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Core Game Infrastructure
- ✓ Game state management system
- ✓ Player initialization
- ✓ Board initialization
- ✓ Power card system base implementation
- ✓ Basic 3D visualization using Three.js
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Movement System
- ✓ Cardinal direction movement
- ✓ Position validation
- ✓ Height-based movement restrictions
- ✓ Collision detection with other players
- ✓ Move action implementation
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Building System
- ✓ Build action implementation
- ✓ Position validation for builds
- ✓ Adjacent building rules
- ✓ Basic magnetic cube connections
- ✓ Height tracking system
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Game Rules
- ✓ Basic rulebook implementation
- ✓ Turn-based gameplay
- ✓ Height climbing restrictions
- ✓ Building restrictions
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Development Infrastructure
- ✓ Docker setup
- ✓ Development environment configuration
- ✓ Basic error handling
- ✓ Project structure and organization
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Dice System
- Roll dice action implementation
- Dice action validation
- Rulebook integration for dice mechanics
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Game Rules
- Complete rulebook implementation
- Advanced game mechanics
// Priority Files:
web/src/services/actions/
├── DiceAction.js // Implement dice rolling mechanics
├── GrapplingHook.js // Add grappling hook system
└── WindSystem.js // Implement wind mechanics
web/src/services/powerCards/
├── PowerCardEffects.js // Implement power card effects
└── PowerCardManager.js // Manage power card statesTasks:
- Finish roll dice action implementation
- Add dice animation system
- Implement outcome validation
- Add dice result effects
- Implement grappling hook system
- Add trajectory calculation
- Implement success rate mechanism
- Add visual feedback
- Add wind system mechanics
- Implement directional force
- Add player displacement logic
- Create wind visual effects
web/src/services/physics/
├── MagneticForceCalculator.js // Calculate magnetic interactions
├── CollisionSystem.js // Handle object collisions
├── StabilityChecker.js // Check structure stability
└── PhysicsWorker.js // Web worker for calculationsTasks:
- Implement advanced magnetic interactions
- Add polarity system
- Calculate force fields
- Optimize calculations
- Enhance collision detection
- Implement spatial partitioning
- Add continuous collision detection
- Optimize collision response
- Add stability calculations
- Implement center of mass calculation
- Add support structure validation
- Create stability visualization
web/src/services/state/
├── GameStateManager.js // Manage game state
├── StateSerializer.js // Handle state serialization
├── StateValidator.js // Validate state integrity
└── StateRecovery.js // Handle state recoveryTasks:
- Implement state persistence
- Add local storage support
- Implement state compression
- Add auto-save feature
- Add save/load functionality
- Create save file format
- Add save file validation
- Implement save management UI
- Create state recovery system
- Add checkpoint system
- Implement rollback mechanism
- Add crash recovery
web/src/services/multiplayer/
├── WebSocketManager.js // Handle WebSocket communication
├── TurnSynchronizer.js // Manage turn synchronization
├── PlayerLobby.js // Implement lobby system
└── NetworkState.js // Handle network stateTasks:
- Implement WebSocket communication
- Add connection management
- Implement message protocol
- Add reconnection handling
- Create lobby system
- Add player matchmaking
- Implement room management
- Add chat functionality
- Add turn synchronization
- Implement turn order management
- Add action validation
- Create sync recovery system
web/src/services/powerCards/
├── CardEffects/ // Individual card effects
│ ├── GrapplingHook.js
│ ├── WindPush.js
│ └── [Other Effects].js
├── PowerCardUI.js // Card interface components
└── EffectManager.js // Manage effect applicationTasks:
- Implement all 16 power cards
- Create effect system
- Add card animations
- Implement card combinations
- Design and implement UI
- Create card display
- Add selection interface
- Implement effect previews
- Add effect system
- Create effect manager
- Add effect validation
- Implement effect resolution
web/src/services/gameModes/
├── GameModeManager.js // Manage game modes
├── modes/ // Individual game modes
│ ├── TeamMode.js
│ ├── ScoreMode.js
│ └── CustomMode.js
└── RuleEditor.js // Custom rule editorTasks:
- Implement team play mode
- Add team mechanics
- Implement team scoring
- Add team-specific UI
- Create score-based mode
- Add scoring system
- Implement leaderboards
- Create score displays
- Add custom rule editor
- Create rule interface
- Add rule validation
- Implement rule saving
web/src/services/ai/
├── AIPlayer.js // AI player implementation
├── strategies/ // AI strategies
│ ├── Aggressive.js
│ ├── Defensive.js
│ └── Balanced.js
└── DifficultyManager.js // Manage AI difficultyTasks:
- Create basic AI opponents
- Implement decision making
- Add path finding
- Create behavior trees
- Add difficulty levels
- Implement scaling system
- Add adaptive difficulty
- Create AI profiles
- Implement strategy system
- Add multiple strategies
- Create strategy selector
- Implement learning system
web/src/tests/
├── unit/ // Unit tests
├── integration/ // Integration tests
├── e2e/ // End-to-end tests
└── performance/ // Performance testsTasks:
- Add comprehensive tests
- Create unit test suite
- Add integration tests
- Implement E2E testing
- Add performance tests
- Create benchmarks
- Add stress tests
- Implement monitoring
web/docs/
├── api/ // API documentation
├── guides/ // Developer guides
└── examples/ // Code examplesTasks:
- Create API documentation
- Document all interfaces
- Add usage examples
- Create API reference
- Write developer guides
- Add setup guide
- Create contribution guide
- Add best practices
- Week 1-2: Complete core mechanics
- Week 3-4: Enhance physics system
- Week 1-2: Implement multiplayer
- Week 3-4: Complete power card system
- Week 1: Add game modes
- Week 2: Implement AI system
- Week 3-4: Testing and documentation
- Performance optimization
- Bug fixes and maintenance
- Community feedback integration
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Performance Targets
- 60 FPS minimum on recommended hardware
- < 100ms latency in multiplayer
- < 2s loading time
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Quality Metrics
- 90% test coverage
- Zero critical bugs
- < 1% crash rate
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User Experience Goals
- < 5min new player onboarding
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80% positive user feedback
- < 3 clicks to start game
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Technical Risks
- Physics performance in complex scenarios
- Multiplayer synchronization issues
- Browser compatibility problems
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Mitigation Strategies
- Regular performance testing
- Comprehensive error handling
- Browser compatibility testing
- Regular backup systems
- Fallback mechanisms
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Development Team
- Frontend developers (React, Three.js)
- Backend developers (Java)
- UI/UX designer
- QA engineers
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Infrastructure
- WebSocket server
- Game state database
- Analytics system
- CI/CD pipeline
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Regular Updates
- Bi-weekly patches
- Monthly feature updates
- Quarterly major releases
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Monitoring
- Performance metrics
- Error tracking
- User analytics
- Server health
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Community Engagement
- Bug report system
- Feature request tracking
- Regular feedback sessions