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labels.h
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774 lines (647 loc) · 12.7 KB
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//--------------------------------------------------------------------------------
// 表示文字保存するところ
// labels.h
//--------------------------------------------------------------------------------
#pragma once
//--------------------------------------------------------------------------------
// 列挙型定義
//--------------------------------------------------------------------------------
enum Language
{
eEnglish = 0,
eJapanese = 1,
eLanguageMax
};
//--------------------------------------------------------------------------------
// Labels
//--------------------------------------------------------------------------------
static const char* kSelectLanguage[eLanguageMax] =
{
"Select language",
u8"言語選択"
};
static const char* kLanguage[eLanguageMax] =
{
"English",
u8"日本語"
};
static const char* kBackgroundColor[eLanguageMax] =
{
"Background color",
u8"背景色"
};
static const char* kCloseModelWindow[eLanguageMax] =
{
"Close model window",
u8"モデルウィンドウを閉じる"
};
static const char* kOpenModelWindow[eLanguageMax] =
{
"Open model window",
u8"モデルウィンドウを開く"
};
static const char* kCloseAnimatorWindow[eLanguageMax] =
{
"Close animator window",
u8"アニメーターウィンドウを閉じる"
};
static const char* kOpenAnimatorWindow[eLanguageMax] =
{
"Open animator window",
u8"アニメーターウィンドウを開く"
};
static const char* kCloseMaterialWindow[eLanguageMax] =
{
"Close material window",
u8"マテリアルウィンドウを閉じる"
};
static const char* kOpenMaterialWindow[eLanguageMax] =
{
"Open material window",
u8"マテリアルウィンドウを開く"
};
static const char* kCloseCameraWindow[eLanguageMax] =
{
"Close camera window",
u8"カメラウィンドウを閉じる"
};
static const char* kOpenCameraWindow[eLanguageMax] =
{
"Open camera window",
u8"カメラウィンドウを開く"
};
static const char* kUndisplaySkeleton[eLanguageMax] =
{
"Undisplay skeletons",
u8"骨の表示オフ"
};
static const char* kDisplaySkeleton[eLanguageMax] =
{
"Display skeletons",
u8"骨の表示オン"
};
static const char* kUndisplayMesh[eLanguageMax] =
{
"Undisplay meshes",
u8"メッシュの表示オフ"
};
static const char* kDisplayMesh[eLanguageMax] =
{
"Display meshes",
u8"メッシュの表示オン"
};
static const char* kUndisplayCollider[eLanguageMax] =
{
"Undisplay colliders",
u8"コライダーの表示オフ"
};
static const char* kDisplayCollider[eLanguageMax] =
{
"Display colliders",
u8"コライダーの表示オン"
};
static const char* kUndisplayBoundingSphere[eLanguageMax] =
{
"Undisplay bounding spheres",
u8"包囲球の表示オフ"
};
static const char* kDisplayBoundingSphere[eLanguageMax] =
{
"Display bounding spheres",
u8"包囲球の表示オン"
};
static const char* kFile[eLanguageMax] =
{
"File",
u8"ファイル"
};
static const char* kOpenFbxFile[eLanguageMax] =
{
"Open fbx file",
u8"Fbxファイルを開く"
};
static const char* kSaveAsJson[eLanguageMax] =
{
"Save as Json",
u8"Jsonとして保存"
};
static const char* kSaveAsBinary[eLanguageMax] =
{
"Save as Binary",
u8"Binaryとして保存"
};
static const char* kName[eLanguageMax] =
{
"Name",
