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eval.c
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271 lines (243 loc) · 7.51 KB
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#include <stdint.h>
#include <stdio.h>
#include "eval.h"
#include "main.h"
#include "moveHandler.h"
#define PAWN_PHASE 0
#define KNIGHT_PHASE 1
#define BISHOP_PHASE 1
#define ROOK_PHASE 2
#define QUEEN_PHASE 4
#define TOTAL_PHASE PAWN_PHASE * 16 + KNIGHT_PHASE * 4 + BISHOP_PHASE * 4 + ROOK_PHASE * 4 + QUEEN_PHASE * 2
void m_inversePositionalValues(int8_t src[], int8_t dest[]);
int8_t emptyWeights[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
int8_t whitePawnOpeningWeights[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10,
20, 20, 20, 20, 20, 20, 20, 20,
30, 30, 30, 30, 30, 30, 30, 30,
40, 40, 40, 40, 40, 40, 40, 40,
50, 50, 50, 50, 50, 50, 50, 50,
0, 0, 0, 0, 0, 0, 0, 0,
};
int8_t whiteRookOpeningWeights[64] = {
0, 10, 20, 30, 30, 20, 10, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
40, 40, 40, 40, 40, 40, 40, 40,
};
int8_t whiteKnightOpeningWeights[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 5, 10, 10, 10, 10, 5, 0,
5, 10, 40, 40, 40, 40, 10, 5,
5, 10, 40, 60, 60, 40, 10, 5,
5, 10, 40, 60, 60, 40, 10, 5,
5, 10, 40, 40, 40, 40, 10, 5,
0, 5, 10, 20, 20, 10, 5, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
int8_t whiteBishopOpeningWeights[64] = {
0, 60, 40, 0, 0, 40, 60, 0,
10, 60, 40, 20, 20, 40, 60, 10,
0, 50, 50, 20, 20, 50, 50, 0,
0, 0, 40, 30, 30, 40, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
int8_t whiteKingOpeningWeights[64] = {
65, 60, 55, 50, 50, 55, 60, 65,
10, 10, 10, 20, 20, 10, 10, 10,
0, 0, 0, 10, 10, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
int8_t whiteQueenOpeningWeights[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 10, 10, 10, 10, 10, 10, 0,
0, 10, 40, 40, 40, 40, 10, 0,
0, 10, 40, 40, 40, 40, 10, 0,
0, 10, 40, 40, 40, 40, 10, 0,
0, 10, 40, 40, 40, 40, 10, 0,
0, 10, 10, 10, 10, 10, 10, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
int8_t whiteKingEndgameWeights[64] = {
0, 10, 20, 30, 30, 20, 10, 0,
10, 50, 50, 50, 50, 50, 50, 10,
20, 50, 100,100,100,100,50, 20,
30, 50, 100,120,120,100,50, 30,
30, 50, 100,120,120,100,50, 30,
20, 50, 100,100,100,100,50, 20,
10, 50, 50, 50, 50, 50, 50, 10,
0, 10, 20, 30, 30, 20, 10, 0,
};
int8_t blackPawnOpeningWeights[64];
int8_t blackRookOpeningWeights[64];
int8_t blackKnightOpeningWeights[64];
int8_t blackBishopOpeningWeights[64];
int8_t blackKingOpeningWeights[64];
int8_t blackQueenOpeningWeights[64];
int8_t blackKingEndgameWeights[64];
// "Rotates" the positional values to reflect the oposite colors positional value
// NB: King and Queen squares are interchanged
void m_inversePositionalValues(int8_t src[], int8_t dest[])
{
for (uint8_t square = 0; square < 64; square++)
{
dest[square] = -src[63 - square];
}
}
// Values of each of the pieces, indexed by the piece color and type
int64_t const pieceValues[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0,
// Black pieces
-PAWN_VALUE,
-ROOK_VALUE,
-KNIGHT_VALUE,
-BISHOP_VALUE,
-KING_VALUE,
-QUEEN_VALUE,
0, 0,
// White pieces
PAWN_VALUE,
ROOK_VALUE,
KNIGHT_VALUE,
BISHOP_VALUE,
KING_VALUE,
QUEEN_VALUE,
};
