diff --git a/snake.py b/snake.py index ae670af..00369f6 100644 --- a/snake.py +++ b/snake.py @@ -86,10 +86,13 @@ def increase_score(self, points): def reset_score(self): self.score = 0 - def display_score(self, screen): + def display_score(self, screen, difficulty=None): font = pygame.font.Font(None, 36) text = font.render(f"Score: {self.score}", True, white) screen.blit(text, (10, 10)) + if difficulty: + difficulty_text = font.render(f"Niveau: {difficulty}", True, white) + screen.blit(difficulty_text, (width - 200, 10)) class PowerUp: def __init__(self, cell_size): @@ -136,21 +139,21 @@ def choose_difficulty(): sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_F1: - return "Facile", fps_facile + return "Facile", EASY_SPEED elif event.key == pygame.K_F2: - return "Moyen", fps_moyen + return "Normal", NORMAL_SPEED elif event.key == pygame.K_F3: - return "Difficile", fps_difficile + return "Difficile", HARD_SPEED screen.fill(black) font = pygame.font.Font(None, 36) text = font.render("Choisissez le niveau de difficulté:", True, white) screen.blit(text, (width//4, height//2 - 50)) - text = font.render("F1 - Facile", True, white) + text = font.render("F1 - Facile (vitesse lente)", True, white) screen.blit(text, (width//4, height//2)) - text = font.render("F2 - Moyen", True, white) + text = font.render("F2 - Normal (vitesse actuelle)", True, white) screen.blit(text, (width//4, height//2 + 50)) - text = font.render("F3 - Difficile", True, white) + text = font.render("F3 - Difficile (vitesse rapide)", True, white) screen.blit(text, (width//4, height//2 + 100)) pygame.display.flip() @@ -182,9 +185,9 @@ def game_over_screen(): width, height = 1080, 900 cell_size = 20 -fps_facile = 5 -fps_moyen = 10 -fps_difficile = 20 +EASY_SPEED = 10 +NORMAL_SPEED = 15 +HARD_SPEED = 25 white = (255, 255, 255) black = (0, 0, 0) @@ -221,8 +224,8 @@ def game_over_screen(): power_up = PowerUp(cell_size) power_ups.append(power_up) -if difficulty == "Moyen" or difficulty == "Difficile": - num_obstacles = 10 if difficulty == "Moyen" else 20 +if difficulty == "Normal" or difficulty == "Difficile": + num_obstacles = 10 if difficulty == "Normal" else 20 for _ in range(num_obstacles): obstacle = Obstacle(cell_size) obstacles.append(obstacle) @@ -255,8 +258,8 @@ def game_over_screen(): snake = Snake(cell_size) food = Food(cell_size) obstacles = [] - if difficulty == "Moyen" or difficulty == "Difficile": - num_obstacles = 10 if difficulty == "Moyen" else 20 + if difficulty == "Normal" or difficulty == "Difficile": + num_obstacles = 10 if difficulty == "Normal" else 20 for _ in range(num_obstacles): obstacle = Obstacle(cell_size) obstacles.append(obstacle) @@ -273,7 +276,7 @@ def game_over_screen(): portal.draw(screen) for obstacle in obstacles: obstacle.draw(screen) - score.display_score(screen) + score.display_score(screen, difficulty) pygame.display.flip() pygame.time.Clock().tick(fps)