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Settings.lua
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411 lines (323 loc) · 16.2 KB
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local app = select(2, ...);
local L = app.L;
local initialized = false;
app.Settings = {};
local settings = app.Settings;
local settingsFrame = CreateFrame("FRAME", app:GetName() .. "-Settings", UIParent);
settings.Frame = settingsFrame;
settingsFrame.name = app:GetName();
settingsFrame.MostRecentTab = nil;
settingsFrame.Tabs = {};
settingsFrame.ModifierKeys = { "None", "Shift", "Ctrl", "Alt" };
local mainCategory = Settings.RegisterCanvasLayoutCategory(settingsFrame, settingsFrame.name, settingsFrame.name);
mainCategory.ID = settingsFrame.name;
Settings.RegisterAddOnCategory(mainCategory);
settings.Open = function(self)
-- Open the Options menu.
if not SettingsPanel:IsVisible() then
SettingsPanel:Show();
end
Settings.OpenToCategory(app:GetName());
end
local SettingsBase = {
["Time"] = {
["twentyFourHour"] = true,
["localTime"] = true,
},
["SystemStats"] = {
["worldMS"] = false,
["combo"] = true,
["fpsRefresh"] = 2,
},
["General"] = {
["anchor"] = "TOPLEFT",
["offsetX"] = 60,
["offsetY"] = -20,
},
};
local OnClickForTab = function(self)
local id = self:GetID();
local parent = self:GetParent();
PanelTemplates_SetTab(parent, id);
for i,tab in ipairs(parent.Tabs) do
if i == id then
for j,o in ipairs(tab.objects) do
o:Show();
end
else
for j,o in ipairs(tab.objects) do
o:Hide();
end
end
end
end;
settings.Initialize = function(self)
PanelTemplates_SetNumTabs(self.Frame, #self.Frame.Tabs);
if not DatatextsSettings then
DatatextsSettings = CopyTable(SettingsBase);
end
settings.Data = DatatextsSettings;
app.Settings.PositionSettings.XSlider:SetValue(DatatextsSettings["General"]["offsetX"]);
app.Settings.PositionSettings.YSlider:SetValue(DatatextsSettings["General"]["offsetY"]);
app.Settings.PositionSettings.Alignment["RadioButton_" .. DatatextsSettings["General"]["anchor"]]:SetChecked(true);
app.Settings.TimeSettings.TwentyFourHourCheckbox:SetChecked(DatatextsSettings["Time"]["twentyFourHour"]);
app.Settings.TimeSettings.LocalTimeCheckbox:SetChecked(DatatextsSettings["Time"]["localTime"]);
app.Settings.SystemStatsSettings.WorldMSCheckbox:SetChecked(DatatextsSettings["SystemStats"]["worldMS"]);
app.Settings.SystemStatsSettings.ComboCheckbox:SetChecked(DatatextsSettings["SystemStats"]["combo"]);
app.Settings.SystemStatsSettings.FpsRefreshSlider:SetValue(DatatextsSettings["SystemStats"]["fpsRefresh"]);
self.Frame:Refresh();
initialized = true;
end
settings.Get = function(self, category, option)
if category == nil then
return DatatextsSettings;
elseif option == nil then
return DatatextsSettings and DatatextsSettings[category];
else
return DatatextsSettings and DatatextsSettings[category][option];
end
end
settings.Set = function(self, category, option, value)
DatatextsSettings[category][option] = value;
self.Frame:Refresh();
end
settingsFrame.AddObject = function(self, obj)
if not self.objects then
self.objects = {};
end
table.insert(self.objects, obj);
end
settingsFrame.Refresh = function(self)