u8"名前"
};
static const char* kRotationSpeed[eLanguageMax] =
{
"Rotation speed",
u8"回転速度"
};
static const char* kReverseTexcoordV[eLanguageMax] =
{
"Reverse texcoord V",
u8"UVのVを反転する"
};
static const char* kNodeInfo[eLanguageMax] =
{
"Node info",
u8"ノード情報"
};
static const char* kDelete[eLanguageMax] =
{
"Delete",
u8"削除"
};
static const char* kType[eLanguageMax] =
{
"Type%d : %s",
u8"タイプ%d : %s"
};
static const char* kTranslation[eLanguageMax] =
{
"Translation",
u8"位置"
};
static const char* kRotation[eLanguageMax] =
{
"Rotation",
u8"回転"
};
static const char* kQuaternion[eLanguageMax] =
{
"Quaternion",
u8"回転(クオタニオ)"
};
static const char* kScale[eLanguageMax] =
{
"Scale",
u8"スケール"
};
static const char* kMesh[eLanguageMax] =
{
"Mesh",
u8"メッシュ"
};
static const char* kBoundingSphereInfo[eLanguageMax] =
{
"BoundingSphere :\nPosition : %.3f, %.3f, %.3f\nRadius : %.6f",
u8"包囲球 :\n位置 : %.3f, %.3f, %.3f\n半径 : %.6f"
};
static const char* kDisattachBone[eLanguageMax] =
{
"Disattach bone",
u8"骨との連結を消す"
};
static const char* kPolygonNumber[eLanguageMax] =
{
"Polygon number : %d",
u8"ポリゴン数 : %d"
};
static const char* kVertexNumber[eLanguageMax] =
{
"Vertex number : %d",
u8"頂点数 : %d"
};
static const char* kIndexNumber[eLanguageMax] =
{
"Index number : %d",
u8"インデックス数 : %d"
};
static const char* kMaterialName[eLanguageMax] =
{
"Material name",
u8"マテリアル名"
};
static const char* kRenderPriority[eLanguageMax] =
{
"Render priority",
u8"描画順番"
};
static const char* kEnableLight[eLanguageMax] =
{
"Light(for editor)",
u8"ライトの適用(エディタ用)"
};
static const char* kEnableCullFace[eLanguageMax] =
{
"Culling face(for editor)",
u8"カリングの適用(エディタ用)"
};
static const char* kCastShadow[eLanguageMax] =
{
"Cast shadow",
u8"影の適用"
};
static const char* kShaderType[eLanguageMax] =
{
"Shader type",
u8"シェーダタイプ"
};
static const char* kColliderNumber[eLanguageMax] =
{
"Collider number : %d",
u8"コライダー数 : %d"
};
static const char* kEditNode[eLanguageMax] =
{
"Edit",
u8"編集"
};
static const char* kChildren[eLanguageMax] =
{
"Children",
u8"子供"
};
static const char* kCollider[eLanguageMax] =
{
"Collider",
u8"コライダー"
};
static const char* kTrigger[eLanguageMax] =
{
"Trigger",
u8"トリガー"
};
static const char* kAdd[eLanguageMax] =
{
"Add",
u8"追加"
};
static const char* kTransformVerteces[eLanguageMax] =
{
"Transform verteces",
u8"頂点変換"
};
static const char* kRecalculate[eLanguageMax] =
{
"Recalculate",
u8"再計算"
};
static const char* kIKController[eLanguageMax] =
{
"IK controller",
u8"IKコントローラ"
};
static const char* kMotion[eLanguageMax] =
{
"Motion",
u8"モーション"
};
static const char* kPause[eLanguageMax] =
{
"Pause",
u8"一時停止"
};
static const char* kPlay[eLanguageMax] =
{
"Play",
u8"プレイ"
};
static const char* kFrame[eLanguageMax] =
{
"Frame",
u8"フレーム"
};
static const char* kSelectMotion[eLanguageMax] =
{
"Select motion",
u8"モーション選択"
};
static const char* kMaterials[eLanguageMax] =
{
"Materials",
u8"マテリアル"
};
static const char* kDiffuse[eLanguageMax] =
{
"Diffuse",
u8"デフュース"
};
