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Move away from the concrete mesh types; instead use functions. #125

@vibraphone

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@vibraphone

Since MeshIOType now holds (or will soon) a pair of strings instead of integer IDs, we should eliminate remus::meshtypes::MeshTypeBase in favor of just using strings. The canonical mesh type names (e.g., "Mesh3D", "PiecewiseLinearComplex") would be exposed as functions:

namespace remus {
  namespace meshtypes {
    /// 3-dimensional mesh objects in MOAB format
    std::string Mesh3D() { return "Mesh3D"; }
    /// A piecewise linear complex
    std::string PiecewiseLinearComplex() { return "PiecewiseLinearComplex"; }
    // ...
  }
}

to make it easier to ensure that strings match throughout applications. Then the MeshRegistrar class would be invoked inside the MeshIOType constructor to maintain a list of all mesh types in use locally.

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