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ArcaneForge.csproj
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56 lines (56 loc) · 2.25 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>ArcaneForge</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(stacklands)/Stacklands_Data/Managed/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GameScripts">
<HintPath>$(stacklands)/Stacklands_Data/Managed/GameScripts.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SokLoc">
<HintPath>$(stacklands)/Stacklands_Data/Managed/SokLoc.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SokSheet">
<HintPath>$(stacklands)/Stacklands_Data/Managed/SokSheet.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(stacklands)/Stacklands_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>