public new long GetSteamId32(long steamId) =>
Call(GDExtensionMethodName.GetSteamId32, [steamId]).As<long>();
public new long GetSteamId() =>
Call(GDExtensionMethodName.GetSteamId, []).As<long>();
As far as I can find, Steam IDs are ulongs and GodotSteam uses ulongs
uint32_t getSteamID32(uint64_t steam_id);
uint64_t getSteamID();
Is this a bug or am I missing something?
As far as I can find, Steam IDs are ulongs and GodotSteam uses ulongs
uint32_t getSteamID32(uint64_t steam_id);uint64_t getSteamID();Is this a bug or am I missing something?