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215 lines (196 loc) · 5.38 KB
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Button.pde
File metadata and controls
215 lines (196 loc) · 5.38 KB
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public class Button
{
// EN: Scene to be loaded, if this button is of type ChangeScene
// PT-BR: Cena que vai ser carregada, caso esse botão for do tipo ChangeScene
public int sceneToLoad;
public PImage imageButton;
public boolean haveText, isDrawing;
public String textButton;
public color myColor;
public PVector size, position;
public Type myType;
public ButtonType myButtonType;
Button(PImage img, String text, Type _myType, PVector _position, ButtonType type)
{
this.haveText = true;
this.textButton = text;
this.imageButton = img;
this.myType = _myType;
this.position = _position;
this.myButtonType = type;
}
Button(PImage img, Type _myType, PVector _position, ButtonType type)
{
this.haveText = true;
this.imageButton = img;
this.myType = _myType;
this.position = _position;
this.myButtonType = type;
}
Button(PImage img, Type _myType, PVector _position, PVector _size, ButtonType type)
{
this.imageButton = img;
this.myType = _myType;
this.position = _position;
this.size = _size;
this.myButtonType = type;
}
Button(PImage img, String text, Type _myType, PVector _position, ButtonType type, int load)
{
this.haveText = true;
this.textButton = text;
this.imageButton = img;
this.myType = _myType;
this.position = _position;
this.myButtonType = type;
this.sceneToLoad = load;
}
Button(PImage img, Type _myType, PVector _position, ButtonType type, int load)
{
this.imageButton = img;
this.myType = _myType;
this.position = _position;
this.myButtonType = type;
this.sceneToLoad = load;
}
Button(PImage img, Type _myType, PVector _position, PVector _size, ButtonType type, int load)
{
this.imageButton = img;
this.myType = _myType;
this.position = _position;
this.size = _size;
this.myButtonType = type;
this.sceneToLoad = load;
}
Button(PImage img, String text, Type _myType, PVector _position, PVector _size, ButtonType type, int load)
{
this.haveText = true;
this.textButton = text;
this.imageButton = img;
this.myType = _myType;
this.size = _size;
this.position = _position;
this.myButtonType = type;
this.sceneToLoad = load;
}
Button(PImage img, String text, Type _myType, PVector _position, PVector _size, ButtonType type)
{
this.haveText = true;
this.textButton = text;
this.imageButton = img;
this.myType = _myType;
this.size = _size;
this.position = _position;
this.myButtonType = type;
}
Button(Type _myType, color _myColor, PVector _size, PVector _position, ButtonType type)
{
this.myType = _myType;
this.myColor = _myColor;
this.size = _size;
this.position = _position;
this.myButtonType = type;
}
Button(Type _myType, color _myColor, float _size, PVector _position, ButtonType type)
{
this.myType = _myType;
this.myColor = _myColor;
this.size = new PVector(_size, _size);
this.position = _position;
this.myButtonType = type;
}
public void isInside(PVector mousePosition)
{
if (myType == Type.ImageCircle || myType == Type.ImageCircleSize)
{
if (PVector.dist(new PVector(position.x + size.x/2, position.y + size.y/2), mousePosition) < (this.size.x / 2))
{
if (ButtonType.ChangeScene == myButtonType)
{
scene = sceneToLoad;
}
}
} else
{
if (mousePosition.x < size.x + position.x && mousePosition.x > position.x)
{
if (mousePosition.y < size.y + position.y && mousePosition.y > position.y)
{
if (ButtonType.ChangeScene == myButtonType)
{
scene = sceneToLoad;
}
}
}
}
}
public boolean isInsideCheck(PVector mousePosition)
{
if (mousePosition.x < size.x + position.x && mousePosition.x > position.x)
{
if (mousePosition.y < size.y + position.y && mousePosition.y > position.y)
{
return true;
}
}
return false;
}
public void DrawText()
{
if (haveText)
{
fill(0, 0, 255);
textAlign(CENTER);
textSize(size.x/5);
text(textButton, position.x + (size.x / 4) + size.x/5, position.y + (size.y / 2));
}
}
public void DrawButton(int index)
{
index = 0;
}
public void DrawButton()
{
if (myType == Type.Rect)
{
fill(myColor);
rect(position.x, position.y, size.x, size.y);
DrawText();
isDrawing = true;
} else if (myType == Type.Image)
{
tint(255, 255);
image(imageButton, position.x, position.y);
DrawText();
isDrawing = true;
} else if (myType == Type.ImageSize)
{
tint(255, 255);
image(imageButton, position.x, position.y, size.x, size.y);
DrawText();
isDrawing = true;
} else if (myType == Type.ImageCircleSize)
{
tint(255, 255);
image(imageButton, position.x, position.y, size.x, size.y);
DrawText();
isDrawing = true;
}
}
}
public enum ButtonType
{
ChangeScene,
ChoosePieces,
ChangeChoosePiecesImages,
PositionInTable,
InGame
}
public enum Type
{
Image,
Rect,
ImageCircle,
ImageSize,
ImageCircleSize
}