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SpellDataInst.cs
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114 lines (102 loc) · 1.41 KB
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using LeagueSharp.Native;
using std;
using System;
using System.Runtime.InteropServices;
namespace LeagueSharp
{
/// <summary>
/// This class defines the SpellDataInst which you can pull from a <see cref="!:LeagueSharp::Spellbook"/>.
///
/// </summary>
public class SpellDataInst
{
public SpellData SData
{
get
{
}
}
public float ManaCost
{
get
{
}
}
public SpellState State
{
get
{
}
}
public SpellSlot Slot
{
get
{
}
}
public string Name
{
get
{
}
}
public float AmmoRechargeStart
{
get
{
}
}
public int Ammo
{
get
{
}
}
public bool IsSealed
{
get
{
}
}
/// <summary>
/// Gets current spell toggle state.
///
/// </summary>
public int ToggleState
{
get
{
}
}
/// <summary>
/// Gets current spell cooldown.
///
/// </summary>
public float Cooldown
{
get
{
}
}
/// <summary>
/// Gets when the cooldown on the spell expires.
///
/// </summary>
public float CooldownExpires
{
get
{
}
}
/// <summary>
/// Gets the current Level of the spell
///
/// </summary>
public int Level
{
get
{
}
}
}
}