if not self.objects then
return;
end
for i,obj in ipairs(self.objects) do
if obj.OnRefresh then
obj:OnRefresh();
end
end
end
settingsFrame.CreateCheckBox = function(self, parent, text, OnRefresh, OnClick)
local cb = CreateFrame("CheckButton", self:GetName() .. "-" .. text, parent, "InterfaceOptionsCheckButtonTemplate");
cb:SetScript("OnClick", OnClick);
cb.OnRefresh = OnRefresh;
cb.Text:SetText(text);
cb:SetHitRectInsets(0,0 - cb.Text:GetWidth(),0,0);
cb:Show();
return cb;
end
settingsFrame.CreateTab = function(self, text, scroll)
local id = #self.Tabs + 1;
local settingsPanel;
local subcategoryPanel;
if scroll then
local scrollFrame = CreateFrame("ScrollFrame", self:GetName() .. "-Tab" .. id .. "-Scroll", self, "ScrollFrameTemplate");
settingsPanel = CreateFrame("Frame", self:GetName() .. "-Tab" .. id);
scrollFrame:SetScrollChild(settingsPanel);
settingsPanel:SetID(id);
settingsPanel:SetWidth(1); -- This is automatically defined, so long as the attribute exists at all
settingsPanel:SetHeight(1); -- This is automatically defined, so long as the attribute exists at all
-- Move the scrollbar to its proper position (only needed for subcategories)
scrollFrame.ScrollBar:ClearPoint("RIGHT");
scrollFrame.ScrollBar:SetPoint("RIGHT", -36, 0);
scrollFrame.Content = settingsPanel;
-- Create the nested subcategory
subcategoryPanel = scrollFrame;
else
settingsPanel = CreateFrame("Frame", self:GetName() .. "-Tab" .. id);
settingsPanel:SetID(id);
subcategoryPanel = settingsPanel;
end
subcategoryPanel.name = text;
subcategoryPanel.parent = app:GetName();
local subcategory = Settings.RegisterCanvasLayoutSubcategory(mainCategory, subcategoryPanel, text)
table.insert(self.Tabs, settingsPanel);
return subcategoryPanel;
end
local f = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge");
f:SetPoint("TOPLEFT", settingsFrame, "TOPLEFT", 12, -12);
f:SetJustifyH("LEFT");
f:SetText(L["TITLE"]);
f:SetScale(1.5);
f:Show();
settingsFrame.title = f;
f = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge");
f:SetPoint("TOPRIGHT", settingsFrame, "TOPRIGHT", -12, -12);
f:SetJustifyH("RIGHT");
f:SetText("v" .. C_AddOns.GetAddOnMetadata(app:GetName(), "Version"));
f:Show();
settingsFrame.version = f;
app.Settings.PositionSettings = {};
local General_Label = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
General_Label:SetPoint("TOPLEFT", settingsFrame.title, "BOTTOMLEFT", 0, -24);
General_Label:SetJustifyH("LEFT");
General_Label:SetTextColor(1, 0.82, 0, 1);
General_Label:SetText("General");
General_Label:Show();
local PositionSettings_XSlider = CreateFrame("Slider", "Datatexts-Settings-PositionSettings_XSlider", settingsFrame, "MinimalSliderTemplate");
PositionSettings_XSlider:SetPoint("TOPLEFT", General_Label, "BOTTOMLEFT", 0, -18);
PositionSettings_XSlider:SetPoint("RIGHT", settingsFrame, "RIGHT", -12, 0);
PositionSettings_XSlider:SetHeight(17);
PositionSettings_XSlider:SetMinMaxValues(-1000, 1000);
PositionSettings_XSlider:SetValueStep(1);
PositionSettings_XSlider:SetObeyStepOnDrag(true);
local PositionSettings_XSlider_Label = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
