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My master thesis, written in 2015, quite rough due to concentration on robotics related part: invese kinematics and path planning. Aim was to create application that allows to plan maniplator movement in 3D space full of obstacles.

Quicks summary after four years:

Inverse kinematics was based on 'transposed jacobian' method which allows to handle efectively manipulators with redundant joints.

Path plannig is simple A* implementation in 3D space(I don't remember what), to detect and avoid obstacles I used Bullet physics engine. Bullet is feed from 3D scene.

Application has bindings to python and can run python scripts.

Visualisation is done with OpenGL 3.3 on my own engine.