Skip to content

Latest commit

 

History

History
350 lines (297 loc) · 9.41 KB

File metadata and controls

350 lines (297 loc) · 9.41 KB

MagnetCube Terminal - Development Roadmap

Current Status Overview

✓ Implemented Features

  1. Core Game Infrastructure

    • ✓ Game state management system
    • ✓ Player initialization
    • ✓ Board initialization
    • ✓ Power card system base implementation
    • ✓ Basic 3D visualization using Three.js
  2. Movement System

    • ✓ Cardinal direction movement
    • ✓ Position validation
    • ✓ Height-based movement restrictions
    • ✓ Collision detection with other players
    • ✓ Move action implementation
  3. Building System

    • ✓ Build action implementation
    • ✓ Position validation for builds
    • ✓ Adjacent building rules
    • ✓ Basic magnetic cube connections
    • ✓ Height tracking system
  4. Game Rules

    • ✓ Basic rulebook implementation
    • ✓ Turn-based gameplay
    • ✓ Height climbing restrictions
    • ✓ Building restrictions
  5. Development Infrastructure

    • ✓ Docker setup
    • ✓ Development environment configuration
    • ✓ Basic error handling
    • ✓ Project structure and organization

🔄 Features In Progress

  1. Dice System

    • Roll dice action implementation
    • Dice action validation
    • Rulebook integration for dice mechanics
  2. Game Rules

    • Complete rulebook implementation
    • Advanced game mechanics

Development Roadmap

Phase 1: Core Mechanics Completion (2-3 weeks)

1. Complete Core Game Mechanics

// Priority Files:
web/src/services/actions/
  ├── DiceAction.js          // Implement dice rolling mechanics
  ├── GrapplingHook.js       // Add grappling hook system
  └── WindSystem.js          // Implement wind mechanics

web/src/services/powerCards/
  ├── PowerCardEffects.js    // Implement power card effects
  └── PowerCardManager.js    // Manage power card states

Tasks:

  • Finish roll dice action implementation
    • Add dice animation system
    • Implement outcome validation
    • Add dice result effects
  • Implement grappling hook system
    • Add trajectory calculation
    • Implement success rate mechanism
    • Add visual feedback
  • Add wind system mechanics
    • Implement directional force
    • Add player displacement logic
    • Create wind visual effects

2. Physics System Enhancement

web/src/services/physics/
  ├── MagneticForceCalculator.js  // Calculate magnetic interactions
  ├── CollisionSystem.js          // Handle object collisions
  ├── StabilityChecker.js         // Check structure stability
  └── PhysicsWorker.js            // Web worker for calculations

Tasks:

  • Implement advanced magnetic interactions
    • Add polarity system
    • Calculate force fields
    • Optimize calculations
  • Enhance collision detection
    • Implement spatial partitioning
    • Add continuous collision detection
    • Optimize collision response
  • Add stability calculations
    • Implement center of mass calculation
    • Add support structure validation
    • Create stability visualization

3. Game State Management

web/src/services/state/
  ├── GameStateManager.js     // Manage game state
  ├── StateSerializer.js      // Handle state serialization
  ├── StateValidator.js       // Validate state integrity
  └── StateRecovery.js       // Handle state recovery

Tasks:

  • Implement state persistence
    • Add local storage support
    • Implement state compression
    • Add auto-save feature
  • Add save/load functionality
    • Create save file format
    • Add save file validation
    • Implement save management UI
  • Create state recovery system
    • Add checkpoint system
    • Implement rollback mechanism
    • Add crash recovery

Phase 2: Multiplayer and Enhanced Features (3-4 weeks)

1. Multiplayer Implementation

web/src/services/multiplayer/
  ├── WebSocketManager.js     // Handle WebSocket communication
  ├── TurnSynchronizer.js     // Manage turn synchronization
  ├── PlayerLobby.js          // Implement lobby system
  └── NetworkState.js         // Handle network state

Tasks:

  • Implement WebSocket communication
    • Add connection management
    • Implement message protocol
    • Add reconnection handling
  • Create lobby system
    • Add player matchmaking
    • Implement room management
    • Add chat functionality
  • Add turn synchronization
    • Implement turn order management
    • Add action validation
    • Create sync recovery system