static const char* kAmbient[eLanguageMax] =
{
"Ambient",
u8"アンビエント"
};
static const char* kSpecular[eLanguageMax] =
{
"Specular",
u8"スペキュラ"
};
static const char* kEmissive[eLanguageMax] =
{
"Emissive",
u8"エミッシブ"
};
static const char* kPower[eLanguageMax] =
{
"Power",
u8"ハイライトパワー"
};
static const char* kColorTextureName[eLanguageMax] =
{
"Color texture : %s",
u8"色テクスチャ : %s"
};
static const char* kChangeColorTexture[eLanguageMax] =
{
"Change color texture",
u8"色テクスチャの変更"
};
static const char* kDiffuseTextureName[eLanguageMax] =
{
"Diffuse texture : %s",
u8"デフューステクスチャ : %s"
};
static const char* kChangeDiffuseTexture[eLanguageMax] =
{
"Change diffuse texture",
u8"デフューステクスチャの変更"
};
static const char* kDiffuseMaskName[eLanguageMax] =
{
"Diffuse mask : %s",
u8"デフュースマスク : %s"
};
static const char* kChangeDiffuseMask[eLanguageMax] =
{
"Change diffuse mask",
u8"デフュースマスクの変更"
};
static const char* kSpecularTextureName[eLanguageMax] =
{
"Specular texture : %s",
u8"スペキュラテクスチャ : %s"
};
static const char* kChangeSpecularTexture[eLanguageMax] =
{
"Change specular texture",
u8"スペキュラテクスチャの変更"
};
static const char* kSpecularMaskName[eLanguageMax] =
{
"Specular mask : %s",
u8"スペキュラマスク : %s"
};
static const char* kChangeSpecularMask[eLanguageMax] =
{
"Change specular mask",
u8"スペキュラマスクの変更"
};
static const char* kNormalTextureName[eLanguageMax] =
{
"Normal texture : %s",
u8"法線マップ : %s"
};
static const char* kChangeNormalTexture[eLanguageMax] =
{
"Change normal texture",
u8"法線マップの変更"
};
static const char* kDetailTextureName[eLanguageMax] =
{
"Detail texture : %s",
u8"詳細テクスチャ : %s"
};
static const char* kChangeDetailTexture[eLanguageMax] =
{
"Change detail texture",
u8"詳細テクスチャの変更"
};
static const char* kDetailMaskName[eLanguageMax] =
{
"Detail mask : %s",
u8"詳細テクスチャマスク : %s"
};
static const char* kChangeDetailMask[eLanguageMax] =
{
"Change detail mask",
u8"詳細テクスチャマスクの変更"
};
static const char* kTintByBaseMaskName[eLanguageMax] =
{
"Tint by base mask : %s",
u8"色テクスチャマスク : %s"
};
static const char* kChangeTintByBaseMask[eLanguageMax] =
{
"Change Tint by base mask",
u8"色テクスチャマスクの変更"
};
static const char* kRimMaskName[eLanguageMax] =
{
"Rim mask : %s",
u8"リムライトマスク : %s"
};
static const char* kChangeRimMask[eLanguageMax] =
{
"Change rim mask",
u8"リムライトマスクの変更"
};
static const char* kTranslucency[eLanguageMax] =
{
"Translucency : %s",
u8"透明度テクスチャ : %s"
};
static const char* kChangeTranslucency[eLanguageMax] =
{
"Change translucency",
u8"透明度テクスチャの変更"
};
static const char* kMetalnessMask[eLanguageMax] =
{
"Metalness mask : %s",
u8"ノー金属マスク : %s"
};
static const char* kChangeMetalnessMask[eLanguageMax] =
{
"Change metalness mask",
u8"ノー金属マスクの変更"
};
static const char* kSelfIllumMask[eLanguageMax] =
{
"self illum mask : %s",
u8"自発光マスク : %s"
};
static const char* kChangeSelfIllumMask[eLanguageMax] =
{
"Change metalness mask",
u8"ノー金属マスクの変更"
};
static const char* kFresnelWarpColor[eLanguageMax] =
{
"Fresnel warp color : %s",
u8"色のフレネル : %s"
};
static const char* kChangeFresnelWarpColor[eLanguageMax] =
