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vite.config.ts
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42 lines (40 loc) · 2.03 KB
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import { defineConfig } from 'vite';
import path from 'path';
import { readFileSync } from 'fs';
const pkg = JSON.parse(readFileSync('./package.json', 'utf-8'));
export default defineConfig({
define: {
__APP_VERSION__: JSON.stringify(pkg.version),
},
resolve: {
alias: {
'@': path.resolve(__dirname, 'src'),
},
},
build: {
outDir: 'dist',
assetsDir: 'assets',
sourcemap: false,
// Split Phaser into its own chunk so the engine can be cached separately
// from game code. Game updates don't invalidate the cached Phaser chunk.
// Function form required because this project uses rolldown, not rollup.
rollupOptions: {
output: {
manualChunks: (id: string) => {
if (id.includes('node_modules/phaser')) return 'phaser';
if (id.includes('/src/scenes/BrawlScene.ts') || id.includes('/src/scenes/ChaseScene.ts') || id.includes('/src/scenes/StealthScene.ts') || id.includes('/src/scenes/PounceScene.ts')) return 'scenes-action';
if (id.includes('/src/scenes/SokobanScene.ts') || id.includes('/src/scenes/PuzzleScene.ts') || id.includes('/src/scenes/NonogramScene.ts') || id.includes('/src/scenes/RitualScene.ts') || id.includes('/src/scenes/ScentTrailScene.ts') || id.includes('/src/scenes/HeistScene.ts')) return 'scenes-puzzle';
if (id.includes('/src/scenes/FishingScene.ts') || id.includes('/src/scenes/HuntScene.ts') || id.includes('/src/scenes/PatrolScene.ts') || id.includes('/src/scenes/CourierRunScene.ts')) return 'scenes-jobs';
if (id.includes('/src/scenes/GuildhallScene.ts') || id.includes('/src/scenes/TownMapScene.ts') || id.includes('/src/scenes/RoomScene.ts') || id.includes('/src/scenes/TitleScene.ts') || id.includes('/src/scenes/BootScene.ts') || id.includes('/src/scenes/DungeonRunScene.ts')) return 'scenes-world';
if (id.includes('/src/ui/')) return 'ui';
if (id.includes('/src/systems/')) return 'systems';
return undefined;
},
},
},
},
server: {
port: 3200,
host: true,
},
});