?? ?? 00 e8 ?? ?? ?? ?? 48 83 c4 28
bool Loading : 0x2CCD940, 0xC8; // 'C6 43 F0 00 F3 0F 58 ?? E4 F3 0F', first address
//counts up at about 1000000 per second
long Alive : 0x2CF3578;
float Percentage : 0x1A21EE8, 0xC38;
uint PlayTime : 0x22D4690, 0x144; // 89 90 44 01 00 00
int XP : 0x1092680, 0x0, 0x280, 0x18, 0x38;
float X : 0x15F6730;
float Y : 0x15F6734;
float Z : 0x15F6738;
int XI : 0x15F6730;
int YI : 0x15F6734;
int ZI : 0x15F6738;
string50 Area : 0x2CF35F1;
}
startup{
vars.ticks = 0;
vars.unitValue = 50f / 451;
vars.split = -1;
vars.autoSplit = false;
vars.expectedSplit = -1;
vars.collectibles = 1;
vars.gainedXP = 0;
vars.timeout = 0;
vars.crashPos = false;
vars.crashTime = false;
vars.crash = false;
vars.start = false;
string[] splitNames =
{
"crash",
"mountain",
"scorpions",
"syria",
"camp",
"wilderness",
"pistol",
"caught",
"escape",
"coppermill",
"collapse",
"mines",
"ridgeline",
"statue",
"archives",
"nightmare",
"research",
"terrible",
"orrery",
"midway",
"deathless",
"eyball",
"climb",
"deathrun",
"chopper"
};
vars.splitNames = splitNames;
int[][] positions =
{
//Crash
new int[]{-962197842, -1003503816, 1175886473},
//Scorpions
new int[]{1176577054, -981459521, 1157857655},
//Escape
new int[]{1191227945, 1169654534, 1184398426},
//Copper Mill
new int[]{1193006009, -971192708, 1186625091},
//Collapse
new int[]{1195235988, -959902118, 1185918591},
//Mines
new int[]{1196022701, -954315099, 1186755061},
//Ridgeline
new int[]{1198124255, -955189483, 1187744754},
//Trebuchet Skip
new int[]{1193649042, -961871283, 1169293195},
//End
new int[]{-1013344957, -1015526939, -1004660831},
//Mines 2
new int[]{-982394933, -980081238, 1147204534}
};
vars.positions = positions;
float[][] ranges =
{
//Pistol
new float[]{23716.5488f, -3189.26807f, 19415.1777f},
//Before Terrible Fight
new float[]{14144.0039f, 14813.75f, -610.483032f},
//Final Fight
new float[]{44770.3242f, -9297.67871f, 17161.8359f},
//Chopper Crash
new float[]{46325.2031f, -8353.1377f, 15349.1055f},
//Scorpions
new float[]{10311.5361f, -4099.71826f, 2104.09155f},
//Before Terrible Fight 2
new float[]{49568.2265f, 12094.2529f, 23671.0722f},
//Before Terrible Fight 3
new float[]{61252.2539f, 21050.9140f, 23441.1992f}
};
vars.ranges = ranges;
Func<float, float, float, bool> InRange =
(float a, float b, float range) =>
{
return a >= b - range && a <= b + range;
};
vars.InRange = InRange;
Func<dynamic, int[], bool> AtPosition =
(dynamic state, int[] pos) =>
{
return
Math.Abs(state.XI - pos[0]) < 64 &&
Math.Abs(state.YI - pos[1]) < 64 &&
Math.Abs(state.ZI - pos[2]) < 64;
};
vars.AtPosition = AtPosition;
Func<dynamic, float[], float, bool> AtPositionRange =
(dynamic state, float[] pos, float range) =>
{
return
InRange(state.X, pos[0], range) &&
InRange(state.Y, pos[1], range) &&
InRange(state.Z, pos[2], range);
};
vars.AtPositionRange = AtPositionRange;
//Empty initialization to avoid errors
Action<string> Log = (string line) => {};
vars.Log = Log;
EventHandler OnStart =
(s, e) =>
{
vars.Log("--Start--");
vars.split = -1;
vars.autoSplit = false;
vars.expectedSplit = -1;
vars.step = 0;
vars.collectibles = 0;
vars.gainedXP = 0;
vars.crashPos = false;
vars.crashTime = false;
vars.crash = false;
vars.start = true;
};
timer.OnStart += OnStart;
vars.OnStart = OnStart;
