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Antimatter/sec display midgame-lategame rework suggestion #1727

@WaitingIdly

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@WaitingIdly

Is your feature request related to a problem? Please describe.
Past early game, antimatter gain per second is useless

Describe the solution you'd like
On android, they switch to Your antimatter increases by [x] every second. eg *876 or *2e27.

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    QoLAny quality of life or visual changes that don't alter gameplay balancearea: antimatter dimensionsformerly normal dimensionsfeatureAll your dumb ideasup-for-grabs

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