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tictactoe.py
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77 lines (69 loc) · 3.02 KB
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class TicTacToe:
def __init__(self):
self.board = [[' ']*3 for _ in range(3)]
self.player = 'X'
def print_board(self):
for row in self.board:
print(' | '.join(row))
print('-' * 5)
def is_winner(self, player):
for row in self.board:
if all(cell == player for cell in row): return True
for col in zip(*self.board):
if all(cell == player for cell in col): return True
if all(self.board[i][i] == player for i in range(3)) or all(self.board[i][2-i] == player for i in range(3)):
return True
return False
def is_draw(self):
return all(cell != ' ' for row in self.board for cell in row)
def dfs(self, player):
if self.is_winner('X'): return 1
if self.is_winner('O'): return -1
if self.is_draw(): return 0
best_score = -float('inf') if player == 'X' else float('inf')
for i in range(3):
for j in range(3):
if self.board[i][j] == ' ':
self.board[i][j] = player
score = self.dfs('O' if player == 'X' else 'X')
self.board[i][j] = ' '
if (player == 'X' and score > best_score) or (player == 'O' and score < best_score):
best_score = score
return best_score
def play(self):
while True:
self.print_board()
if self.is_winner('X') or self.is_winner('O') or self.is_draw():
print("Game Over.")
if self.is_winner('X'): print("Player X wins!")
elif self.is_winner('O'): print("Player O wins!")
else: print("It's a draw!")
break
if self.player == 'X':
best_move = None
best_score = -float('inf')
for i in range(3):
for j in range(3):
if self.board[i][j] == ' ':
self.board[i][j] = 'X'
score = self.dfs('O')
self.board[i][j] = ' '
if score > best_score:
best_score = score
best_move = (i, j)
if best_move:
self.board[best_move[0]][best_move[1]] = 'X'
else:
while True:
try:
r = int(input("Row (0-2): "))
c = int(input("Col (0-2): "))
if self.board[r][c] == ' ':
self.board[r][c] = 'O'
break
print("Taken!")
except (ValueError, IndexError):
print("Invalid!")
self.player = 'O' if self.player == 'X' else 'X'
if __name__ == '__main__':
TicTacToe().play()