//settings
//settings.Add(string id, bool default_value, string description = null, string parent = null)
//settings.SetToolTip(string id, string tooltip);
settings.Add("debug", false, "Enable debug logging");
settings.Add("logStry", true, "Story progress", "debug");
settings.Add("logColl", true, "Collectibles", "debug");
settings.Add("logXP", true, "Experience", "debug");
settings.Add("autopause", true, "Pause timer when game crashes");
settings.Add("Splits");
settings.CurrentDefaultParent = "Splits";
settings.Add(splitNames[ 0], false, "Intro OOB");
settings.SetToolTip(splitNames[0], "Split after successful Intro OOB"); //or once reached the top of the mountain
settings.Add(splitNames[ 1], true, "Mountain Peak");
settings.SetToolTip(splitNames [1], "Split once Mountain Peak is complete");
settings.Add(splitNames[ 2], false, "Scorpion Tunnel");
settings.SetToolTip(splitNames[2], "Split after going through the Scorpion Tunnel");
settings.Add(splitNames[ 3], true, "Syria");
settings.SetToolTip(splitNames[3], "Split once Syria is complete");
settings.Add(splitNames[ 4], false, "Setting up Camp");
settings.SetToolTip(splitNames[4], "Split at the camp in Siberian Wilderness");
settings.Add(splitNames[ 5], true, "Siberian Wilderness");
settings.SetToolTip(splitNames[5], "Split once Siberian Wilderness is complete");
settings.Add(splitNames[ 6], false, "Pistol");
settings.SetToolTip(splitNames[6], "Split once Pistol is obtained");
settings.Add(splitNames[ 7], true, "Captured");
settings.SetToolTip(splitNames[7], "Split once captured at the Gulag"); //or finished soviet installation
settings.Add(splitNames[ 8], true, "Escaped");
settings.SetToolTip(splitNames[8], "Split after being rescued from the ice by Jacob");
settings.Add(splitNames[ 9], false, "Copper Mill");
settings.SetToolTip(splitNames[9], "Split at campfire after skywalk"); // or camp on top of the copper mill
settings.Add(splitNames[10], false, "Collapse");
settings.SetToolTip(splitNames[10], "Split after the Mines collapse");
settings.Add(splitNames[11], true, "Mines");
settings.SetToolTip(splitNames[11], "Split after 'big door' cutscene"); //idk for that one :/
settings.Add(splitNames[12], false, "Ridgeline");
settings.SetToolTip(splitNames[12], "Split at 'Ridgeline' camp"); // or after finishing mines
settings.Add(splitNames[13], true, "Statue");
settings.SetToolTip(splitNames[13], "Split after collapsing the statue in Flooded Archives");
settings.Add(splitNames[14], true, "Flooded Archives");
settings.SetToolTip(splitNames[14], "Split once meeting Jonah at the Ridgeline");
settings.Add(splitNames[15], false, "Nightmare");
settings.SetToolTip(splitNames[15], "Split once reaching the Research Base area");
settings.Add(splitNames[16], false, "Research Base");
settings.SetToolTip(splitNames[16], "Split before entering Terrible Fight");
settings.Add(splitNames[17], true, "Terrible Fight");
settings.SetToolTip(splitNames[17], "Split after finishing Terrible Fight");
settings.Add(splitNames[18], true, "Orrery");
settings.SetToolTip(splitNames[18], "Split once Orrery is finished");
settings.Add(splitNames[19], false, "Midway");
settings.SetToolTip(splitNames[19], "Split after reaching the camp in Path of the Deathless"); // or after skip
