-
Notifications
You must be signed in to change notification settings - Fork 55
Expand file tree
/
Copy pathUserController.cs
More file actions
192 lines (154 loc) · 7.06 KB
/
UserController.cs
File metadata and controls
192 lines (154 loc) · 7.06 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
using System.Text.Json;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Files;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Helpers;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class UserController : ControllerBase
{
private readonly DatabaseContext database;
public UserController(DatabaseContext database)
{
this.database = database;
}
[HttpGet("user/{username}")]
public async Task<IActionResult> GetUser(string username)
{
UserEntity? user = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (user == null) return this.NotFound();
return this.Ok(GameUser.CreateFromEntity(user, this.GetToken().GameVersion));
}
[HttpGet("users")]
public async Task<IActionResult> GetUserAlt([FromQuery(Name = "u")] string[] userList)
{
List<MinimalUserProfile> minimalUserList = new();
foreach (string username in userList)
{
MinimalUserProfile? profile = await this.database.Users.Where(u => u.Username == username)
.Select(u => new MinimalUserProfile
{
UserHandle = new NpHandle(u.Username, u.IconHash),
})
.FirstOrDefaultAsync();
if (profile == null) continue;
minimalUserList.Add(profile);
}
return this.Ok(new MinimalUserListResponse(minimalUserList));
}
[HttpPost("updateUser")]
public async Task<IActionResult> UpdateUser()
{
GameTokenEntity token = this.GetToken();
UserEntity? user = await this.database.UserFromGameToken(token);
if (user == null) return this.Forbid();
UserUpdate? update = await this.DeserializeBody<UserUpdate>("updateUser", "user");
if (update == null) return this.BadRequest();
if (update.Biography != null)
{
// Deny request if in read-only mode
if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
if (update.Biography.Length > 512) return this.BadRequest();
user.Biography = update.Biography;
}
if (update.Location != null) user.Location = update.Location;
// ReSharper disable once LoopCanBeConvertedToQuery
foreach (string? resource in new[]{update.IconHash, update.YayHash, update.MehHash, update.BooHash,})
{
if (string.IsNullOrWhiteSpace(resource)) continue;
// Deny request if in read-only mode
if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
if (!FileHelper.ResourceExists(resource) && !resource.StartsWith('g')) return this.BadRequest();
if (!GameResourceHelper.IsValidTexture(resource)) return this.BadRequest();
}
if (!string.IsNullOrWhiteSpace(update.PlanetHash) && !GameResourceHelper.IsValidLevel(update.PlanetHash))
return this.BadRequest();
if (update.IconHash != null) user.IconHash = update.IconHash;
if (update.YayHash != null) user.YayHash = update.YayHash;
if (update.MehHash != null) user.MehHash = update.MehHash;
if (update.BooHash != null) user.BooHash = update.BooHash;
if (update.Slots != null)
{
update.Slots = update.Slots.Where(s => s.Type == SlotType.User)
.Where(s => s.Location != null)
.Where(s => s.SlotId != 0).ToList();
foreach (UserUpdateSlot? updateSlot in update.Slots)
{
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == updateSlot.SlotId);
if (slot == null) continue;
if (slot.CreatorId != token.UserId) continue;
slot.Location = updateSlot.Location!;
}
}
if (update.PlanetHashLBP2CC != null) user.PlanetHashLBP2CC = update.PlanetHashLBP2CC;
if (update.PlanetHash != null)
{
switch (token.GameVersion)
{
case GameVersion.LittleBigPlanet2: // LBP2 planets will apply to LBP3
{
user.PlanetHashLBP2 = update.PlanetHash;
user.PlanetHashLBP3 = update.PlanetHash;
break;
}
case GameVersion.LittleBigPlanet3: // LBP3 and vita can only apply to their own games, only set 1 here
{
user.PlanetHashLBP3 = update.PlanetHash;
break;
}
case GameVersion.LittleBigPlanetVita:
{
user.PlanetHashLBPVita = update.PlanetHash;
break;
}
case GameVersion.LittleBigPlanet1:
case GameVersion.LittleBigPlanetPSP:
case GameVersion.Unknown:
default: // The rest do not support custom earths.
{
string bodyString = await this.ReadBodyAsync();
Logger.Warn($"User with invalid gameVersion '{token.GameVersion}' tried to set earth hash: \n" +
$"body: '{bodyString}'",
LogArea.Resources);
break;
}
}
}
await this.database.SaveChangesAsync();
return this.Ok();
}
[HttpPost("update_my_pins")]
[Produces("text/json")]
public async Task<IActionResult> UpdateMyPins()
{
UserEntity? user = await this.database.UserFromGameToken(this.GetToken());
if (user == null) return this.Forbid();
string bodyString = await this.ReadBodyAsync();
Pins? pinJson = JsonSerializer.Deserialize<Pins>(bodyString);
if (pinJson?.ProfilePins == null) return this.BadRequest();
// Sometimes the update gets called periodically as pin progress updates via playing,
// may not affect equipped profile pins however, so check before setting it.
string currentPins = user.Pins;
string newPins = string.Join(",", pinJson.ProfilePins);
if (string.Equals(currentPins, newPins)) return this.Ok("[{\"StatusCode\":200}]");
user.Pins = newPins;
await this.database.SaveChangesAsync();
return this.Ok("[{\"StatusCode\":200}]");
}
}