PositionSettings_XSlider_Label:SetPoint("CENTER", PositionSettings_XSlider, "CENTER", 0, 12);
PositionSettings_XSlider_Label:SetJustifyH("LEFT");
PositionSettings_XSlider_Label:SetText("X Offset");
PositionSettings_XSlider_Label:Show();
local PositionSettings_XSlider_ValueLabel = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
PositionSettings_XSlider_ValueLabel:SetPoint("TOPLEFT", PositionSettings_XSlider, "BOTTOMLEFT", 0, 0);
PositionSettings_XSlider_ValueLabel:SetJustifyH("LEFT");
PositionSettings_XSlider_ValueLabel:SetText("50");
PositionSettings_XSlider_ValueLabel:Show();
PositionSettings_XSlider:SetScript("OnValueChanged", function(self, value, userInput)
PositionSettings_XSlider_ValueLabel:SetText("" .. value);
if userInput then
app.Settings:Set("General", "offsetX", value);
app:UpdateFramePosition();
end
end)
app.Settings.PositionSettings.XSlider = PositionSettings_XSlider;
local PositionSettings_YSlider = CreateFrame("Slider", "Datatexts-Settings-PositionSettings_YSlider", settingsFrame, "MinimalSliderTemplate");
PositionSettings_YSlider:SetPoint("TOPLEFT", PositionSettings_XSlider, "BOTTOMLEFT", 0, -18);
PositionSettings_YSlider:SetPoint("RIGHT", settingsFrame, "RIGHT", -12, 0);
PositionSettings_YSlider:SetHeight(17);
PositionSettings_YSlider:SetMinMaxValues(-1000, 1000);
PositionSettings_YSlider:SetValueStep(1);
PositionSettings_YSlider:SetObeyStepOnDrag(true);
local PositionSettings_YSlider_Label = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
PositionSettings_YSlider_Label:SetPoint("CENTER", PositionSettings_YSlider, "CENTER", 0, 12);
PositionSettings_YSlider_Label:SetJustifyH("LEFT");
PositionSettings_YSlider_Label:SetText("Y Offset");
PositionSettings_YSlider_Label:Show();
local PositionSettings_YSlider_ValueLabel = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
PositionSettings_YSlider_ValueLabel:SetPoint("TOPLEFT", PositionSettings_YSlider, "BOTTOMLEFT", 0, 0);
PositionSettings_YSlider_ValueLabel:SetJustifyH("LEFT");
PositionSettings_YSlider_ValueLabel:SetText("50");
PositionSettings_YSlider_ValueLabel:Show();
PositionSettings_YSlider:SetScript("OnValueChanged", function(self, value, userInput)
PositionSettings_YSlider_ValueLabel:SetText("" .. value);
if userInput then
app.Settings:Set("General", "offsetY", value);
app:UpdateFramePosition();
end
end)
app.Settings.PositionSettings.YSlider = PositionSettings_YSlider;
app.Settings.PositionSettings.Alignment = {};
local PositionSettings_Alignment_Caption = settingsFrame:CreateFontString("PositionSettings_Alignment_Caption", "ARTWORK", "GameFontWhite");
PositionSettings_Alignment_Caption:SetPoint("TOP", PositionSettings_YSlider, "BOTTOM", 0, -12);
PositionSettings_Alignment_Caption:SetPoint("LEFT", settingsFrame, "LEFT", 0, 0);
PositionSettings_Alignment_Caption:SetPoint("RIGHT", settingsFrame, "RIGHT", 0, 0);
PositionSettings_Alignment_Caption:SetJustifyH("CENTER");
PositionSettings_Alignment_Caption:SetText("Alignment");
PositionSettings_Alignment_Caption:Show();
local alignments = {
"TOPLEFT",
"TOP",
"TOPRIGHT",
"LEFT",
"CENTER",
"RIGHT",
"BOTTOMLEFT",
"BOTTOM",
