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CSGO would have it in several languages, so we can fully translate it. It would be interesting to apply this multi language option in the chat_processor.cfg file:
"chat-processor"
{
"csgo"
{
"Cstrike_Chat_CT_Loc" "(Counter-Terrorist) {1} : {2}"
"Cstrike_Chat_CT" "(Counter-Terrorist) {1} : {2}"
"Cstrike_Chat_T_Loc" "(Terrorist) {1} : {2}"
"Cstrike_Chat_T" "(Terrorist) {1} : {2}"
"Cstrike_Chat_CT_Dead" "*DEAD*(Counter-Terrorist) {1} : {2}"
"Cstrike_Chat_T_Dead" "*DEAD*(Terrorist) {1} : {2}"
"Cstrike_Chat_Spec" "(Spectator) {1} : {2}"
"Cstrike_Chat_All" "{1} : {2}"
"Cstrike_Chat_AllDead" "*DEAD* {1} : {2}"
"Cstrike_Chat_AllSpec" "*SPEC* {1} : {2}"
}
"csco"
{
"Cstrike_Chat_CT_Loc" "(Counter-Terrorist) {1} : {2}"
"Cstrike_Chat_CT" "(Counter-Terrorist) {1} : {2}"
"Cstrike_Chat_T_Loc" "(Terrorist) {1} : {2}"
"Cstrike_Chat_T" "(Terrorist) {1} : {2}"
"Cstrike_Chat_CT_Dead" "*DEAD*(Counter-Terrorist) {1} : {2}"
"Cstrike_Chat_T_Dead" "*DEAD*(Terrorist) {1} : {2}"
"Cstrike_Chat_Spec" "(Spectator) {1} : {2}"
"Cstrike_Chat_All" "{1} : {2}"
"Cstrike_Chat_AllDead" "*DEAD* {1} : {2}"
"Cstrike_Chat_AllSpec" "*SPEC* {1} : {2}"
}
"cstrike"
{
"Cstrike_Chat_CT_Loc" "(Counter-Terrorist) {1}{3} : {2}"
"Cstrike_Chat_CT" "(Counter-Terrorist) {1}{3} : {2}"
"Cstrike_Chat_T_Loc" "(Terrorist) {1}{3} : {2}"
"Cstrike_Chat_T" "(Terrorist) {1}{3} : {2}"
"Cstrike_Chat_CT_Dead" "*DEAD*(Counter-Terrorist) {1}{3} : {2}"
"Cstrike_Chat_T_Dead" "*DEAD*(Terrorist) {1}{3} : {2}"
"Cstrike_Chat_Spec" "(Spectator) {1}{3} : {2}"
"Cstrike_Chat_All" "{1}{3} : {2}"
"Cstrike_Chat_AllDead" "*DEAD* {1}{3} : {2}"
"Cstrike_Chat_AllSpec" "*SPEC* {1}{3} : {2}"
}
"left4dead"
{
"L4D_Chat_Infected" "(Infected) {1} : {2}"
"L4D_Chat_Survivor" "(Survivor) {1} : {2}"
"L4D_Chat_Infected_Dead" "*DEAD*(Infected) {1} : {2}"
"L4D_Chat_Survivor_Dead" "*DEAD*(Survivor) {1} : {2}"
"L4D_Chat_Spec" "(Spectator) {1} : {2}"
"L4D_Chat_All" "{1} : {2}"
"L4D_Chat_AllDead" "*DEAD* {1} : {2}"
"L4D_Chat_AllSpec" "*SPEC* {1} : {2}"
}
"left4dead2"
{
"L4D_Chat_Infected" "(Infected) {1} : {2}"
"L4D_Chat_Survivor" "(Survivor) {1} : {2}"
"L4D_Chat_Infected_Dead" "*DEAD*(Infected) {1} : {2}"
"L4D_Chat_Survivor_Dead" "*DEAD*(Survivor) {1} : {2}"
"L4D_Chat_Spec" "(Spectator) {1} : {2}"
"L4D_Chat_All" "{1} : {2}"
"L4D_Chat_AllDead" "*DEAD* {1} : {2}"
"L4D_Chat_AllSpec" "*SPEC* {1} : {2}"
}
"tf"
{
"TF_Chat_Team_Loc" "(TEAM) {1} : {2}"
"TF_Chat_Team" "(TEAM) {1} : {2}"
"TF_Chat_Team_Dead" "*DEAD*(TEAM) {1} : {2}"
"TF_Chat_Spec" "(Spectator) {1} : {2}"
"TF_Chat_All" "{1} : {2}"
"TF_Chat_AllDead" "*DEAD* {1} : {2}"
"TF_Chat_AllSpec" "*SPEC* {1} : {2}"
"TF_Chat_Coach" "(Coach) {1} : {2}"
}
"tf2classic"
{
"TF_Chat_Team_Loc" "(TEAM) {1} : {2}"
"TF_Chat_Team" "(TEAM) {1} : {2}"
"TF_Chat_Team_Dead" "*DEAD*(TEAM) {1} : {2}"
"TF_Chat_Spec" "(Spectator) {1} : {2}"
"TF_Chat_All" "{1} : {2}"
"TF_Chat_AllDead" "*DEAD* {1} : {2}"
"TF_Chat_AllSpec" "*SPEC* {1} : {2}"
}
"hl2mp"
{
"HL2MP_Chat_Team_Loc" "(TEAM) {1} : {2}"
"HL2MP_Chat_Team" "(TEAM) {1} : {2}"
"HL2MP_Chat_Team_Dead" "*DEAD*(TEAM) {1} : {2}"
"HL2MP_Chat_Spec" "(Spectator) {1} : {2}"
"HL2MP_Chat_All" "{1} : {2}"
"HL2MP_Chat_AllDead" "*DEAD* {1} : {2}"
"HL2MP_Chat_AllSpec" "*SPEC* {1} : {2}"
}
}
This way we can translate team names and etc into each language, and the server owner can choose which one he wants to use.
I thought of creating the chat-processor folder and inside it the files chat_processor_english.cfg, chat_processor_brazilian.cfg and so on, each in its own language.
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