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59.c
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72 lines (54 loc) · 1.36 KB
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// Insert at Position
#include <stdio.h>
#include <stdlib.h>
struct Node {
int data;
struct Node* next;
};
struct Node* createNode(int value) {
struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
newNode->data = value;
newNode->next = NULL;
return newNode;
}
struct Node* insertAtEnd(struct Node* head, int value) {
struct Node* newNode = createNode(value);
if (head == NULL) return newNode;
struct Node* temp = head;
while (temp->next != NULL)
temp = temp->next;
temp->next = newNode;
return head;
}
struct Node* insertAtPosition(struct Node* head, int value, int pos) {
struct Node* newNode = createNode(value);
if (pos == 1) {
newNode->next = head;
return newNode;
}
struct Node* temp = head;
for (int i = 1; i < pos - 1 && temp != NULL; i++) {
temp = temp->next;
}
if (temp != NULL) {
newNode->next = temp->next;
temp->next = newNode;
}
return head;
}
void display(struct Node* head) {
while (head != NULL) {
printf("%d -> ", head->data);
head = head->next;
}
printf("NULL\n");
}
int main() {
struct Node* head = NULL;
head = insertAtEnd(head, 10);
head = insertAtEnd(head, 20);
head = insertAtEnd(head, 40);
head = insertAtPosition(head, 30, 3);
display(head);
return 0;
}