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asteroid.py
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32 lines (23 loc) · 939 Bytes
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import random
import pygame
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
color_white = "#ffffff"
width = 2
pygame.draw.circle(screen, color_white, self.position, self.radius, width)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius == ASTEROID_MIN_RADIUS:
return
random_angle = random.uniform(20, 50)
vectors = (self.velocity.rotate(random_angle), self.velocity.rotate(-random_angle))
new_radius = self.radius - ASTEROID_MIN_RADIUS
for i, v in enumerate(vectors):
asteroid = Asteroid(self.position.x, self.position.y, new_radius)
asteroid.velocity = vectors[i] * 1.2