settings.Add(splitNames[20], true, "Path of the Deathless");
settings.SetToolTip(splitNames[20], "Split when crashing through the roof");
settings.Add(splitNames[21], true, "Trebuchet Skip");
settings.SetToolTip(splitNames[21], "Split at camp after Kitezh OOB");
settings.Add(splitNames[22], false, "Climb");
settings.SetToolTip(splitNames[22], "Split after climbing the Tower");
settings.Add(splitNames[23], true, "Deathrun");
settings.SetToolTip(splitNames[23], "Split once entering the Helicopter fight");
settings.Add(splitNames[24], false, "Chopper Crash");
settings.SetToolTip(splitNames[24], "Split once Helicopter crashes");
settings.CurrentDefaultParent = null;
}
shutdown{
timer.OnStart -= vars.OnStart;
}
init{
switch(modules.First().ModuleMemorySize)
{
case 58654720:
version = "[Steam] 0.0";
break;
case 57122816:
version = "[Epic Games] 1027.0";
break;
case 58658816:
version = "[Steam] 1027.0";
break;
case 296157184:
version = "[Steam] 820.0";
break;
case 137060352:
version = "[Steam] 813.4";
break;
}
timer.IsGameTimePaused = false;
Action<string> Log =
(string line) =>
{
if (settings["debug"])
print(line);
};
vars.Log = Log;
}
exit{
timer.IsGameTimePaused = true;
if ((vars.crashTime || vars.crashPos) && settings["autopause"])
{
vars.Log("-Crash Detected-");
vars.crash = true;
}
}
update{
//print(modules.First().ModuleMemorySize.ToString());
if (settings["autopause"])
{
bool prev = vars.crashTime;
if (current.Alive == old.Alive)
vars.crashTime = vars.timeout++ > refreshRate / 5 + 1;
else
{
vars.crashTime = false;
vars.timeout = 0;
}
if (prev)
{
if (!vars.crashTime)
vars.Log("-Game Halt Detected-");
}
else if (vars.crashTime)
vars.Log("-Game Resume Detected-");
vars.crashPos = vars.AtPosition(current, vars.positions[0]);
if (vars.crash && (current.X != 0 || current.Y != 0 || current.Z != 0))
{
vars.Log("-Crash Recovered-");
vars.crash = false;
}
}
int deltaXP = current.XP - old.XP;
if (vars.split == -1 && deltaXP > 0 && settings["logXP"])
vars.Log("XP +"+ deltaXP +" ("+ current.XP +")");
}
start{
if(current.PlayTime == 0 && current.FMV && current.Loading && current.Cutscene == 0 && current.Percentage > 0.5f && current.X == 0 && current.Y == 0 && current.Z == 0 && current.Area == "av_000_walk_talk"){
return true;
}
}
isLoading{
if (current.Area != "st_cistern")
return current.Cutscene != 0 || current.FMV || current.Loading || current.Percentage < .1f || vars.crash || vars.crashTime;
else if (version == "[Steam] 813.4")
return current.Cutscene != 0 || current.LegacyFMV || current.LegacyFMV || current.FMV || current.Loading || current.Percentage < .1f || vars.crash || vars.crashTime;
else
return current.Cutscene != 0 || current.LegacyFMV || current.FMV || current.Loading || current.Percentage < .1f || vars.crash || vars.crashTime;
}
split{
//Prevent faulty splits when starting timer manually
if (vars.start)
{
if (current.PlayTime == 0)
vars.start = false;
else
return false;
}
//Prevent splits before the new save is fully initialized
if (current.PlayTime == 0)
return false;
float delta = current.Percentage - old.Percentage;
if (vars.unitValue - 0.0001f <= delta && delta <= vars.unitValue + 0.0001f)
{
vars.collectibles++;
if (settings["logColl"])
{
vars.Log("Collectible " + vars.collectibles + "/451");
if (vars.collectibles == 451)