int8_t *openingPostitionalValues[] = {
emptyWeights, 0, 0, 0, 0, 0, 0, 0, 0,
// Black pieces
blackPawnOpeningWeights, // Pawn
blackRookOpeningWeights, // Rook
blackKnightOpeningWeights, // Knight
blackBishopOpeningWeights, // Bishop
blackKingOpeningWeights, // King
blackQueenOpeningWeights, // Queen
0, 0,
// White pieces
whitePawnOpeningWeights, // Pawn
whiteRookOpeningWeights, // Rook
whiteKnightOpeningWeights, // Knight
whiteBishopOpeningWeights, // Bishop
whiteKingOpeningWeights, // King
whiteQueenOpeningWeights, // Queen
};
int8_t *endgamePostitionalValues[] = {
emptyWeights, 0, 0, 0, 0, 0, 0, 0, 0,
// Black pieces
blackPawnOpeningWeights, // Pawn
blackRookOpeningWeights, // Rook
blackKnightOpeningWeights, // Knight
blackBishopOpeningWeights, // Bishop
blackKnightOpeningWeights, // King
blackQueenOpeningWeights, // Queen
0, 0,
// White pieces
whitePawnOpeningWeights, // Pawn
whiteRookOpeningWeights, // Rook
whiteKnightOpeningWeights, // Knight
whiteBishopOpeningWeights, // Bishop
whiteKingEndgameWeights, // King
whiteQueenOpeningWeights, // Queen
};
// Initialize the positional weights of the black player based on the tables of the
void initEvalTables()
{
m_inversePositionalValues(whitePawnOpeningWeights, blackPawnOpeningWeights);
m_inversePositionalValues(whiteRookOpeningWeights, blackRookOpeningWeights);
m_inversePositionalValues(whiteKnightOpeningWeights, blackKnightOpeningWeights);
m_inversePositionalValues(whiteBishopOpeningWeights, blackBishopOpeningWeights);
m_inversePositionalValues(whiteKingOpeningWeights, blackKingOpeningWeights);
m_inversePositionalValues(whiteQueenOpeningWeights, blackQueenOpeningWeights);
m_inversePositionalValues(whiteKingEndgameWeights, blackKingEndgameWeights);
}
evaluation_t evaluateBoard(Board *p_board, uint8_t noLegalMoves, uint8_t color)
{
// Evaluate terminal position
if (noLegalMoves == NO_LEGAL_MOVES)
{
if (p_board->turn == WHITE)
{
if (isChecked(p_board, WHITE))
{
if(color == BLACK)
{
return MATE;
}
return -MATE;
}
}
if (p_board->turn == BLACK)
{
if (isChecked(p_board, BLACK))
{
if(color == BLACK)
{
return -MATE;
}
return MATE;
}
}
return STALEMATE;
}
evaluation_t materialCount = 0;
evaluation_t openingPositionalValue = 0;
evaluation_t endgamePostitionalValue = 0;
for (uint8_t square = 0; square < 64; square++)
{
materialCount += pieceValues[p_board->board[square]];
openingPositionalValue += openingPostitionalValues[p_board->board[square]][square];
endgamePostitionalValue += endgamePostitionalValues[p_board->board[square]][square];
}
evaluation_t openingEval = materialCount + openingPositionalValue;
evaluation_t endgameEval = materialCount + endgamePostitionalValue;
uint8_t phase = getPhase(p_board);
evaluation_t eval = phase * endgameEval + (TOTAL_PHASE - phase) * openingEval;
if (color == BLACK)
{
return -eval;
}
return eval;
}
const uint8_t typeToPhase[7] =
{
0, // Empty
PAWN_PHASE,
ROOK_PHASE,
KNIGHT_PHASE,
BISHOP_PHASE,
0, // King
QUEEN_PHASE,
};
// Returns the phase of the board as number between TOTAL_PHASE (Endgame) and 0 (Opening)
// TODO: fix for promotion
uint8_t getPhase(Board *p_board)
{
uint8_t phase = TOTAL_PHASE;
for (uint8_t square = 0; square < 64; square++)
{
phase -= typeToPhase[p_board->board[square] & TYPE_MASK];
}
return phase;
}