{
"Change fresnel warp color",
u8"色のフレネルの変更"
};
static const char* kFresnelWarpRim[eLanguageMax] =
{
"Fresnel warp rim : %s",
u8"リムのフレネル : %s"
};
static const char* kChangeFresnelWarpRim[eLanguageMax] =
{
"Change fresnel warp rim",
u8"リムのフレネルの変更"
};
static const char* kFresnelWarpSpecular[eLanguageMax] =
{
"Fresnel warp specular : %s",
u8"スペキュラのフレネル : %s"
};
static const char* kChangeFresnelWarpSpecular[eLanguageMax] =
{
"Change fresnel warp specular",
u8"スペキュラのフレネルの変更"
};
static const char* kNewMaterial[eLanguageMax] =
{
"New material",
u8"新しいマテリアル"
};
static const char* kPositionAt[eLanguageMax] =
{
"Position at",
u8"注視点"
};
static const char* kPositionEye[eLanguageMax] =
{
"Position eye",
u8"カメラ位置"
};
static const char* kCurrentAnimation[eLanguageMax] =
{
"Current motion",
u8"今のモーション"
};
static const char* kEditFrame[eLanguageMax] =
{
"Edit frames",
u8"フレームの編集"
};
static const char* kStartFrame[eLanguageMax] =
{
"Start frame",
u8"開始フレーム"
};
static const char* kEndFrame[eLanguageMax] =
{
"End frame",
u8"終了フレーム"
};
static const char* kDeleteOutOfRangeFrames[eLanguageMax] =
{
"Delete out of range frames",
u8"範囲外のフレームの削除"
};
static const char* kStateTransition[eLanguageMax] =
{
"State transition",
u8"状態遷移"
};
static const char* kIsLoop[eLanguageMax] =
{
"Is loop",
u8"ループ"
};
static const char* kTransitionWhenIsOver[eLanguageMax] =
{
"Transition when is over",
u8"モーション終了時自動遷移"
};
static const char* kTransitionNotice[eLanguageMax] =
{
"Unavailable when the [Is loop] flag is true",
u8"ループがtrueの時は無効"
};
static const char* kOverFrame[eLanguageMax] =
{
"The frame we think motion is over",
u8"モーション自動遷移開始フレーム"
};
static const char* kBlendFrameNumber[eLanguageMax] =
{
"The blend frame number",
u8"モーションブレンドのフレーム数"
};
static const char* kNextAnimationName[eLanguageMax] =
{
"Next motion name",
u8"次のモーション名"
};
static const char* kTransition[eLanguageMax] =
{
"Transition",
u8"遷移"
};
static const char* kCondition[eLanguageMax] =
{
"Condition",
u8"条件"
};
static const char* kParameterType[eLanguageMax] =
{
"Parameter type",
u8"パラメーターの型"
};
static const char* kParameterName[eLanguageMax] =
{
"Parameter name",
u8"パラメーター名"
};
static const char* kOperator[eLanguageMax] =
{
"Operator",
u8"オペレーター"
};
static const char* kValue[eLanguageMax] =
{
"Value",
u8"値"
};
static const char* kSaveTransition[eLanguageMax] =
{
"Save transition",
u8"状態遷移のセーブ"
};
static const char* kChangeParent[eLanguageMax] =
{
"Change parent",
u8"親を変える"
};
static const char* kDeleteAnimation[eLanguageMax] =
{
"Delete motion",
u8"モーションの削除"
};
static const char* kAddAnimation[eLanguageMax] =
{
"Add motion",
u8"モーションの追加"
};
static const char* kAddTransition[eLanguageMax] =
{
"Add transition",
u8"遷移の追加"
};
static const char* kDeleteTransition[eLanguageMax] =
{
"Delete transition",
u8"遷移の削除"
};
static const char* kAddCondition[eLanguageMax] =
{
"Add condition",
u8"条件の追加"
};
static const char* kDeleteCondition[eLanguageMax] =
{
"Delete condition",
u8"条件の削除"
};