2. Power Card System

web/src/services/powerCards/
  ├── CardEffects/           // Individual card effects
     ├── GrapplingHook.js
     ├── WindPush.js
     └── [Other Effects].js
  ├── PowerCardUI.js         // Card interface components
  └── EffectManager.js       // Manage effect application

Tasks:

  • Implement all 16 power cards
    • Create effect system
    • Add card animations
    • Implement card combinations
  • Design and implement UI
    • Create card display
    • Add selection interface
    • Implement effect previews
  • Add effect system
    • Create effect manager
    • Add effect validation
    • Implement effect resolution

Phase 3: Game Modes and AI (2-3 weeks)

1. Game Modes

web/src/services/gameModes/
  ├── GameModeManager.js     // Manage game modes
  ├── modes/                 // Individual game modes
     ├── TeamMode.js
     ├── ScoreMode.js
     └── CustomMode.js
  └── RuleEditor.js         // Custom rule editor

Tasks:

  • Implement team play mode
    • Add team mechanics
    • Implement team scoring
    • Add team-specific UI
  • Create score-based mode
    • Add scoring system
    • Implement leaderboards
    • Create score displays
  • Add custom rule editor
    • Create rule interface
    • Add rule validation
    • Implement rule saving

2. AI System

web/src/services/ai/
  ├── AIPlayer.js           // AI player implementation
  ├── strategies/           // AI strategies
     ├── Aggressive.js
     ├── Defensive.js
     └── Balanced.js
  └── DifficultyManager.js  // Manage AI difficulty

Tasks:

  • Create basic AI opponents
    • Implement decision making
    • Add path finding
    • Create behavior trees
  • Add difficulty levels
    • Implement scaling system
    • Add adaptive difficulty
    • Create AI profiles
  • Implement strategy system
    • Add multiple strategies
    • Create strategy selector
    • Implement learning system

Phase 4: Quality and Performance (Ongoing)

1. Testing Infrastructure

web/src/tests/
  ├── unit/                 // Unit tests
  ├── integration/          // Integration tests
  ├── e2e/                 // End-to-end tests
  └── performance/         // Performance tests

Tasks:

  • Add comprehensive tests
    • Create unit test suite
    • Add integration tests
    • Implement E2E testing
  • Add performance tests
    • Create benchmarks
    • Add stress tests
    • Implement monitoring

2. Documentation

web/docs/
  ├── api/                 // API documentation
  ├── guides/              // Developer guides
  └── examples/           // Code examples

Tasks:

  • Create API documentation
    • Document all interfaces
    • Add usage examples
    • Create API reference
  • Write developer guides
    • Add setup guide
    • Create contribution guide
    • Add best practices

Timeline Overview

Month 1

  • Week 1-2: Complete core mechanics
  • Week 3-4: Enhance physics system

Month 2

  • Week 1-2: Implement multiplayer
  • Week 3-4: Complete power card system

Month 3

  • Week 1: Add game modes
  • Week 2: Implement AI system
  • Week 3-4: Testing and documentation

Ongoing

  • Performance optimization
  • Bug fixes and maintenance
  • Community feedback integration

Success Metrics

  1. Performance Targets

    • 60 FPS minimum on recommended hardware
    • < 100ms latency in multiplayer
    • < 2s loading time
  2. Quality Metrics

    • 90% test coverage
    • Zero critical bugs
    • < 1% crash rate
  3. User Experience Goals

    • < 5min new player onboarding
    • 80% positive user feedback

    • < 3 clicks to start game

Risk Management

  1. Technical Risks

    • Physics performance in complex scenarios
    • Multiplayer synchronization issues
    • Browser compatibility problems
  2. Mitigation Strategies

    • Regular performance testing
    • Comprehensive error handling
    • Browser compatibility testing
    • Regular backup systems
    • Fallback mechanisms

Resource Requirements

  1. Development Team

    • Frontend developers (React, Three.js)
    • Backend developers (Java)
    • UI/UX designer
    • QA engineers
  2. Infrastructure

    • WebSocket server
    • Game state database
    • Analytics system
    • CI/CD pipeline

Maintenance Plan

  1. Regular Updates

    • Bi-weekly patches
    • Monthly feature updates
    • Quarterly major releases
  2. Monitoring

    • Performance metrics
    • Error tracking
    • User analytics
    • Server health
  3. Community Engagement

    • Bug report system
    • Feature request tracking
    • Regular feedback sessions