{% include home.html %}
{% assign a = "AAA" %} {% include example.html content="This is my sample note." %}
{% raw %} {{ site.collections | inspect | strip_newlines }} {% endraw %}
{{ site.projects | inspect }}
{{ site.skills | inspect }}
FIDI 47 APP (disabled) server programming. (RAILS)
3D gallery (optimized for Chrome, 1280x720 window). CSS 3D transformations, room modeled in Blender (for realistic lighting).
Server set-up and programming for various temprorary projects.
2015 HackerGames, Cupzle. Game, in which you shuffle cups for your opponents (real life concept). Cups and title screen modeled using Blender.
2016 Global Game Jam, Figure out (GGJ game site). Game in which you slice figures (simmilar to Fruit Ninja).
2014, Teleportrait. Puzzle type game, in which you teleport the ball trough red zones in order to reach the green destination zone.
2016 (work in progres), Battle Hex. Turn based strategy game prototype.
2015, Quantum spin (Google play game site) | (Browser demo, best on Chrome). The goal is to dodge red obstacles that are flying towards you. Game engine written from scratch with javascript (compiled from coffeescript), Pixi.js library used to assist 2d rendering. Most of the graphics made using Adobe Illustrator.
2014-2016, Hadron Wars (game webpage). Studio (NECOLT) project for which I programmed (javascript, ruby) and developed some graphical assets.
I use Blender to create 3D models. Usually modeling is a part of a bigger project: game models, visual effects etc. Sometimes I speed up modeling by using Python scripts to generate geometry.