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GameObjectInstantStopAttackEventArgs.cs
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42 lines (38 loc) · 1.14 KB
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using System;
namespace LeagueSharp
{
/// <summary>
/// GameObject Instant Stop Attack Event Arguments, contains information about an instantly stopped attack event.
/// </summary>
public class GameObjectInstantStopAttackEventArgs : EventArgs
{
/// <summary>
/// GameObject Instant Stop Attack Event Arguments.
/// </summary>
/// <param name="unk1">Unknown (index 1)</param>
/// <param name="unk2">Missile's Network Identity (Id).</param>
/// <param name="bitData">BitData of the GameObject Instant Stop Attack Event.</param>
public GameObjectInstantStopAttackEventArgs(uint unk1, uint unk2, byte bitData) {}
/// <summary>
/// BitData of the GameObject.
/// </summary>
public byte BitData
{
get { }
}
/// <summary>
/// Missile's Network Identity (Id).
/// </summary>
public int MissileNetworkId
{
get { }
}
/// <summary>
/// Unknown 1.
/// </summary>
public uint Unk1
{
get { }
}
}
}