"BOTTOMRIGHT"
};
for row = 1,3 do
for col = 1,3 do
local alignment = alignments[(row - 1) * 3 + col];
local cb = CreateFrame("CheckButton", "PositionSettings_Alignment_" .. alignment, settingsFrame, "UIRadioButtonTemplate");
cb:SetPoint("CENTER", PositionSettings_Alignment_Caption, "CENTER", (col - 2) * 150, row * -36 + 12);
cb.CheckValue = alignment;
cb:Show();
app.Settings.PositionSettings.Alignment["RadioButton_" .. alignment] = cb;
cb:SetScript("OnClick", function(self, button, down)
for i,a in ipairs(alignments) do
if a ~= self.CheckValue then
app.Settings.PositionSettings.Alignment["RadioButton_" .. a]:SetChecked(false);
end
end
app.Settings:Set("General", "anchor", self.CheckValue);
app:UpdateFramePosition();
end);
end
end
app.Settings.TimeSettings = {};
local Time_Label = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
Time_Label:SetPoint("LEFT", settingsFrame.title, "LEFT", 0, 0);
Time_Label:SetPoint("TOP", app.Settings.PositionSettings.Alignment.RadioButton_BOTTOM, "BOTTOM", 0, -24);
Time_Label:SetJustifyH("LEFT");
Time_Label:SetTextColor(1, 0.82, 0, 1);
Time_Label:SetText("Time");
Time_Label:Show();
local TimeSettings_TwentyFourHour_Checkbox = CreateFrame("CheckButton", "TimeSettings_TwentyFourHour_Checkbox", settingsFrame, "InterfaceOptionsCheckButtonTemplate");
TimeSettings_TwentyFourHour_Checkbox:SetPoint("TOPLEFT", Time_Label, "BOTTOMLEFT", 0, -6);
TimeSettings_TwentyFourHour_Checkbox.Text:SetText("Use 24h time formatting (also known as \"military time\").");
TimeSettings_TwentyFourHour_Checkbox.Text:SetTextColor(1, 1, 1, 1);
TimeSettings_TwentyFourHour_Checkbox:SetScript("OnClick", function(self, button, down)
app.Settings:Set("Time", "twentyFourHour", self:GetChecked());
app.Time.OnUpdate();
end);
TimeSettings_TwentyFourHour_Checkbox:Show();
app.Settings.TimeSettings.TwentyFourHourCheckbox = TimeSettings_TwentyFourHour_Checkbox;
local TimeSettings_LocalTime_Checkbox = CreateFrame("CheckButton", "TimeSettings_LocalTime_Checkbox", settingsFrame, "InterfaceOptionsCheckButtonTemplate");
TimeSettings_LocalTime_Checkbox:SetPoint("TOPLEFT", TimeSettings_TwentyFourHour_Checkbox, "BOTTOMLEFT", 0, 0);
TimeSettings_LocalTime_Checkbox.Text:SetText("Use local time. (Will use server time if not checked)");
TimeSettings_LocalTime_Checkbox.Text:SetTextColor(1, 1, 1, 1);
TimeSettings_LocalTime_Checkbox:SetScript("OnClick", function(self, button, down)
app.Settings:Set("Time", "localTime", self:GetChecked());
app.Time.OnUpdate();
end);
TimeSettings_LocalTime_Checkbox:Show();
app.Settings.TimeSettings.LocalTimeCheckbox = TimeSettings_LocalTime_Checkbox;
app.Settings.SystemStatsSettings = {};
local SystemStats_Label = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
SystemStats_Label:SetPoint("TOPLEFT", TimeSettings_LocalTime_Checkbox, "BOTTOMLEFT", 0, -24);
SystemStats_Label:SetJustifyH("LEFT");
SystemStats_Label:SetTextColor(1, 0.82, 0, 1);
SystemStats_Label:SetText("System Stats");
SystemStats_Label:Show();
local SystemStatsSettings_WorldMS_Checkbox = CreateFrame("CheckButton", "SystemStatsSettings_WorldMS_Checkbox", settingsFrame, "InterfaceOptionsCheckButtonTemplate");
