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When you leave one spacecraft and go elsewhere, KSP updates the
position and velocity based on the Kepler orbit of the spacecraft. We
need to update the orbit, position, and velocity of a persistent
thrust spacecraft with active navigator control based on the predicted
trajectory.
Update orbit/pos/vel from Navigator preview?
Propagate orbit outside of spacecraft focus?
Show preview on map outside of spacecraft focus?
Resize window when objects & text removed (e.g. when preview or target deselected)
Show mass consumption for flight profile
Show mass consumption remaining
Warn when mass consumption exceeds remaining
Warn when future power usage of navigation plan exceeds vessel’s generation ability
Show time remaining of sequence (startTime - currentTime + duration)
In preview, use alignment of sails and engines - don’t just assume they are aligned in the correct direction with the “up” vector. [0/2]
Examine part.transform.up vector and compare to calculated thrust vector
Use as thrust direction vector
Preview doesn’t detect if another body’s SOI will be entered on the current trajectory [0/2]
Detect SOI intersection
Propagate trajectory around body’s SOI?
Recalculate target line & error when new target selected
Chooser to select which sails and engines to use in this time segment
Trajectory not redrawn with new segment when “Add” button clicked
Toggle “Show Preview” to redraw
Toolbar to Show/Hide controls instead of right-clicking on control module
Final orbit line can obscure trajectory line
Allow manually entering control numbers (angles/times) [3/4]
Angles
Throttle
Times
Parse time string (e.g. 200d3h23s)
Show Start Time in years/days/hours/seconds or Real Solar System time
“Add” or “INS” buttons should copy values from last (Add) or selected (INS) control [0/2]
When “Add” clicked, copy values from last control
When “INS” clicked, copy valued from the corresponding control
After adding or inserting a new control, clicking the frame button creates an empty window. Quiting to the space center and clicking the frame button works as usual.
Check if another controller is locked, prevent locking, and show an error message.