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mlq.cpp
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135 lines (116 loc) · 4.15 KB
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#include "mlq.h"
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <iostream>
MultilevelQueueScheduling::MultilevelQueueScheduling() {
queueAvgWaitingTime.resize(4, 0);
queueAvgTurnaroundTime.resize(4, 0);
queueProcessCount.resize(4, 0);
queues.resize(4);
currentTime = 0;
quantumRR = 10;
queueSwitchTime = 20;
}
int MultilevelQueueScheduling::generateBurstTime() {
return rand() % 25 + 1;
}
void MultilevelQueueScheduling::roundRobin(std::queue<Process>& q) {
if (!q.empty()) {
Process p = q.front();
q.pop();
int executionTime = std::min(p.remainingTime, quantumRR);
p.remainingTime -= executionTime;
currentTime += executionTime;
if (p.remainingTime > 0) {
q.push(p);
} else {
p.turnaroundTime = currentTime;
p.waitingTime = p.turnaroundTime - p.burstTime;
queueAvgWaitingTime[p.priority] += p.waitingTime;
queueAvgTurnaroundTime[p.priority] += p.turnaroundTime;
queueProcessCount[p.priority]++;
}
}
}
void MultilevelQueueScheduling::shortestJobFirst(std::queue<Process>& q) {
if (!q.empty()) {
std::vector<Process> temp;
while (!q.empty()) {
temp.push_back(q.front());
q.pop();
}
std::sort(temp.begin(), temp.end(), [](Process a, Process b) {
return a.remainingTime < b.remainingTime;
});
Process p = temp[0];
currentTime += p.remainingTime;
p.remainingTime = 0;
p.turnaroundTime = currentTime;
p.waitingTime = p.turnaroundTime - p.burstTime;
queueAvgWaitingTime[p.priority] += p.waitingTime;
queueAvgTurnaroundTime[p.priority] += p.turnaroundTime;
queueProcessCount[p.priority]++;
for (size_t i = 1; i < temp.size(); i++) {
q.push(temp[i]);
}
}
}
void MultilevelQueueScheduling::firstInFirstOut(std::queue<Process>& q) {
if (!q.empty()) {
Process p = q.front();
q.pop();
currentTime += p.remainingTime;
p.remainingTime = 0;
p.turnaroundTime = currentTime;
p.waitingTime = p.turnaroundTime - p.burstTime;
queueAvgWaitingTime[p.priority] += p.waitingTime;
queueAvgTurnaroundTime[p.priority] += p.turnaroundTime;
queueProcessCount[p.priority]++;
}
}
void MultilevelQueueScheduling::runProcess() {
while (true) {
bool allQueuesEmpty = true;
for (int i = 0; i < 4; i++) {
if (!queues[i].empty()) {
allQueuesEmpty = false;
int startTime = currentTime;
while (currentTime - startTime < queueSwitchTime && !queues[i].empty()) {
if (i == 0) {
roundRobin(queues[i]);
} else if (i == 1 || i == 2) {
shortestJobFirst(queues[i]);
} else if (i == 3) {
firstInFirstOut(queues[i]);
}
}
}
}
if (allQueuesEmpty) {
break;
}
}
}
void MultilevelQueueScheduling::printDetails() {
for (int i = 0; i < 4; i++) {
if (queueProcessCount[i] > 0) {
double avgWaitingTime = queueAvgWaitingTime[i] / queueProcessCount[i];
double avgTurnaroundTime = queueAvgTurnaroundTime[i] / queueProcessCount[i];
std::cout << "Queue " << i << " - Average Waiting Time: " << avgWaitingTime
<< ", Average Turnaround Time: " << avgTurnaroundTime << std::endl;
}
}
}
void MultilevelQueueScheduling::initializeProcesses(int numProcesses) {
std::vector<Process> processes(numProcesses);
for (int i = 0; i < numProcesses; i++) {
int burstTime = generateBurstTime();
int priority;
std::cout << "Enter queue level (0-3) for process " << i + 1 << ": ";
std::cin >> priority;
processes[i] = Process(i + 1, burstTime, priority);
queues[priority].push(processes[i]);
std::cout << "Process " << i + 1 << " - Burst Time: " << burstTime << ", Queue Level: " << priority << std::endl;
}
}