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CPULimiterConfiguration.cs
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23 lines (21 loc) · 753 Bytes
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using Rocket.API;
namespace CPULimiter
{
public class CPULimiterConfiguration : IRocketPluginConfiguration
{
public int CPULimitInStandby = -1;
public int CPULimitOutStandby = -1;
public int TickrateInStandby = 1;
public int TickrateOutStandby = 60;
public int ServerTickrate = 60;
public int SecondsCheckNoPlayers = 60;
public int SecondsFirstStandby = 20;
public bool GetCurrentlyProcess = true;
public string? ProcessName = "Unturned_Headless.x86_64";
public string? ProcessPath = "C:\\SteamLibrary\\steamapps\\common\\U3DS\\Unturned_Headless.x86_64";
public bool DebugProcess = false;
public void LoadDefaults()
{
}
}
}