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This repository was archived by the owner on Jan 13, 2023. It is now read-only.
This repository was archived by the owner on Jan 13, 2023. It is now read-only.

[Bug] Scene references are overwritten when you select multiple objects #5

@EricPendergast

Description

@EricPendergast

I have verified this occurs in Unity Linux versions 2019.3.12f1 and 2020.1.9f1.

The bug is that when you select multiple objects with different scene references, they will all be set to the same scene reference.

Steps to Reproduce

  1. Create an empty unity project.
  2. Create two game objects in a scene, and put the following script on both of them:
using UnityEngine;

public class SceneReferenceWrapper : MonoBehaviour
{
    [SerializeField]
    private SceneReference reference;
}
  1. Create two different scenes.
  2. Make the two scripts reference the two different scenes.
  3. Select the two objects at the same time, then deselect them.
  4. Observe that they now both reference the same scene.

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