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Releases: JonnyHaystack/HayBox

0.1.0

28 Mar 20:45

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Improvements:

  • Add nunchuk support

0.0.6

06 Mar 19:26

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Fixes:

  • Fixed Mod Y wavedash in Melee20Button mode
  • Fixed Project M mode bug where D-Pad up input using D-Pad layer didn't work
  • Fixed D-Pad in Linux Dolphin profile

Improvements:

  • Modified DInputBackend to use two analog sliders instead of one. This has the benefit of allowing you to shield drop then L cancel without releasing L (only applies to Project M mode when not using true Z press mode, because Melee Z press is a separate input anyway).
  • Added Project M mode changes from Dr3am, including:
    • Default SOCD is now melee behavior (SOCD 2ip no reac)
    • MX + back + forward = 1.0 cardinal (like Melee modes) but with added exclusion for shield inputs besides R. (MX is just a shield tilt button. no chance of rolling)
    • Upper diagonals moved from .7000, .7000 > .6625, 7375 for easier dacus
    • MY Vertical values moved from 34 > 70 Which cause tap jump and shield drop straight down, but the MY diagonals still don't. (better version of the melee patch behavior for utilts)
    • MY horizontal value moved from 28 > 35 (slightly more applicable slight DI)
    • Removed the lightshield shield tilt modifier (seemed redundant)
    • Added a hold B angle for MX and MY recoveries. (MX +/- 20° and +/-18° for MY)
    • Readjusted angles for a more even distribution
    • Added a R airdodge angle for MX and MY so that they get full length airdodges (24° for MX and 57° for MY)
    • Added proper cstick notches
  • Also added parameters for Project M mode to configure true Z press vs macro and enable or disable the MX + back + forward = 1.0 cardinal behaviour

0.0.5

16 Feb 01:30

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Fixes:

  • Fixed bug where input viewer shows inputs after SOCD cleaning instead of raw inputs

Improvements:

  • Added Project M/Project+ mode
  • Added Linux Dolphin profile

0.0.4

30 Jan 12:40

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  • Add Smash Box pinout/setup files
  • Change directory structure so that you don't have to scroll down to see the README on GitHub

v0.0.3

21 Jan 00:08

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Changes:

  • Add Nintendo 64 support (N64Backend)
  • Add button hold to select N64 backend on plugin

0.0.2

19 Jan 01:35

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  • Fixed issues with libraries not being included successfully
  • Removed ArduinoSTL dependency and replaced it with lightweight Arduino_Vector library

0.0.1

17 Jan 03:03

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Initial release