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CPULimiter.csproj
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35 lines (32 loc) · 1.23 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net4.8</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>10.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\SkinRestriction-master\Libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net">
<HintPath>..\SkinRestriction-master\Libs\com.rlabrecque.steamworks.net.dll</HintPath>
</Reference>
<Reference Include="Rocket.API">
<HintPath>..\SkinRestriction-master\Libs\Rocket.API.dll</HintPath>
</Reference>
<Reference Include="Rocket.Core">
<HintPath>..\SkinRestriction-master\Libs\Rocket.Core.dll</HintPath>
</Reference>
<Reference Include="Rocket.Unturned">
<HintPath>..\SkinRestriction-master\Libs\Rocket.Unturned.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\SkinRestriction-master\Libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Libs\UnityEngine.CoreModule.dll</HintPath>
<Aliases>UnityEngineCoreModule</Aliases>
</Reference>
</ItemGroup>
</Project>