The main editor window contains a top toolbar, four viewports for scene visualization, the bottom console, a bar on the left side with a column of buttons, and a right-side panel with several tabbed panels.
Toolbar: Located at the top, the toolbar contains many buttons for them most frequently-used actions you are likely to use. This includes opening and saving scenes, undo and redo, as well as many other buttons to edit the scene or adjust your view.
Console: The console in the bottom panel provides program information including logs, warnings, and errors. It also provides a text input field you can use to execute commands with Lua script.
Left-side Bar: This left-side bar contains buttons to select a mouse tool. The bottom of the bar also includes buttons to open the videos and log into your Leadwerks account.
Right-side Panel: This right-side panel contains a tab control that lets you switch between several sub-panels.
- Project: The Project tab displays your game's directory, and lets you view files and navigate through the project folders.
- Scene: The Scene tab lets you explore all objects within the current scene and view and edit their properties.
Additionally, depending on your selected mouse tool the following interfaces may appear in the side panel:
- Face: The Face tab offers control over texture mapping and other properties for selected faces.
- Vertex: The Vertex tab offers control over displacement settings on a per-vertex basis.
- Terrain: The Terrain provides an interface for editing terrain heightmaps, painting material layers, adding vegetation to the terrain.
- Material Painter: The Material Painter provides an interface for editing terrain heightmaps, painting material layers, adding vegetation to the terrain.
