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[FEATURE] Add last-moment rotation and movement mechanic (wall kick / finesse move) #5
Description
💡 Feature Description
Currently, the game does not allow players to rotate or slide a tetromino into a tight space at the very last moment before it locks in place.
This prevents advanced maneuvers where a piece can be rotated or shifted just before landing to fit into narrow or constrained gaps, reducing precision and high-level play possibilities.
💭 Proposed Solution
• Implement a last-moment rotation and movement window before piece lock-in
• Allow tetrominos to:
• Rotate just before touching the stack
• Slide horizontally into tight gaps at the last possible moment
• Add a wall-kick–like behavior to adjust piece position slightly during rotation
• Ensure this mechanic is time-limited to prevent infinite stalling
📸 Mockups/Examples
If applicable, add screenshots or examples to help explain your feature.
🎮 Game Mode
- Classic Mode
- Ultra Mode
- Other
📝 Additional Context
• Enables advanced techniques and skilled play
• Improves responsiveness and fairness at higher speeds
• Aligns gameplay with modern Tetris standards
• Makes tight-space placements feel intentional rather than frustrating