SystemStatsSettings_WorldMS_Checkbox:SetPoint("TOPLEFT", SystemStats_Label, "BOTTOMLEFT", 0, -6);
SystemStatsSettings_WorldMS_Checkbox.Text:SetText("Display world ms as ping. (Will show home ping if not checked)");
SystemStatsSettings_WorldMS_Checkbox.Text:SetTextColor(1, 1, 1, 1);
SystemStatsSettings_WorldMS_Checkbox:SetScript("OnClick", function(self, button, down)
app.Settings:Set("SystemStats", "worldMS", self:GetChecked());
app.SystemStats.OnUpdate();
end);
SystemStatsSettings_WorldMS_Checkbox:Show();
app.Settings.SystemStatsSettings.WorldMSCheckbox = SystemStatsSettings_WorldMS_Checkbox;
local SystemStatsSettings_Combo_Checkbox = CreateFrame("CheckButton", "SystemStatsSettings_Combo_Checkbox", settingsFrame, "InterfaceOptionsCheckButtonTemplate");
SystemStatsSettings_Combo_Checkbox:SetPoint("TOPLEFT", SystemStatsSettings_WorldMS_Checkbox, "BOTTOMLEFT", 0, 0);
SystemStatsSettings_Combo_Checkbox.Text:SetText("Display both world and home ping.");
SystemStatsSettings_Combo_Checkbox.Text:SetTextColor(1, 1, 1, 1);
SystemStatsSettings_Combo_Checkbox:SetScript("OnClick", function(self, button, down)
app.Settings:Set("SystemStats", "combo", self:GetChecked());
app.SystemStats.OnUpdate();
end);
SystemStatsSettings_Combo_Checkbox:Show();
app.Settings.SystemStatsSettings.ComboCheckbox = SystemStatsSettings_Combo_Checkbox;
local SystemStatsSettings_FpsRefresh_Slider = CreateFrame("Slider", "Datatexts-Settings-SystemStatsSettings_FpsRefresh_Slider", settingsFrame, "MinimalSliderTemplate");
SystemStatsSettings_FpsRefresh_Slider:SetPoint("TOPLEFT", SystemStatsSettings_Combo_Checkbox, "BOTTOMLEFT", 0, -18);
SystemStatsSettings_FpsRefresh_Slider:SetPoint("RIGHT", settingsFrame, "RIGHT", -12, 0);
SystemStatsSettings_FpsRefresh_Slider:SetHeight(17);
SystemStatsSettings_FpsRefresh_Slider:SetMinMaxValues(0.1, 10);
SystemStatsSettings_FpsRefresh_Slider:SetValueStep(0.1);
SystemStatsSettings_FpsRefresh_Slider:SetObeyStepOnDrag(true);
local SystemStatsSettings_FpsRefresh_Label = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
SystemStatsSettings_FpsRefresh_Label:SetPoint("CENTER", SystemStatsSettings_FpsRefresh_Slider, "CENTER", 0, 12);
SystemStatsSettings_FpsRefresh_Label:SetJustifyH("LEFT");
SystemStatsSettings_FpsRefresh_Label:SetText("System Stats Update Throttle (in seconds)");
SystemStatsSettings_FpsRefresh_Label:Show();
local SystemStatsSettings_FpsRefresh_ValueLabel = settingsFrame:CreateFontString(nil, "ARTWORK", "GameFontWhite");
SystemStatsSettings_FpsRefresh_ValueLabel:SetPoint("TOPLEFT", SystemStatsSettings_FpsRefresh_Slider, "BOTTOMLEFT", 0, 0);
SystemStatsSettings_FpsRefresh_ValueLabel:SetJustifyH("LEFT");
SystemStatsSettings_FpsRefresh_ValueLabel:SetText("50");
SystemStatsSettings_FpsRefresh_ValueLabel:Show();
SystemStatsSettings_FpsRefresh_Slider:SetScript("OnValueChanged", function(self, value, userInput)
SystemStatsSettings_FpsRefresh_ValueLabel:SetText(("%.2fs"):format(value));
if userInput then
app.Settings:Set("SystemStats", "fpsRefresh", value);
end
end)
app.Settings.SystemStatsSettings.FpsRefreshSlider = SystemStatsSettings_FpsRefresh_Slider;