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Wrong number type cast for Steam IDs? #55

@ByteQuiver

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@ByteQuiver
public new long GetSteamId32(long steamId) => 
        Call(GDExtensionMethodName.GetSteamId32, [steamId]).As<long>();
public new long GetSteamId() => 
        Call(GDExtensionMethodName.GetSteamId, []).As<long>();

As far as I can find, Steam IDs are ulongs and GodotSteam uses ulongs

uint32_t getSteamID32(uint64_t steam_id);
uint64_t getSteamID();

Is this a bug or am I missing something?

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