Slot IDs have been remapped to match the exact visual layout pattern specified.
1 4 13 16
2 5 14 17
3 6 15 18
7 10 19 22
8 11 20 23
9 12 21 24
- Slots are grouped by row (similar y coordinates)
- Within each row, slots are sorted by x (left to right)
- Rows are sorted by y (top to bottom)
- Display numbers are assigned according to the specific pattern above
- Backend coordinates remain unchanged - All
x,yvalues are preserved - Metadata preserved -
occupied,plate,serviceremain tied to physical slots - Cars stay anchored - Physical slot positions unchanged
- Mapping applied in frontend only - Display layer remapping, backend unchanged
The mapping is dynamically generated based on actual slot positions from the dataset. Mapping will be logged to console on first frame load.
- Slot numbers read naturally left-to-right
- Top-left slot is Slot 1
- Top-right slot is Slot 2
- Numbers increase horizontally, then vertically
- All physical coordinates preserved
- Cars remain in correct physical positions
- Animations continue working
- No sprites drifted
After remapping:
- Odd slot numbers (1,3,5,7,9,11,13,15,17,19,21,23): Face right (0°)
- Even slot numbers (2,4,6,8,10,12,14,16,18,20,22,24): Face left (180°)