vars.Log("-All Collectibles-");
}
}
float storyPercent = current.Percentage - vars.collectibles * vars.unitValue;
if (delta > vars.unitValue + 0.0001f && settings["logStry"])
{
string format = storyPercent.ToString("##0.000000");
if (format.Length == 8)
format = " "+ format;
else if (format.Length == 9)
format = " "+ format;
vars.Log("Story "+ format +"%");
}
int deltaXP = current.XP - old.XP;
if (current.XP > vars.gainedXP)
{
if (deltaXP > 0 && settings["logXP"])
vars.Log("XP +"+ deltaXP +" ("+ current.XP +")");
vars.gainedXP = current.XP;
}
else
deltaXP = 0;
while (timer.CurrentSplitIndex > vars.expectedSplit || vars.autoSplit || vars.split == -1)
{
if (vars.autoSplit)
vars.autoSplit = false;
else if (vars.split != -1)
vars.Log("-Split "+ vars.expectedSplit +" Skipped Manually-");
int nextSplit = vars.split + 1;
while (++vars.split < vars.splitNames.Length)
if (settings[vars.splitNames[vars.split]])
{
if (vars.split != nextSplit)
vars.Log("-Skipped to " + vars.splitNames[vars.split] + " ("+ vars.split +")");
break;
}
vars.expectedSplit++;
}
bool next = false;
switch ((int)vars.split)
{
case 0: //Crash
next = vars.AtPosition(current, vars.positions[0]);
break;
case 1: //Mountain
next = storyPercent >= 1.19047f;
break;
case 2: //Scorpions
next = vars.AtPositionRange(current, vars.ranges[4], 4);
break;
case 3: //Syria
next = storyPercent >= 4.76190f;
break;
case 4: //Camp
next = storyPercent >= 5.95237;
break;
case 5: //Siberian Wilderness
next = storyPercent >= 8.33333f;
break;
case 6: //Pistol
next = vars.AtPositionRange(current, vars.ranges[0], 10);
break;
case 7: //Caught
next = storyPercent >= 10.71428f;
break;
case 8: //Escape
next = vars.AtPosition(current, vars.positions[2]);
break;
case 9: //Copper Mill
next = vars.AtPosition(current, vars.positions[3]);
break;
case 10: //Collapse
next = vars.AtPosition(current, vars.positions[4]);
break;
case 11: //Mines
next = vars.AtPosition(current, vars.positions[5])
|| vars.AtPosition(current, vars.positions[9]);
break;
case 12: //Ridgeline
next = vars.AtPosition(current, vars.positions[6]);
break;
case 13: //Statue
next = storyPercent >= 28.57142f;
break;
case 14: //Archives
next = storyPercent >= 30.95237f;
break;
case 15: //Jonah
next = storyPercent >= 32.14284f;
break;
case 16: //Research Base
next = vars.AtPositionRange(current, vars.ranges[1], 150)
|| vars.AtPositionRange(current, vars.ranges[5], 150)
|| vars.AtPositionRange(current, vars.ranges[6], 150);
break;
case 17: //Terrible Fight
next = storyPercent >= 35.71428f;
break;
case 18: //Orrery
next = storyPercent >= 38.09523f;
break;
case 19: //Midway
next = storyPercent >= 39.28570f;
break;
case 20: //Path of the Deathless
next = storyPercent >= 41.66665f;
break;
case 21: //Eyball
next = vars.AtPosition(current, vars.positions[7]);
break;
case 22: //Climb
next = storyPercent >= 46.42856f;
break;
case 23: //Deathrun
next = vars.AtPositionRange(current, vars.ranges[2], 10);
break;
case 24: //Chopper Crash
next = vars.AtPositionRange(current, vars.ranges[3], 10);
break;
case 25:
if (!vars.AtPosition(current, vars.positions[8]))
break;
vars.split++;
vars.Log("--End--");
return true;
}
if (next)
{
vars.Log(">Split (" + vars.splitNames[vars.split]+")");
vars.step = 0;
vars.autoSplit = true;
return true;
}
return false;
}