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Vect.h
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63 lines (46 loc) · 1017 Bytes
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#ifndef _VECT_H
#define _VECT_H
#include "math.h"
class Vect{
double x,y,z;
public:
Vect();
Vect (double, double, double);
//method functions
double getVectX(){ return x;}
double getVectY(){ return y;}
double getVectZ(){ return z;}
double magnitude (){
return sqrt((x*x) + (y*y) + (z*z));
}
Vect normalize(){
double magnitude = sqrt((x*x) + (y*y) + (z*z));
return Vect(x/magnitude, y/magnitude, z/magnitude);
}
Vect negative(){
return Vect(-x,-y,-z);
}
double dotProduct(Vect v){
return x*v.getVectX() + y*v.getVectY() + z*v.getVectZ();
}
Vect crossProduct(Vect v){
return Vect (y*v.getVectZ() - z*v.getVectY(), z*v.getVectX() - x*v.getVectZ(), x*v.getVectY() - y*v.getVectX());
}
Vect vectAdd(Vect v){
return Vect (x+v.getVectX(), y+v.getVectY(), z+v.getVectZ());
}
Vect vectMult(double scalar){
return Vect (x*scalar, y*scalar, z*scalar);
}
};
Vect::Vect(){
x=0;
y=0;
z=0;
}
Vect::Vect(double i, double j, double k){
x=i;
y=j;
z=k;
}
#endif